Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Luigi's Mansion review (GCN)Reviewed on Date UnknownFor the most part, you move from one puzzle to another, with little chance of dying in between. Enter a room and a ghost is present, but you have to figure out a way to make it appear long enough to defeat it. |
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The Simpsons: Road Rage review (GCN)Reviewed on Date UnknownBecause The Simpsons Road Rage not only frequently equals Crazy Taxi in terms of playability but sometimes passes it, and because of the well-used Simpsons license, this is one title I have no problem recommending for at least a rental and perhaps even a purchase. |
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Tony Hawk's Pro Skater 3 review (GCN)Reviewed on Date UnknownAnd between every area you can grind, there's a smooth path that lets you manual. That means that, in essence, the only limit to your score is your lack of elite skills. I have a severe lack, there. Fortunately, there's a tutorial. |
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Wave Race: Blue Storm review (GCN)Reviewed on Date UnknownYou press buttons and you wonder if you're holding the wrong controller and behind you, somewhere you can't see, there's a drunk controlling things. Your vehicle bounces about, into rocks, against walls...everywhere but where it should be going. |
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Metal Gear Solid 2: Sons of Liberty review (PS2)Reviewed on Date UnknownRight from the opening cuscene, set on a rainy Manhatten bridge, you'll notice the wonderful lighting and weather effects. Never before have I seen such a realistic impression of rainfall shown during in-game graphics. |
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Super Smash Bros. Melee review (GCN)Reviewed on Date UnknownOf course, Super Smash Brothers was all about multiplayer, and that hasn't changed in Super Smash Bros. Melee. Nothing beats a well-fought match against four of your best friends, pulverizing eachother, taunting eachother with your elite skills. |
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Max Payne review (PC)Reviewed on Date UnknownMax Payne's developers were able to take a simple formula for a third-person shooter, and spice it up with slick controls, big guns, and a really cool controllable slow-motion feature (aka Bullet Time.) While most of the game revolves around running around killing things, the ability to toggle on your limited bullet-time makes the game all the more fun. Bullet-time slows the game down, allowing you to aim |
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Pikmin review (GCN)Reviewed on Date UnknownIn your search to find the ship parts, you must, of course, rely on the Pikmin to help you through your tasks. Up to 100 may be in the field at any time, either following (or fighting with) Olimar, laying idle, breaking down gates, or carrying objects back to their... |
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Onimusha: Warlords review (PS2)Reviewed on Date UnknownIf you're familiar with Capcom's own Resident Evil series, you'll probably have a good idea of how Onimusha plays. The simplest way to think of it is Resident Evil, in ancient China, with a few RPG elements. But that's only the simple explanation. It also has many other aspects which are reminiscent of a variety of genres. There will be |
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Bill & Ted's Excellent Video Game Adventure review (NES)Reviewed on Date UnknownBecause of the way things are organized, most of the game is spent fetching items and dodging the hazards that get in your way. Suppose you're after that salad dressing I mentioned. When you first enter a stage, you'll have no idea where it is located. If you talk to the locals, they might give you general clues about its location, but even then you have to do a lot of searching because the prize is never on the roadway. |
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Metal Gear Solid 2: Sons of Liberty review (PS2)Reviewed on Date UnknownThe level of realism in this game can really screw you over at times, but it also gives you so many different possibilities when it comes to making it through. |
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Sonic Adventure 2 review (DC)Reviewed on Date UnknownWhere I find Sonic and Shadow's versus mode to be more fun than any of the others, I'm sure everyone will find something to like here. All the characters even have special moves that you can use after collecting so many rings, such as Shadow's Chaos Control. Very cool. |
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Dragon Warrior II review (NES)Reviewed on Date UnknownAnd so it is that the first few hours of the game are spent growing accustomed to the battle system made famous in the original Dragon Warrior (sans the beautiful backdrop), then getting used to the change as a second warrior joins your party, then adapting yet again when you find the third. It’s a fetch quest of the oddest sort. It’s hard to question the validity of finding others to strengthen your group, yet the game throws curveballs in your face with the frequency of a Yankees pitcher. |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on Date UnknownIf I have one major gripe with this game, it is the perspective from which you play. (Well, that and the ANNOYING little faerie who flits around being a complete airhead.) Sometimes it became difficult or impossible to really see what I was doing due to the perspective. |
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Dragon Warrior III review (NES)Reviewed on Date UnknownDragon Warrior III is easily one of the greatest triumphs on the Nintendo Entertainment System, a gem that sparkles even in an age where all the other games on the block have larger assets. Not so much a game as an experience, this is one RPG that you owe it to yourself if the term 'role-playing' excites you even a little. |
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Final Fantasy Anthology review (PSX)Reviewed on Date UnknownHowever, another massive mistake Square made was in the emulation of the Super Nintendo games onto the Playstation format. There's tremendous lag time between when you push a button, and when you see the results on screen. It can take up to ten seconds to get in or out of the menu screen. |
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Final Fantasy IX review (PSX)Reviewed on Date UnknownI laughed, and even cried a little, at various points in the game. Not since Final Fantasy VI have I gotten so totally sucked into a game. This game will be within easy reach of my Playstation for a long, long time. |
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Final Fantasy VII review (PSX)Reviewed on Date UnknownFinal Fantasy VII was Square's first attempt at a Final Fantasy for the Playstation. As an RPG, as a game, I suppose one could classify it as average. But given that Final Fantasy has a history of truly extraordinary games, ''average'' is hardly a compliment. |
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Final Fantasy VIII review (PSX)Reviewed on Date UnknownLike the Materia system, you lose spells when you change Junctions and magic around. And I tend to forget who has what spell, so I go to have Rinoa cast Aura, and find out that not only did I give all of her Aura to Quistis, but Quistis isn't in my party. AAAAAAACK! |
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Final Fantasy review (NES)Reviewed on Date UnknownLooking at the game with modern eyes, it's easy to see a number of flaws in almost every aspect. The world map is too small. The graphics are bland at times, gaudy at others. There isn't enough diversity in the soundtrack. Monsters are too easily defeated in some instances, too challenging in others. There isn't enough variety. These are all flaws that can't be ignored. But here's the good news: they mostly don't matter. |
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