Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Animal Crossing review (GCN)Reviewed on October 25, 2004Nevertheless, time is always progressing, and even if you are constantly occupied in life, your virtual world awaits you on the other side. |
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WarioWare: Twisted! review (GBA)Reviewed on October 25, 2004Luckily enough however, the first sequel to last year's smash hit Made in Wario (aka Wario Ware Inc) isn't your average flogging of a dead horse. In fact if the truth be known, it's about as far from Nintendo's atypical money grabbing ideology as the phrase innovative gimmick could possibly allow. Serving up a fresh "spin" on the ever popular micro-game concept, Mawaru: Made in Wario is everything fans of the original could ever hope for, and just a wee bit more besides... |
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Fatal Fury 2 review (X68K)Reviewed on October 24, 2004Who wouldn't want to control lone wolf Terry Bogard on a quest to topple a ruthless opponent? Believe it or not, some people didn't. This time, those people had seven other options. They could play as ninja girl Mai Shiranui, spinning across the screen with her Deadly Ninja Bees attack or hurling butterfly fans. |
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Metal Slug review (NEO)Reviewed on October 18, 2004Monotony never manages to get a foothold, though, as the ragtag enemy army manages to pack more depth than most RPGs. This quickly becomes evident when Marco is suddenly ambushed by a trio of enemy schooners while crossing a massive bridge shining in the moonlight. The sunbathing goons on the upper decks quickly decide to hold their noses and hop overboard, while another crony slams on an accordion-like pump as his dinghy begins to take on water. Yet another begins to scream like a little girl when he realizes that his worst nightmare is right above him, brandishing a shotgun. |
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Phantom Dust review (XBX)Reviewed on October 15, 2004More than anything else, it's these psionic powers that give Phantom Dust its own unique sense of self. Whereby every other deathmatch variant is content to simply offer players a range of impressively gung-ho munitions, Phantom Dust walks a very different path thanks to its huge range of 300+ skills and super human abilities. Can you imagine that? 300 different ways to kick someone's arse... damn, that's a lot of hurt! |
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Tony Hawk's Underground 2 review (GCN)Reviewed on October 13, 2004From there, the game forces you to watch inane cinemas between events. The scenes here are downright childish. At the best of moments, they might make you smile. But they’re poking fun at just about everyone not in the game, and their juvenile nature is more often irritating than it is amusing. That, or they’re ripped from every comedy movie you’ve ever seen and are no longer amusing as a result. No matter how you’ve performed, the plot is scripted and tries to paint you as the underdog. |
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CT Special Forces review (GBA)Reviewed on October 11, 2004After emptying one of the over-abundant first aid kits, our hero realizes that there isn't a drop of action in his future, that all of his battles shall only amount to taking potshots with his puny pistol. As the hordes of boring, weak soldiers fall prey to these cowardly tactics, a thought edges its way into his mind: why the hell aren't I playing Metal Slug instead? |
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Atomic Robo-Kid review (GEN)Reviewed on October 09, 2004Where to begin? ABK's faults read like a grocery list--of spoiled items. Your character, an annoyingly cute R2-D2 wannabe, is too large and clunky and slow. What this amounts to is having to drag your excruciatingly lethargic metallic carcass around until you manage to earn a speed up icon. Without one, you won't stand a chance. To that point, allow me to fast forward to the site of the game's supreme manifestation of this greatest flaw, a sticking point that is almost laughable in its hideousness. |
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Attack of the Killer Tomatoes review (NES)Reviewed on October 08, 2004Considering its length, Attack of the Killer Tomatoes packs a surprising number of mind benders into the mix. There are the organ-playing Ketchuk, the maze-like corridors that immediately precede him, the reversed gravity in the third stage, and other threats too horrifying to describe. It feels like half the areas you experience have some little quirk to them. |
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Cubes Invasion review (PC)Reviewed on October 06, 2004Besides the regular mode of play, there is also a treasure hunt version included in the Cubes Invasion package, which asks that you abandon normal square-clearing mentality in favour of 'freeing' only the pieces with a bag of treasure on them. When you're just starting out, you'll only need to connect one or two bags to proceed to the next stage. But by the time you reach say, stage 20, tons of bags will be crying out to be released from their coloured jails and the stage will likely start you out with the blocks already encroaching dangerously near the top of the well. The evil! |
