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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Shenmue (Dreamcast)

Shenmue review (DC)

Reviewed on Date Unknown

With plenty of twists and turns and loops and corkscrews, and several different ways to reach a certain objective, the story is neither flat nor boring. And, may I note, is a far different story than your traditional RPG, along with a difference in gameplay.
Knux's avatar
Chip 'N Dale: Rescue Rangers (NES)

Chip 'N Dale: Rescue Rangers review (NES)

Reviewed on Date Unknown

Ahead, a kettle lies over a burner, boiling a sludgy mixture while killer bees bomb at you kamikaze-style from the right. You know that a single misstep will turn you into an appetizer, so you watch a bee and then plot your jump as the space is clear. Suddenly, your bushy charge is plummeting into the soup and instant death, the victim of a crate to the head. It appears your devious cohort was waiting for you to let down your guard.
honestgamer's avatar
Skies of Arcadia (Dreamcast)

Skies of Arcadia review (DC)

Reviewed on Date Unknown

This is perhaps one of the best RPGs ever created. Excellent graphics, a moving, imaginative story, a simply amazing soundtrack, awesome gameplay, wonderful detail... They all add up for what is one of the best experiences in video game history. This game is brilliant.
Knux's avatar
The Simpsons: Bart vs. the Space Mutants (NES)

The Simpsons: Bart vs. the Space Mutants review (NES)

Reviewed on Date Unknown

When the flash is gone, you’re left with a rather hollow husk that’s satisfying only because the game keeps kicking your butt. Some of you freaks enjoy that, I know. You’ll revel in the amount of effort you must exert just to beat the first level, grin as wide leaps over bottomless pits in the museum send you to your death and back to the game’s beginning. For the rest of us, though, something is slightly off-center.
honestgamer's avatar
Sonic Adventure 2 (Dreamcast)

Sonic Adventure 2 review (DC)

Reviewed on Date Unknown

Though Sonic and Shadow's levels are fun, it's a shame the game isn't exclusive to them. Tails and Eggman's levels are decent, but hardly great. And Knuckles/Rouge's levels are--oh my God--BAD! Since I love Knuckles, I kept trying to reassure myself saying, ''it's not that bad, it's not that bad,'' and then realizing, through the awful time I was having, that they really...
Knux's avatar
Tennis 2K2 (Dreamcast)

Tennis 2K2 review (DC)

Reviewed on Date Unknown

The key is to find out when to use each of these techniques, as a successful strategy will wipe out your opponents easily. If the ball is volleyed high enough, your player (or the computer--yikes!) will automatically jump up (when you press a button, obviously), and spike it. This adds another level of strategy, forcing you to control your volleys so they stay low, and don't sail up high leading to your ultimate doom.
Knux's avatar
Advance Wars (Game Boy Advance)

Advance Wars review (GBA)

Reviewed on Date Unknown

Factors like terrain and weather effect the performance, speed, and attack damage of units. Units have special abilities, like being able to capture bases or transport other units. Most of the game takes place on the map-screen, but once the option to attack is selected, a new, split-screen appears which shows the battle actually taking place in detail.
ender's avatar
Castlevania: Circle of the Moon (Game Boy Advance)

Castlevania: Circle of the Moon review (GBA)

Reviewed on Date Unknown

The backgrounds are well detailed, and in certain parts actually move, and appear to be 3D. The animations in the game are fairly choppy, but you really won't notice if you're paying attention to the game. Menus and labels are clear and easy to read, and enemies are easily distinguishable. I was very happy with the graphics, but not astounded.
ender's avatar
Super Mario Bros. 3 (NES)

Super Mario Bros. 3 review (NES)

Reviewed on Date Unknown

As you play through this title, you're likely to pause at least once and wonder why games aren't this good anymore. The level design is bliss, the graphics beyond good and appropriate, the music engaging, the challenge level perfect.
honestgamer's avatar
Doom (Game Boy Advance)

Doom review (GBA)

