Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sonic Adventure 2 review (DC)Reviewed on Date UnknownWhere I find Sonic and Shadow's versus mode to be more fun than any of the others, I'm sure everyone will find something to like here. All the characters even have special moves that you can use after collecting so many rings, such as Shadow's Chaos Control. Very cool. |
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Dragon Warrior II review (NES)Reviewed on Date UnknownAnd so it is that the first few hours of the game are spent growing accustomed to the battle system made famous in the original Dragon Warrior (sans the beautiful backdrop), then getting used to the change as a second warrior joins your party, then adapting yet again when you find the third. It’s a fetch quest of the oddest sort. It’s hard to question the validity of finding others to strengthen your group, yet the game throws curveballs in your face with the frequency of a Yankees pitcher. |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on Date UnknownIf I have one major gripe with this game, it is the perspective from which you play. (Well, that and the ANNOYING little faerie who flits around being a complete airhead.) Sometimes it became difficult or impossible to really see what I was doing due to the perspective. |
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Dragon Warrior III review (NES)Reviewed on Date UnknownDragon Warrior III is easily one of the greatest triumphs on the Nintendo Entertainment System, a gem that sparkles even in an age where all the other games on the block have larger assets. Not so much a game as an experience, this is one RPG that you owe it to yourself if the term 'role-playing' excites you even a little. |
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Final Fantasy Anthology review (PSX)Reviewed on Date UnknownHowever, another massive mistake Square made was in the emulation of the Super Nintendo games onto the Playstation format. There's tremendous lag time between when you push a button, and when you see the results on screen. It can take up to ten seconds to get in or out of the menu screen. |
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Final Fantasy IX review (PSX)Reviewed on Date UnknownI laughed, and even cried a little, at various points in the game. Not since Final Fantasy VI have I gotten so totally sucked into a game. This game will be within easy reach of my Playstation for a long, long time. |
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Final Fantasy VII review (PSX)Reviewed on Date UnknownFinal Fantasy VII was Square's first attempt at a Final Fantasy for the Playstation. As an RPG, as a game, I suppose one could classify it as average. But given that Final Fantasy has a history of truly extraordinary games, ''average'' is hardly a compliment. |
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Final Fantasy VIII review (PSX)Reviewed on Date UnknownLike the Materia system, you lose spells when you change Junctions and magic around. And I tend to forget who has what spell, so I go to have Rinoa cast Aura, and find out that not only did I give all of her Aura to Quistis, but Quistis isn't in my party. AAAAAAACK! |
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Final Fantasy review (NES)Reviewed on Date UnknownLooking at the game with modern eyes, it's easy to see a number of flaws in almost every aspect. The world map is too small. The graphics are bland at times, gaudy at others. There isn't enough diversity in the soundtrack. Monsters are too easily defeated in some instances, too challenging in others. There isn't enough variety. These are all flaws that can't be ignored. But here's the good news: they mostly don't matter. |
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The Legend of Dragoon review (PSX)Reviewed on Date UnknownThe Additions system was all right, but the Dragoon magic really annoyed me. First of all, in order to use the right spells, you have to have the right person in your party. There is no way for Meru to use a Fire spell, or for Albert to use a Thunder spell. |
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Lunar: Silver Star Story Complete review (PSX)Reviewed on Date UnknownEach character has conflicts to resolve, both outer and inner--such as the, uh, tempestuous relationship between Jessica and Kyle . . . Also, something else I appreciated is the fact that the characters were mainly original, and not stereotypes. |
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Final Fantasy II review (SNES)Reviewed on Date UnknownI pride myself on my ability to guess plot twists, and some of the events in this game caught me totally by surprise. I was pleasantly surprised by the depth of plot revealed in this game. After I finished the game, I was disappointed that I was finished--I wanted it to just keep going. |
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Final Fantasy III review (SNES)Reviewed on Date UnknownThe Espers were another thing I loved. They were as powerful as Rydia's Summoned Monsters from FF4, but more useful in that they taught you spells. I also happened to love the spells (but then, is there anything I DON'T love about this game?) |
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Legend of the Ghost Lion review (NES)Reviewed on Date UnknownThroughout the game, rather than recruiting new party members, the game's heroine will secure the aid of powerful spirits. These may be called upon to aid her in battle. A typical battle thus begins with Maria summoning the best spirits she has in her possession, then letting them go crazy with special attacks. |
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Donkey Kong 64 review (N64)Reviewed on Date UnknownDonkey Kong 64 follows closely the tried-and-true Mario/Banjo-Kazooie action-adventure philosophy, and, to enter new levels, you not only need to defeat the bosses, but you also need to collect golden bananas, which you will get when you solve certain puzzles or perform special tasks. |
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Legendary Wings review (NES)Reviewed on Date UnknownThese stages actually seem much simpler than the overhead-perspective ones, though I would not call them easy. You dodge around ledges and push your way forward past the hordes of enemies. Later areas have ceiling crawlers and such, but even the early ones challenge you with monsters the send out projectiles or try and ram into you. Make your way to the end and there's a boss encounter of sorts. |
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Jet Force Gemini review (N64)Reviewed on Date UnknownAs a third-person shooter, the formula for JFG works perfectly. For instance, pressing the 'R' shoulder button will change the view to a semi-first-person view, with your character's body becoming transparent, and a crosshair appearing on-screen. You can move the crosshair with the analog stick, and/or move using the C buttons. |
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Pokemon Silver Version review (GBC)Reviewed on Date UnknownSometimes when beating a trainer, they will ask to give you their number. If you agree, they will call you from time to time with hints of where to catch wild Pokémon. I just found this an annoyance, but it can also be an advantage. |
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The Legend of Zelda: Link's Awakening DX review (GBC)Reviewed on Date UnknownNew in Link's Awakening DX is a full-color dungeon, only accessible through the GBC. In it, you will have to solve various color-oriented puzzles, and after defeating the boss, Link may don either a blue or red tunic, each with their own advantages and disadvantages. |
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Mega Man 2 review (NES)Reviewed on Date UnknownIs this knowledge necessary to complete the game? For the most part, no. It's just good fun. Little tricks like that do quite a bit to add to the experience. More importantly, they present a player with new ways to play. Even if you've gone through the game once using one strategy, it's always fun to try again by defeating the robots in a different order. |
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