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Katamari Damacy review (PS2)Reviewed on October 06, 2004The idea of rolling a ball around a level has been done before, and better. But I don’t recall a single time where I’ve rolled around a stage, constantly growing larger until the stage I thought I knew took on a whole new form without ever truly changing. It sounds like the dream game, and it almost was. With so much quirkiness and innovation, Katamari Damacy seemed destined to be a sleeper hit for Namco. |
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Wario World review (GCN)Reviewed on October 05, 2004Better luck in Super Smash Brothers Brawl Mr. Wario. |
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OutRun2 review (XBX)Reviewed on October 04, 2004The Beautiful Journey... that's what it means to play OutRun2. It's not just blasting down the highway in a red Ferrari Testarossa, the wind in your hair and a power slide on every corner. Nor is it the cross platform journey through time the franchise has made, from its 1986 arcade origins all the way up to its modern home on the fun loving Xbox. No, as relevant as these possible definitions may be, I like to think of the Beautiful Journey as referring to the inner voyage of nostalgia that lays before you. |
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Burnout 3: Takedown review (XBX)Reviewed on October 01, 2004The minute you’re free to go, all the cars start bashing into each other while moving down the road. Some guy comes from your left and swings you right so that your acceleration takes you straight toward a rail. You weave wildly and watch with satisfaction as your car t-bones your aggressor, then sends him skyward as you pass underneath. “Takedown,” the screen flashes, and suddenly you know where the game got its name. |
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Viewtiful Joe review (PS2)Reviewed on September 26, 2004No problems dude! Old Captain Blue is on the scene and he's more than willing to train "young, dumb, dysfunctional" Joe in the Viewtiful arts of combat. With the action blasting across a series of side scrolling, 2D multi level stages, players will need to punch, kick and sweep their way towards certain victory. Simple it is, but hold onto your helmets people, Viewtiful Joe is one tough hombre! |
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Advance Guardian Heroes review (GBA)Reviewed on September 26, 2004Just don't let the other reviews dissuade you by constant talk of slowdown. It's hardly as omnipresent as they'd have you believe, even in the multiplayer modes. Advance Guardian Heroes is an essential part of any GBA library, whether you're a die-hard fan of the original or haven't even held a Saturn controller in your life. |
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Lightening Force: Quest for the Darkstar review (GEN)Reviewed on September 24, 2004From the awe-inspiring title screen, with gigantic scrolling lettering (THUNDER FORCE) and raging guitar, to the eerily grandiose organs of the penultimate stage, the music tracks — nay, the entire game — keep injecting excitement directly into your jugular. |
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The Guy Game review (XBX)Reviewed on September 20, 2004As you properly guess whether or not the girls are smart enough to answer (more on that in a minute), your meter will fill up. If it hits the middle region, you will see no logo, but things are still blurred out. And if you top out with ‘Super Stiff,’ then you get to see nipples galore. This element of the game helps remind you that what you’re playing is really an interactive peep show. It does wonders for the self-esteem. |
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SpongeBob SquarePants: Battle For Bikini Bottom review (GCN)Reviewed on September 19, 2004Before you get to the 'cool' stuff in the game, which ranges from new zones to explore to abilities that include bubble bowling, you'll have to collect a good number of spatulas and socks. The latter tend to be hidden quite deviously throughout the numerous worlds you'll explore, while the spatulas themselves are out in plain sight in the same sense that the stars were in Super Mario 64. There are lots of them to collect, and it can get old quickly, but this is a minor genre flaw because the worlds SpongeBob explores are so engaging. |
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Contra: Hard Corps review (GEN)Reviewed on September 18, 2004You may say you're not impressed by scenes like the one where you stand on a wooden bridge and fire clash beams through a waterfall at a cretaceous beast while it tries to shake you off the bridge... but I know the truth. From the first minute you saw the famous 3D "highway" scene where your hero runs from a ball-and-chain swinging robot, you were hooked. |
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