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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Metroid Fusion (Game Boy Advance)

Metroid Fusion review (GBA)

Reviewed on November 29, 2002

The average player will tackle this game’s adventure in about 12 hours of total gameplay, while the hardcore Metroid player could beat it in half that time. And since Metroid Fusion does not benefit at all from the linkup with Metroid Prime, there are no real bonuses to keep you playing. However, speedy players will be rewarded with different endings, and finding every item in the game proves to be quite a time-consuming task.
Knux's avatar
Ninja Assault (PlayStation 2)

Ninja Assault review (PS2)

Reviewed on November 26, 2002

Another thing they did which generally works is set it so that if you're hovering about and an enemy appears in the general vicinity of where you have the cursor positioned, your aim will snap to that foe. You can practically lock on as the enemy skitters about, reloading as necessary. Not always is this the blessing you may think.
honestgamer's avatar
Donkey Kong 3 (NES)

Donkey Kong 3 review (NES)

Reviewed on November 25, 2002

What this means is you can't leave a section of the screen unwatched. Do so and you're likely to lose a life. You have to guard the flowers but generally the path to success is avoiding bugs while you pelt the ape with spray until he is backed up against the top of the screen. When he reaches the top, the stage is over and you can advance to the next. The problem is that your spray is rather weak, as a general rule.
honestgamer's avatar
Mortal Kombat: Deadly Alliance (GameCube)

Mortal Kombat: Deadly Alliance review (GCN)

Reviewed on November 23, 2002

The originals were filled with dark undertones, monsters, spirits, gods, pits of spikes, and so forth. That's still true in the newest title. But for the first time ever, you don't get all that mature content at the cost of gameplay.
honestgamer's avatar
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on November 16, 2002

This freeform sense of interaction with the environment helps immensely in immersing the player into the game’s sunny, tropical atmosphere, and lets the player become comfortable with Mario’s new moves, most of which involve the water pack.
Knux's avatar
Tony Hawk's Pro Skater 4 (GameCube)

Tony Hawk's Pro Skater 4 review (GCN)

Reviewed on October 26, 2002

Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving.
honestgamer's avatar
Need for Speed: Hot Pursuit 2 (PlayStation 2)

Need for Speed: Hot Pursuit 2 review (PS2)

Reviewed on October 12, 2002

Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope to accomplish.
honestgamer's avatar
Aggressive Inline (GameCube)

Aggressive Inline review (GCN)

Reviewed on October 05, 2002

You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks.
honestgamer's avatar
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 28, 2002

In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings.
honestgamer's avatar
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 25, 2002

If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible.
ender's avatar
Tekken 4 (PlayStation 2)

Tekken 4 review (PS2)

Reviewed on September 25, 2002

In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here.
honestgamer's avatar
Animal Crossing (GameCube)

Animal Crossing review (GCN)

Reviewed on September 19, 2002

You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail.
honestgamer's avatar
Super Monkey Ball 2 (GameCube)

Super Monkey Ball 2 review (GCN)

Reviewed on September 13, 2002

Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer.
honestgamer's avatar
Clu Clu Land (NES)

Clu Clu Land review (NES)

Reviewed on September 11, 2002

Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating.
honestgamer's avatar
Balloon Fight (NES)

Balloon Fight review (NES)

Reviewed on September 11, 2002

You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards.
honestgamer's avatar
Mario Party 3 (Nintendo 64)

Mario Party 3 review (N64)

Reviewed on September 09, 2002

There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun.
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Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on August 31, 2002

You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier.
honestgamer's avatar
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on August 28, 2002

The plot, too, is forgettable. It's the RPG standard--destroy the bad guy--but without the lovely trimmings that usually come with said standard. There's little to hold my interest, and even less to inspire me to replay the game.
lassarina's avatar
Donkey Kong Jr. Math (NES)

Donkey Kong Jr. Math review (NES)

Reviewed on August 15, 2002

There's really no challenge other than repetition and who is better at math with high digits. The only way to die is to fall into a pit, something so difficult to accomplish that you must do it on purpose. And the penalty? You start over while your opponent keeps working toward his goal.
honestgamer's avatar
Jak and Daxter: The Precursor Legacy (PlayStation 2)

Jak and Daxter: The Precursor Legacy review (PS2)

Reviewed on August 06, 2002

In the course of reversing Daxter's untimely ottselization, you'll trek across beaches, jungles, mountains, volcanoes, and more while unlocking the secrets of the Precursors and their ancient Eco-powered technology.
kieran's avatar

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