Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Star Fox 64 review (N64)Reviewed on Date UnknownThis game has massive replay value. There are at least two dozen different paths you can take to the final level, meaning the game isn't linear by any means. There are secret routes, multiple endings to each stage, etc... |
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Gran Turismo 3 A-Spec review (PS2)Reviewed on Date Unknown80 events. Sound like a big number? It is. While the first GT featured a healthy number of events, and GT2 featured more than double as many events as the first, GT3 more than triples the number of GT2's events. There is also a lot more variety in the races here. |
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Maximo: Ghosts to Glory review (PS2)Reviewed on Date UnknownWhile the majority of platformers are based mostly on exploration, platform-jumping and mini-games, Maximo is probably 50% fighting, 50% platforming. It concentrates a lot more on battle than other games of it's genre, which is partly what makes the game so different and fun. |
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Banjo-Kazooie review (N64)Reviewed on Date UnknownThere's the usual range of areas, from the beach and snow areas I already mentioned to a swampland, a desert, a forest and even a haunted house (as well as an underwater stage). That may sound like a bad thing if you're one of those who craves originality on all levels, yet each locale's presentation is so flawless that you won't mind wandering through the same 'old hat' one final time. |
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Clayfighter 63 1/3 review (N64)Reviewed on Date UnknownSo, just how funny are those lines? Well, they're worth a few laughs. For as much as an hour or two, you're likely to find them quite amusing. Then you'll realize you're playing a crappy game and that you can have almost as much fun watching a rerun of Seinfeld. It's hard to listen to Santa's idle threats for very long without tiring of them, and this is true of any character. |
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Soul Reaver 2 review (PS2)Reviewed on Date UnknownSoul Reaver 2 is a hybrid. It combines action, platform, RPG and adventure, all into one ingenious sub-sub-genre. This makes for one hell of a game! The graphics are stunning, the sound is nicely orchestrated, it's easy to control, it's easy to grasp, and it has some really unique qualities which just add to the experience by a ton. |
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Diddy Kong Racing review (N64)Reviewed on Date UnknownThere are levels built with each of the three vehicles in mind, and they work marvelously. The hovercraft is my personal favorite. It's fun to whip across a pool of water as a shortcut while your opponents must drive around it. Also, the levels designed specifically with that ride in mind often allow you to go rushing down rivers, avoiding logs and in general having a good, wet time. Many of the levels feel quite different from one another in part because of such deviations from the norm. |
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Blood Omen 2: Legacy of Kain review (PS2)Reviewed on Date UnknownGreat storyline and voice-acting combined with some juicy, blood-sucking sound effects make you want to play the game. I can't guarantee it will be a smooth ride the whole way through, but it's nonetheless worth a trip into the gothic realm of Blood Omen 2. |
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The Curse of Monkey Island review (PC)Reviewed on Date UnknownPuzzles are where the gameplay lies, and trust me, Monkey Island has plenty of them. From the cruelly simple answers to the complex, multiple-event solutions, the game's numerous puzzles are engaging and tough. |
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Breath of Fire II review (GBA)Reviewed on Date UnknownYou walk through a dungeon and when you get to the end, you never find yourself thinking what a boring drag of a place it was. Instead, you're almost (dare I say it?) anxious for the next dungeon. How Capcom manages to keep things so fresh is beyond me, but each dungeon is unique and a pleasure to explore, even though enemies do attack more often than you might appreciate. |
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Return to Castle Wolfenstein review (PC)Reviewed on Date UnknownAnyone willing to play through the game is probably likely to overlook the corny and unexpected storyline, hell, some might even enjoy it! Whatever the case, RTCW is a strong sequel to a great game. |
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Goldeneye 007 review (N64)Reviewed on Date UnknownAll I can say is that I'm glad Natalya didn't have a larger role in this production, or it might well have been ruined. Another thing I'm thankful for is the multi-player mode. It's both a reason to play the one-player campaign (you can unlock extra arena features) and a game of its own. I've played several first-person shooters since, and I always check out the battle arenas because I love the ones in GoldenEye. But so far, none beat what you'll find here. |
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Mario Kart 64 review (N64)Reviewed on Date UnknownEven straight stretches are an opportunity to pull ahead of the competition, not to mention the winding areas where the game leads you. For example, one level lets you race along a frozen lake and through an ice cavern while penguins come down from the hills. It’s possible to slide into the curve, around columns of ice and birds, all the way through to the other side on a single power slide. Alternatively, you can milk the winding path for two or three turbo boosts. |
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Mario Party review (N64)Reviewed on Date UnknownBetween the mini games, you must traverse a variety of locations that feel as if they were filched from Monopoly. Ovate spaces (primarily red and blue) litter environments that range from lush jungles to sultry islands and even a birthday cake and castle in the sky. Prior to any round of Mario Party, you get to choose your favorite and run with it. The boards aren’t just decorative, either. |
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Serious Sam: The First Encounter review (PC)Reviewed on Date UnknownWhile most FPS' these days focus a lot on exploration, key-collecting and even problem and puzzle-solving, SS skips all that and goes right for the action. in the average FPS, even the most ''busy'' of rooms won't likely contain more than 10 enemies, but in SS, the most ''busy'' of rooms go well above the 50's! This is FPS war gone massive. |
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Parasite Eve review (PSX)Reviewed on Date UnknownParticularly nice in the opening scene is a pan across the Statue of Liberty — rendered so beautifully, yet bearing a disturbingly sad look upon its face... the setting is so quiet and calm that you just know something horrible is going to happen. |
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Rampage 2: Universal Tour review (N64)Reviewed on Date UnknownAny area starts with a timer that ticks down toward monster Armageddon, and you have to destroy every building before that happens or else planes will come through dropping bombs that cut short your adventure. You can pick up clocks to delay the blessed event, but really the most effective technique is to just work fast at the wanton destruction. Otherwise, it doesn’t take long to plow through your reserves on a particularly large city. |
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Space Station: Silicon Valley review (N64)Reviewed on Date UnknownRather than trying to find all the cheese nuggets on a mountain, or all the geepeepaboos, you are instead trying to reassemble your ship. Though this may sound like just another fetch quest, it feels like so much more thanks to intuitive execution. You don't just bounce merrily up the side of a hill, or ride an ostrich, or put on the magical cape and feather hat. In fact, such tasks would be nearly impossible for you, since your form is roughly equivalent to a waffle maker with legs. |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on Date UnknownLike the Dark World in A Link to the Past, the grim future realized in Ocarina of Time is a mangled reflection of a once cheerful environment. In the future, Hyrule grieves as the Zora Domain is reduced to an icy wasteland when formerly it hosted a spectacular waterfall and swimming natives. Soulless creatures shriek when you wander the smoking rubble where once a bustling town flourished. |
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Final Fantasy: Mystic Quest review (SNES)Reviewed on Date UnknownMonsters leave behind an obscene number of experience points, so it’s not hard to go up three or four levels in each dungeon. Not only that, but the world map also provides additional opportunities in the form of battlefields you clear for prizes and experience. Because of this system, it’s actually difficult to maintain low levels unless you skip over the enemies at every opportunity. |
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