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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tom Clancy's Rainbow Six 3 (Xbox)

Tom Clancy's Rainbow Six 3 review (XBX)

Reviewed on April 06, 2004

In one area, for example, the game warned me as I snuck through an alley that I should be careful not to be caught in a crossfire. Good advice, I figured, so I took things slowly and carefully. I made it through the alley just fine, so I signaled for my men to follow. And so they did, but they apparently galloped through and suddenly I lost one of my team as terrorist guns blazed. I dashed back and took out one of the terrorists myself, or losses may have been even more significant.
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Virtua Fighter 4: Evolution (PlayStation 2)

Virtua Fighter 4: Evolution review (PS2)

Reviewed on April 05, 2004

Not one of the crew feels half as limber as he or she ought to. When your opponent is a few feet away, it's not uncommon to watch both characters limp toward one another on-screen for a second or two before either is within range of the other. Even when it comes time to exchange blows, things don't speed up quite enough. The fastest fighters can get in a few good punches in short order, but every kick I've found takes long enough that you'll be tempted to hop up and make some microwave popcorn every time your character attacks with a roundhouse.
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I-Ninja (GameCube)

I-Ninja review (GCN)

Reviewed on April 03, 2004

Even when the ninja falls down a pit, or collapses from exhaustion after a difficult fight where the enemies get in too many hits, it's difficult to turn off the game just because you know there's something cool waiting just around the corner. The game accomplishes this in a number of ways. First, it keeps things fresh with all the different objectives already discussed. And second, it has a power-up system that fits the game and becomes almost instantly addictive.
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Hellfire (Genesis)

Hellfire review (GEN)

Reviewed on April 03, 2004

This review has big plans. It tells me it wants to be the most useful review I’ve written so far. I’ve written some pretty ones, and some gushy ones, and a good share of tripe, along with the odd nostalgic recollection. But never something this entirely useful. Because let’s face it: the only way you’ll even give Hellfire a second glance even at the miniscule prices it will sell for at a pawn shop, is if you’re a hardcore horizontal shooter fan. And so you are that. And so, almost certainly, you won’t hesitate to give up your McDonald’s apple pie money for Hellfire in order to get your 16-bit blast on. I can’t stop you. I won’t even try.
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Mario Golf: Toadstool Tour (GameCube)

Mario Golf: Toadstool Tour review (GCN)

Reviewed on April 01, 2004

As the meter fills toward the left, you can press the 'B' button instead of the 'A' button. This is a subtle but very important difference. While pressing 'A' causes the game to hold you by the hand and automatically give you a good swing, pressing the 'B' button puts the control more directly in your hands. While you are more likely to slice the ball and send it into a nearby bunker, you also have additional options.
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Cotton 2 (Saturn)

Cotton 2 review (SAT)

Reviewed on March 27, 2004

Beams of white light streak across the screen, flaming scarlet dragons roar from the wand, bright blue frozen enemies bounce off the walls, and in general lots of things explode and shatter in ways that look oh-so-painful yet oh-so-pretty. This witchy little tale offers a lot of opportunity to use, abuse, and master your techniques — all in a world that's so beautiful that you'll blissfully drool the whole way through.
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Mickey's Adventures in Numberland (NES)

Mickey's Adventures in Numberland review (NES)

Reviewed on March 24, 2004

Scattered throughout the various locations are magical digits. If Mickey brushes into them, they're added to his inventory. More frequently, you'll find them sealed in a box you must destroy. If for some reason you forget what a given number looks like (which would be pretty dang stupid of you, considering the current desired number is displayed near the bottom of the screen), Mickey will brush against it and shake his head disapprovingly.
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Marble Madness (NES)

Marble Madness review (NES)

Reviewed on March 24, 2004

It turns out your marble is made out of china or something. Even a small drop will either set it to spinning (which delays your movement for a second or two) or cause it to crack (which delays you something like five seconds, in some cases). None of this would particularly matter, except the marbles have a tendency to be reluctant about directional changes.
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The Little Mermaid (NES)

The Little Mermaid review (NES)

Reviewed on March 23, 2004

It turns out that most of the enjoyment you'll derive from this game comes from tossing such bubbles. There are all sorts of nooks and crannies spread all over the place, and they often hold hidden treasure such as forks and pipes that are worth points when you complete a level. More importantly, you can often find hearts that give your life meter a boost.
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Mega Man & Bass (Game Boy Advance)

Mega Man & Bass review (GBA)

