Staff reviews

4,693 reviews · showing 4,121–4,140

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  • Staff Xbox

    Halo 2 review

    With bigger set pieces, larger conflicts, and an improved enemy AI that has "kiss my shiny Covenant arse" written all over it, Halo 2 is what every good sequel should be: super sized and powered up. Look on in disbelief as the enemy reacts…

    Michael Scott · November 16, 2004

  • Staff PlayStation 2

    Shrek 2 review

    A lot of people loved Shrek 2. I wasn't one of those people. I thought it was funny, just the way slapstick scenarios and fart gags are funny at the time, but hardly qualify as enduring humour. And so the Shrek name would not arrest me--a…

    Marc Golding · November 9, 2004

  • Staff Xbox

    Fable review

    For it's here more than anywhere else that Molyneux has succeeded, not in fashioning a true next gen RPG but in creating a world worthy of the simple joys of role playing itself. And that's kind of what he had set out to do right?. There…

    Michael Scott · November 8, 2004

  • Staff PlayStation 2

    Neo Contra review

    The third mission, for instance, places your character in a fortified canyon filled with knee-deep water and a shitload of opposition. Missile launching cretins rest in floating platforms, shielded soldiers with rocket launchers and sniper…

    John L · November 7, 2004

  • Staff Nintendo 64

    Harvest Moon 64 review

    Harvest Moon 64 is an underrated masterpiece.

    Branden Barrett · November 4, 2004

  • Staff Xbox HG exclusive

    Metal Slug 3 review

    Press toward the right, mashing the button furiously as livid crustaceans emerge from ramshackle shanties. If they get too close, swipe your knife across them and return to your main quest: survival. Buildings explode into flame and melt…

    Jason Venter · October 28, 2004

  • Staff PlayStation 2

    R-Type Final review

    How do you uphold a legacy and follow one of the best games ever made? Final is inferior to Delta, there's no doubt of that. The actual gameplay isn't on the same level: Delta boasted seven ideally crafted stages with beautiful music and…

    Marc Golding · October 27, 2004

  • Staff GameCube

    Animal Crossing review

    Nevertheless, time is always progressing, and even if you are constantly occupied in life, your virtual world awaits you on the other side.

    Branden Barrett · October 25, 2004

  • Staff Game Boy Advance

    WarioWare: Twisted! review

    Luckily enough however, the first sequel to last year's smash hit Made in Wario (aka Wario Ware Inc) isn't your average flogging of a dead horse. In fact if the truth be known, it's about as far from Nintendo's atypical money grabbing…

    Michael Scott · October 25, 2004

  • Staff X68000 HG exclusive

    Fatal Fury 2 review

    Who wouldn't want to control lone wolf Terry Bogard on a quest to topple a ruthless opponent? Believe it or not, some people didn't. This time, those people had seven other options. They could play as ninja girl Mai Shiranui, spinning…

    Zigfried · October 24, 2004

  • Staff NeoGeo

    Metal Slug review

    Monotony never manages to get a foothold, though, as the ragtag enemy army manages to pack more depth than most RPGs. This quickly becomes evident when Marco is suddenly ambushed by a trio of enemy schooners while crossing a massive bridge…

    John L · October 18, 2004

  • Staff Xbox

    Phantom Dust review

    More than anything else, it's these psionic powers that give Phantom Dust its own unique sense of self. Whereby every other deathmatch variant is content to simply offer players a range of impressively gung-ho munitions, Phantom Dust walks…

    Michael Scott · October 15, 2004

  • Staff GameCube

    Tony Hawk's Underground 2 review

    From there, the game forces you to watch inane cinemas between events. The scenes here are downright childish. At the best of moments, they might make you smile. But they’re poking fun at just about everyone not in the game, and their…

    Jason Venter · October 13, 2004

  • Staff Game Boy Advance

    CT Special Forces review

    After emptying one of the over-abundant first aid kits, our hero realizes that there isn't a drop of action in his future, that all of his battles shall only amount to taking potshots with his puny pistol. As the hordes of boring, weak…

    John L · October 11, 2004

  • Staff Genesis

    Atomic Robo-Kid review

    Where to begin? ABK's faults read like a grocery list--of spoiled items. Your character, an annoyingly cute R2-D2 wannabe, is too large and clunky and slow. What this amounts to is having to drag your excruciatingly lethargic metallic…

    Marc Golding · October 9, 2004

  • Staff NES

    Attack of the Killer Tomatoes review

    Considering its length, Attack of the Killer Tomatoes packs a surprising number of mind benders into the mix. There are the organ-playing Ketchuk, the maze-like corridors that immediately precede him, the reversed gravity in the third…

    Jason Venter · October 8, 2004

  • Staff PC

    Cubes Invasion review

    Besides the regular mode of play, there is also a treasure hunt version included in the Cubes Invasion package, which asks that you abandon normal square-clearing mentality in favour of 'freeing' only the pieces with a bag of treasure on…

    Marc Golding · October 6, 2004

  • Staff PlayStation 2

    Katamari Damacy review

    The idea of rolling a ball around a level has been done before, and better. But I don’t recall a single time where I’ve rolled around a stage, constantly growing larger until the stage I thought I knew took on a whole new form without ever…

    Jason Venter · October 6, 2004

  • Staff GameCube

    Wario World review

    Better luck in Super Smash Brothers Brawl Mr. Wario.

    Branden Barrett · October 5, 2004

  • Staff Xbox

    OutRun2 review

    The Beautiful Journey... that's what it means to play OutRun2. It's not just blasting down the highway in a red Ferrari Testarossa, the wind in your hair and a power slide on every corner. Nor is it the cross platform journey through time…

    Michael Scott · October 4, 2004