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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dead or Alive Xtreme Beach Volleyball (Xbox)

Dead or Alive Xtreme Beach Volleyball review (XBX)

Reviewed on January 24, 2003

If you lose your team partner, it's a major loss. You then have to work your tail off to get another team member so you can go back to playing volleyball. This is done through what serves as the other majority of the game, the gift exchanging. See, each girl has likes and dislikes, besides the whole winning and losing thing.
honestgamer's avatar
Gungrave (PlayStation 2)

Gungrave review (PS2)

Reviewed on January 19, 2003

The lumbering goon of a main character, Grave, is well-equipped for fighting the mindless goons of this world, but wouldn't last a minute if he were up against the misfits from Streets of Rage, Shinobi, or pretty much any other game where the opposition actually fights back.
zigfried's avatar
Panzer Dragoon Orta (Xbox)

Panzer Dragoon Orta review (XBX)

Reviewed on January 18, 2003

Choosing the proper form for the task at hand becomes monumentally important. One part of a stage may seem near impossible with one skill set, but another will blaze through it in no time. Often, particularly in a boss battle, the best choice is not one form, but a combination of the two. For example, you might need to glide around to an enemy's rear side, then switch to the attack style with tougher firepower to bring down the foe's gauge quickly.
honestgamer's avatar
Shinobi (PlayStation 2)

Shinobi review (PS2)

Reviewed on January 15, 2003

But then there are those who'll love the challenge, revel in the startlingly addictive gameplay, and see past the mundane-looking environments, amazing themselves with the slick, fashionable elegance the game's artwork possesses.
ender's avatar
BMX XXX (GameCube)

BMX XXX review (GCN)

Reviewed on January 03, 2003

There is some nudity (even if it's bad) and some humor (even though it gets old fast) and there's enough stuff to do that you'll be busy for a while (even though you won't be having much fun). If that sounds about like an experience you want, pick up the game.
honestgamer's avatar
Dead or Alive 3 (Xbox)

Dead or Alive 3 review (XBX)

Reviewed on January 03, 2003

It's easy to forget you're looking at polygons. When a butterfly flaps past, or a rushing waterfall cascades down a moss-covered cliff, you won't be thinking how many polygons that must've taken. You won't likely be thinking about anything technical at all, in fact, because everything looks so natural. This is true of everything from the leaves to the breasts.
honestgamer's avatar
Metroid Fusion (Game Boy Advance)

Metroid Fusion review (GBA)

Reviewed on December 08, 2002

You run around, shooting hostiles, collecting powerups such as energy and rocket containers. You fight bosses and gain items which permit you access to new areas, and every now and then you get a nice little story sequence/cutscene. All of this is revamped from the other Metroids, and I wouldn't have it any other way. Except, a new element has been introduced, which changes the gameplay flow notably.
ender's avatar
Rygar: The Legendary Adventure (PlayStation 2)

Rygar: The Legendary Adventure review (PS2)

Reviewed on December 07, 2002

Without a doubt, Rygar: The Legendary Adventure is a perfectly acceptable follow-up to its excellent predecessor, and a good title in its own right (particularly if you liked Devil May Cry and the sequel's release in 2003 seems too far away). With generally impressive visuals and a terrific sense of atmosphere, it seldom goes wrong.
honestgamer's avatar
Metroid Prime (GameCube)

Metroid Prime review (GCN)

Reviewed on November 29, 2002

Metroid Prime is not a first-person shooter, however. Nintendo itself has hailed the title as a first-person “adventure,” and for good reason; throughout the game, the player must pay close attention to his or her surroundings, observing and thinking more than shooting.
Knux's avatar
Metroid Fusion (Game Boy Advance)

Metroid Fusion review (GBA)

Reviewed on November 29, 2002

The average player will tackle this game’s adventure in about 12 hours of total gameplay, while the hardcore Metroid player could beat it in half that time. And since Metroid Fusion does not benefit at all from the linkup with Metroid Prime, there are no real bonuses to keep you playing. However, speedy players will be rewarded with different endings, and finding every item in the game proves to be quite a time-consuming task.
Knux's avatar
Ninja Assault (PlayStation 2)

Ninja Assault review (PS2)

Reviewed on November 26, 2002

Another thing they did which generally works is set it so that if you're hovering about and an enemy appears in the general vicinity of where you have the cursor positioned, your aim will snap to that foe. You can practically lock on as the enemy skitters about, reloading as necessary. Not always is this the blessing you may think.
honestgamer's avatar
Donkey Kong 3 (NES)

Donkey Kong 3 review (NES)

Reviewed on November 25, 2002

What this means is you can't leave a section of the screen unwatched. Do so and you're likely to lose a life. You have to guard the flowers but generally the path to success is avoiding bugs while you pelt the ape with spray until he is backed up against the top of the screen. When he reaches the top, the stage is over and you can advance to the next. The problem is that your spray is rather weak, as a general rule.
honestgamer's avatar
Mortal Kombat: Deadly Alliance (GameCube)

Mortal Kombat: Deadly Alliance review (GCN)

Reviewed on November 23, 2002

The originals were filled with dark undertones, monsters, spirits, gods, pits of spikes, and so forth. That's still true in the newest title. But for the first time ever, you don't get all that mature content at the cost of gameplay.
honestgamer's avatar
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on November 16, 2002

This freeform sense of interaction with the environment helps immensely in immersing the player into the game’s sunny, tropical atmosphere, and lets the player become comfortable with Mario’s new moves, most of which involve the water pack.
Knux's avatar
Tony Hawk's Pro Skater 4 (GameCube)

Tony Hawk's Pro Skater 4 review (GCN)

Reviewed on October 26, 2002

Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving.
honestgamer's avatar
Need for Speed: Hot Pursuit 2 (PlayStation 2)

Need for Speed: Hot Pursuit 2 review (PS2)

Reviewed on October 12, 2002

Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope to accomplish.
honestgamer's avatar
Aggressive Inline (GameCube)

Aggressive Inline review (GCN)

Reviewed on October 05, 2002

You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks.
honestgamer's avatar
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 28, 2002

In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings.
honestgamer's avatar
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 25, 2002

If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible.
ender's avatar
Tekken 4 (PlayStation 2)

Tekken 4 review (PS2)

Reviewed on September 25, 2002

In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here.
honestgamer's avatar

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