Reviewed on Date Unknown

Probably the first aspect of this game you'll notice are the graphics. You'd also probably be wondering about them the most--Are they as good as the PC version? Are they up to the standard? And, sad as it may be, the answer is no. Let's face it--Having those kind of graphics on a handheld game would seem impossible, and really...
ender's avatar
Dark Castle (Genesis)

Dark Castle review (GEN)

Reviewed on Date Unknown

Of these gaming failures, there has to be one above all others that misses even the lowest and most reasonable of expectations. That game is Dark Castle: a title with a target audience of none.
zigfried's avatar
F-Zero: Maximum Velocity (Game Boy Advance)

F-Zero: Maximum Velocity review (GBA)

Reviewed on Date Unknown

And because of the fact that there are NO other elements incorporated into the game except straight racing (and this isn't even realistic, folks), the game gets incredibly boring. I don't want to make it sound as if there is no fun whatsoever in this game; it's just that after a while, it can get rather dull.
ender's avatar
Golden Sun (Game Boy Advance)

Golden Sun review (GBA)

Reviewed on Date Unknown

If you're unsure of what you'd be enjoying visuals-wise when you buy Golden Sun, expect lush, detailed backgrounds with the most variant and complex color palette of any GBA game so far. Sprites are well-animated and look better than many PSX sprites.
ender's avatar
Konami Krazy Racers (Game Boy Advance)

Konami Krazy Racers review (GBA)

Reviewed on Date Unknown

For one, it almost makes Konami seem cheap and unoriginal, because they use Nintendo's formula down to the tiny detail. For example, in Mario Kart, powerups and items were collected from little floating boxes... In Krazy Racers, you collect them from little floating bells.
ender's avatar
Mario Kart: Super Circuit (Game Boy Advance)

Mario Kart: Super Circuit review (GBA)

Reviewed on Date Unknown

With the same SNES engine improved upon, adding smoother animations, and far more detailed graphics (they even move.) For any racing fan, or specifically a kart fan, this game is sure to impress.
ender's avatar
Spider-Man: Mysterio's Menace (Game Boy Advance)

Spider-Man: Mysterio's Menace review (GBA)

Reviewed on Date Unknown

Graphically, Spiderman is a step ahead of other 2D sidescrollers and platformers on GBA, such as Castlevania and Klonoa. The crisp, detailed sprites are very smoothly animated. Instead of the 3-frame running animation in Castlevania, I can't even tell how many frames the running animation is in Spiderman.
ender's avatar
Metal Gear Solid (Game Boy Color)

Metal Gear Solid review (GBC)

Reviewed on Date Unknown

You can still crawl on the floor, put your back against walls to hide from enemies, and use a variety of nifty gadgets and weapons to aid you in combat. This is the main area where the gameboy version of MGS shares the most similarities with the PSX version.
ender's avatar
Pokemon Silver Version (Game Boy Color)

Pokemon Silver Version review (GBC)

Reviewed on Date Unknown

I really don't see how Pokemon got so much praise... It really doesn't deserve it. Sure, it's not terrible, but it needs a lot of work in terms of gameplay. It's just so repetitive that it becomes boring after a short period of playing. Really, this is only for people who really like to catch cute little monsters, or
ender's avatar
Devil May Cry (PlayStation 2)

Devil May Cry review (PS2)

Reviewed on Date Unknown

Devil May Cry's gameplay is like a cross between Castlevania, Resident Evil, Mario, and a corny 80's horror movie.
ender's avatar
X-Men (NES)

X-Men review (NES)

Reviewed on Date Unknown

Then there are the enemy formations, always designed so that you're cornered and bounced around from foe to foe, or into the lethal toilets or lava pits. And sometimes, when all you need is an invulnerability icon to proceed, the game will give you nothing for minutes at a time. Then it will shower you with them once you die and resume your mission as a new mutant. I can almost hear the bitter developers laughing at me from beyond the television screen whenever I play this game.
honestgamer's avatar

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