Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The Legend of Dragoon review (PSX)Reviewed on Date UnknownThe Additions system was all right, but the Dragoon magic really annoyed me. First of all, in order to use the right spells, you have to have the right person in your party. There is no way for Meru to use a Fire spell, or for Albert to use a Thunder spell. |
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Lunar: Silver Star Story Complete review (PSX)Reviewed on Date UnknownEach character has conflicts to resolve, both outer and inner--such as the, uh, tempestuous relationship between Jessica and Kyle . . . Also, something else I appreciated is the fact that the characters were mainly original, and not stereotypes. |
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Final Fantasy II review (SNES)Reviewed on Date UnknownI pride myself on my ability to guess plot twists, and some of the events in this game caught me totally by surprise. I was pleasantly surprised by the depth of plot revealed in this game. After I finished the game, I was disappointed that I was finished--I wanted it to just keep going. |
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Final Fantasy III review (SNES)Reviewed on Date UnknownThe Espers were another thing I loved. They were as powerful as Rydia's Summoned Monsters from FF4, but more useful in that they taught you spells. I also happened to love the spells (but then, is there anything I DON'T love about this game?) |
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Legend of the Ghost Lion review (NES)Reviewed on Date UnknownThroughout the game, rather than recruiting new party members, the game's heroine will secure the aid of powerful spirits. These may be called upon to aid her in battle. A typical battle thus begins with Maria summoning the best spirits she has in her possession, then letting them go crazy with special attacks. |
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Donkey Kong 64 review (N64)Reviewed on Date UnknownDonkey Kong 64 follows closely the tried-and-true Mario/Banjo-Kazooie action-adventure philosophy, and, to enter new levels, you not only need to defeat the bosses, but you also need to collect golden bananas, which you will get when you solve certain puzzles or perform special tasks. |
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Legendary Wings review (NES)Reviewed on Date UnknownThese stages actually seem much simpler than the overhead-perspective ones, though I would not call them easy. You dodge around ledges and push your way forward past the hordes of enemies. Later areas have ceiling crawlers and such, but even the early ones challenge you with monsters the send out projectiles or try and ram into you. Make your way to the end and there's a boss encounter of sorts. |
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Jet Force Gemini review (N64)Reviewed on Date UnknownAs a third-person shooter, the formula for JFG works perfectly. For instance, pressing the 'R' shoulder button will change the view to a semi-first-person view, with your character's body becoming transparent, and a crosshair appearing on-screen. You can move the crosshair with the analog stick, and/or move using the C buttons. |
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Pokemon Silver Version review (GBC)Reviewed on Date UnknownSometimes when beating a trainer, they will ask to give you their number. If you agree, they will call you from time to time with hints of where to catch wild Pokémon. I just found this an annoyance, but it can also be an advantage. |
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The Legend of Zelda: Link's Awakening DX review (GBC)Reviewed on Date UnknownNew in Link's Awakening DX is a full-color dungeon, only accessible through the GBC. In it, you will have to solve various color-oriented puzzles, and after defeating the boss, Link may don either a blue or red tunic, each with their own advantages and disadvantages. |
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Mega Man 2 review (NES)Reviewed on Date UnknownIs this knowledge necessary to complete the game? For the most part, no. It's just good fun. Little tricks like that do quite a bit to add to the experience. More importantly, they present a player with new ways to play. Even if you've gone through the game once using one strategy, it's always fun to try again by defeating the robots in a different order. |
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Mega Man 3 review (NES)Reviewed on Date UnknownSo the whole 'more of a good thing' aspect of Mega Man 3 isn't what disappoints me. Rather, it was a lack of heart. Where Mega Man 2 had absolutely genius level design and totally cool environments, Mega Man 3 takes a more sterile approach. There are lots of wide, open spaces where not much of anything is happening. The polish isn't there in quite the same evidence, and some of the game's size is derived from repetition. |
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Super Dodge Ball Advance review (GBA)Reviewed on Date UnknownAnd that brings me to this point: the single-player replay value stinks! After your first two or three championships, you will find that the game just isn't any fun anymore. Even at the highest difficulty setting it is still way too easy... |
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Mega Man 4 review (NES)Reviewed on Date UnknownAnother thing I like here is that the robots fit their stages so much better. By the time you reach the end of the sewers that make up Toad Man's home, the confrontation with the robot master will seem perfectly natural. Though the same could be said of some of the stages in Mega Man 3, the techniques this time around don't make me think Capcom got lazy. |
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Ecco the Dolphin: Defender of the Future review (DC)Reviewed on Date UnknownNot only does Defender of the Future have absolutely no replay value whatsoever, it is so gosh-darn hard that you probably won't even finish the freakin' thing! Nonetheless, the game does contain at least some enjoyment, and it looks so good that you'll probably spend all your time admiring your sourroundings and ignoring the actual objective of your quest. |
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Mega Man 5 review (NES)Reviewed on Date UnknownThe eight stages may not seem all that original (many of them just seem like variations of some of the less memorable stages from past games), but their actual construction is still proficient. Gamers will guide Mega Man along the top of a train, and inside its engine. They'll ride bubbles toward a spike-lined ceiling, hop aboard a watercraft for some shooting fun on the river. |
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Jet Grind Radio review (DC)Reviewed on Date UnknownFrom what I understand, Sega created a new program, apparently called ''CelShader,'' that draws a black outline around three-dimensional polygon figures, giving them a cartoony-look. Well, they decided to use this in Jet Grind Radio, and the result is some very pretty characters. |
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NFL 2K1 review (DC)Reviewed on Date UnknownBoth the play-by-play and color commentary are awesome, and that play-by-play excellence should be noted a million times. The commentators accurately depict the events of the contest, and include player names, yardage, and... |
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Spiritual Warfare review (NES)Reviewed on Date UnknownIt's all quite cool, but odd in that the setting is contemporary (obviously that would explain the forklifts I mentioned above). Link never visited a bar and got thrown out. Link never went through the junkyard. So even if this is a clone, it covers some new territory. |
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NHL 2K review (DC)Reviewed on Date UnknownAnd finally, even on All-Star mode, it's too damn easy to score goals, and it's too damn hard for the other team to score. This basically leaves you to either an undefeated season, or a 150-point journey... |
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