Staff reviews

4,693 reviews · showing 4,221–4,240

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  • Staff Game Boy Advance

    Metroid: Zero Mission review

    With that said, I was also happy to see that this game doesn't lead you by the hand to the same degree that Metroid Fusion did with its 'computer' set-up. It's still quite possible to get lost and wonder where you should head next. The map…

    Jason Venter · February 14, 2004

  • Staff Genesis

    Verytex review

    Area three takes us back 'outdoors', over Earth perhaps, high enough to skip through the clouds, but low enough to witness clearly the wake of alien conquest. Surely this 'ravaged metropolis' scene is shooter cliché, but decent execution…

    Marc Golding · February 10, 2004

  • Staff Genesis

    XDR: X-Dazedly-Ray review

    XDR stands for X-Dazedly-Ray. I couldn't have made that up if I tried. I mean, dazedly? What the hell is that all about? And I love how designers Unipac hyphenated the parts, as if that makes the whole somehow make sense. They would have…

    Marc Golding · February 2, 2004

  • Staff PlayStation 2

    Activision Anthology review

    Activision was kind enough to include scans of original instruction manuals, and it's fun to see the lame covers that decorated these early classics, if you're not lucky enough to own them yourself. Not only that, but I guess back in the…

    Jason Venter · January 31, 2004

  • Staff Game Boy Advance

    WarioWare, Inc: Mega Microgame$! review

    If there's one flaw in the whole presentation, it's that sometimes the games begin so quickly, you don't really have time to react to your surroundings. You'll start to mess up more than you would if you had time to get your bearings. Of…

    Jason Venter · January 30, 2004

  • Staff PlayStation Review of the Week HG exclusive

    Bushido Blade review

    Imagine two swordsmen facing each other across the moonlit pagoda courtyard. The older man holds his blade steady in a frontal kendo stance, and the younger brandishes a sabre above his head. As the silence of the night punctuates the…

    Zigfried · January 30, 2004

  • Staff Turbografx-CD Review of the Week HG exclusive

    Akumajou Dracula X: Chi no Rondo review

    Just watching someone play through a level, PC-Engine Dracula X looks damned good, as any Castlevania would, but might not appear to be the holy grail of gaming as some have hyped it. Spend one night with Dracula X — one night exploring…

    Zigfried · January 24, 2004

  • Staff Xbox HG exclusive

    Dead or Alive 3 review

    It's true that only a superhuman could endure brainbusters, dragon's palms, and ten-story drops from skyscraping towers (breaking a few neon signs in the process, no less). But, beyond the beastly stamina, this game sets a benchmark for…

    Zigfried · January 22, 2004

  • Staff Game Boy

    Tetris review

    To summarize the Tetris experience is to quote Maynard James Keenan of the great rock band Tool -- as I am often wont to do: I know the pieces fit!

    Marc Golding · January 21, 2004

  • Staff Saturn HG exclusive

    Sexy Parodius review

    The "bad" endings for each level are very bad. While a good ending might reveal a picture of sexy women in suggestive poses, the "YOU SUCK!" ending might show your character crying or, even worse, a 70-year-old hag in the nude. GROSS!…

    Zigfried · January 16, 2004

  • Staff Sega CD HG exclusive

    Earnest Evans review

    Vampire bats EXPLODE in waves of blue. Giant naked earthworms stroke the hero to death. Priests hurl Kris daggers across the screen, ceremonial knives whose length put even Shaq to shame. The designers even incorporated the best part of…

    Zigfried · January 16, 2004

  • Staff Sega CD Review of the Week HG exclusive

    Lords of Thunder review

    With stylish (if less-than-stellar) graphics, solid and smooth gameplay, variety within each level, and throngs of demonic enemies, Lords of Thunder stands tall as one of The Great Shooters. Definitely worth owning.

    Zigfried · January 16, 2004

  • Staff SNES

    Super Castlevania IV review

    The game exhibits useless imagination from the very beginning, with two-tiered levels (walk through a gate and traverse the background — pass back through the gate and you're in the foreground again) and new enemies such as a skeletal…

    Zigfried · January 16, 2004

  • Staff Turbografx-CD HG exclusive

    Final Zone II review

    The hilariously incomprehensible cinematics and the ill-fitting CD music bring the game down. Yes, thanks to the extra space afforded by the CD medium, this game is actually worse than if it had been a TurboChip! Pulling off such a feat is…

    Zigfried · January 16, 2004

  • Staff Turbografx-CD HG exclusive

    Gate of Thunder review

    From the beginning assault upon a planet-hovering dreadnought to the final encounter in the depths of the beautiful Dark City, Gate of Thunder exhibits stylish intensity, intelligence of design, and a well-rounded sense of quality.

    Zigfried · January 16, 2004

  • Staff TurboGrafx-16 HG exclusive

    Blazing Lazers review

    This particular game falls firmly into the "overhead space shooter" genre, and smooth control combined with a fairly intriguing powerup system set it firmly at the top of the heap. It was the fastest shooter — vertical or horizontal — that…

    Zigfried · January 16, 2004

  • Staff TurboGrafx-16 HG exclusive

    The Legendary Axe review

    Since just walking through a jungle, cavern, or castle wouldn't be nearly exciting enough, Gogan found himself an axe. A REALLY BIG axe. He can't throw it like Simon Belmont, he can't use it as a boomerang (Lycos of Shape Shifter), and he…

    Zigfried · January 16, 2004

  • Staff Genesis

    Golden Axe review

    It seems as if some nefarious evildoing knave by the name of Death Adder (how corny is THAT name) has stolen a Golden Axe. The Golden Axe isn't a weapon you get to use or anything, it's just the sacred artifact that needs rescuing, in…

    Marc Golding · January 14, 2004

  • Staff Genesis

    Gaiares review

    I have seen evidence of reviews, ‘professional’ or otherwise, where the reviewer seems not to have been able to get into the belly of the game, and writes of early passages in an attempt to skirt the issue of his superficial foray. It…

    Marc Golding · January 14, 2004

  • Staff PC

    Alone in the Dark 2 review

    AITD2’s Carnby is the hardest individual you’ll come across. He’ll fight off ghouls, ghosts, and pirates dressed as gangsters (stop hunting for a typo, it’s true) with Tommy guns, a derringer, a sword stick, frying pan, battledore or his…

    Marc Golding · January 14, 2004