Reviewed on March 23, 2004

Though the levels themselves aren't much longer than areas encountered in Mega Man 4 and its like, the ease with which you traverse each environment has been radically altered for the worse. Bottomless pits fill almost every room, and spikes and giant enemies that swarm you at every opportunity. Even the simplest of enemies do terrible damage if they brush against you, and the cramped quarters mean that all of them are much harder to avoid than you might expect.
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Summoner: A Goddess Reborn (GameCube)

Summoner: A Goddess Reborn review (GCN)

Reviewed on March 22, 2004

Since most enemies will take around ten hits to kill, battle quickly becomes a matter of exchanging blows, parrying, watching for an enemy opening, then repeating. Misjudge your opponent and you'll take quite a bit of damage. Not only that, but enemies will soon tire of head-on attacks and will decide to circle. Suddenly, you're dealing not only with an enemy opponent, but also the horrific camera.
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1080° Avalanche (GameCube)

1080° Avalanche review (GCN)

Reviewed on March 22, 2004

As a result, your relationship with a new level goes as follows: first you start playing and almost invariably lose by a large margin, then you start to memorize things and lose by only a hair (your boarder may even appear to have won, even though he or she didn't), then you'll effortlessly win almost every race as you fully memorize the obstacles. The challenge in the game is derived almost completely from the player's lack of familiarity with a given course.
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Wheel of Fortune (NES)

Wheel of Fortune review (NES)

Reviewed on March 20, 2004

None of this matters, though, compared to a careful dissection of Vanna's role in the game. It's obvious Rare's developers thought a lot of her. Watch closely as she saunters casually across the screen, flipping letters and looking nothing like her real-life counterpart. Another nice touch is that if a letter is more than halfway across the group, she'll walk to the opposite end of the puzzle, while if it's not, she only heads out to the letter, flips it, then returns lazily to her original position.
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Amplitude (PlayStation 2)

Amplitude review (PS2)

Reviewed on March 17, 2004

The system works astonishingly well, because it grows quite difficult to leap from track to track. Making sudden changes can throw off your groove, so to speak. Sometimes, tracks are just too far out of range. This means that you need to anticipate your moves. See two tracks with score multipliers waiting ahead? One of them is going to make it easier to reach the multiplier that lies beyond, while the other will make such a stretch next to impossible.
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Choaniki: Sei Naru Protein Densetsu (PlayStation 2)

Choaniki: Sei Naru Protein Densetsu review (PS2)

Reviewed on March 13, 2004

In this era of remakes and resuscitations, I suppose this game shouldn't have been a surprise — but still, Super Big Brother is one of the last series I expected to rise from the ashes... ashes formed from developer NCS-Masaya's dead, burning corpse. Point is, Legend of the Holy Protein features sexy-awesome style and its frenetic action should be enough to turn on any hardcore Psikyo shmup fan.
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Mickey Mousecapade (NES)

Mickey Mousecapade review (NES)

Reviewed on March 10, 2004

Even if you have a fairly simple stage, such as the forest, you'll soon find the developers have worked overtime to irritate you. Proceeding through the forest requires shooting almost every tree to reveal hidden doorways. As you progress, you'll enter a door and the season and enemies change. This is a nice touch. But the minute you enter a door in the wrong order, it's back to the start for you.
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T&C Surf Designs (NES)

T&C Surf Designs review (NES)

Reviewed on March 10, 2004

There appears to be no set limit, either; you just keep skating as things grow increasingly difficult, until you've messed up too much and the game ends. The real fun is to challenge yourself for score. It's possible to average around 10,000 points a stage, for example, but as you get into the later zones this grows increasingly risky. Topping 100,000 points is actually quite difficult. Because you're scored based on time remaining, health icons gathered, and life remaining, there's a lot of challenge.
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R-Type Final (PlayStation 2)

R-Type Final review (PS2)

Reviewed on March 06, 2004

But it's worth all the agony, the memorization, and the sweaty palms, because there's little in the world of videogames that can compare to the feeling that you're 'in the zone' as you weave effortlessly through scores of enemy bullets and ships. Not only that, but this is one of the best looking shooters ever crafted.
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EVE Burst Error (PC)

EVE Burst Error review (PC)

Reviewed on February 28, 2004

The strength of Eve Burst Error lies in how the pieces are assembled, revealing just enough to keep you excited without spoiling the surprises yet to come — and let me tell you, the writers really like to mess with your mind.
zigfried's avatar
Super Off Road: The Baja (SNES)

Super Off Road: The Baja review (SNES)

Reviewed on February 26, 2004

If you race long enough to build up a good supply of nitro, races can take on quite the frantic pace. You'll zip along the roads, weaving between plants, around four-wheelers, and through groups of other trucks. There are plenty of small hills and streams to rush over, so it's great fun to see how long you can zip along the rough terrain before hitting so many obstacles that your truck is ruined.
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