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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Clock Tower (PlayStation)

Clock Tower review (PSX)

Reviewed on July 16, 2004

Of course, graphic adventures don’t boast a murderer who randomly pops out of lockers, down chimneys, and from other seemingly innocuous places looking to decorate the walls with fresh entrails.
sho's avatar
Michael Jackson's Moonwalker (Arcade)

Michael Jackson's Moonwalker review (ARC)

Reviewed on July 16, 2004

Hey there all you sweet little boys and girls, I hope you’re ready for something really . . . special. How would you like to go on a totally magical journey of action and discovery with your super big brother, the vaguely glistening King of Pop – MICHAEL JACKSON???
sho's avatar
Ghosts 'n Goblins (Arcade)

Ghosts 'n Goblins review (ARC)

Reviewed on July 16, 2004

Ghosts ‘n Goblins takes the concept of respectable difficulty well past the point of merely "hard" and leaves it somewhere in the realm of "utterly ridiculous."
sho's avatar
Ghostbusters (NES)

Ghostbusters review (NES)

Reviewed on July 16, 2004

Everyone knows that video games based on popular licenses are usually lackluster and best forgotten, but the NES port of Ghostbusters cleverly avoids sinking into that trap – no, it bravely charts a course towards its disastrous new low thanks to a triple threat of mind-numbing repetition, frequently nonexistent controls, and abysmal level design!
sho's avatar
Castlevania (NES)

Castlevania review (NES)

Reviewed on July 15, 2004

Who can forget listening to the seminal tune “Vampire Killer” as one tread beneath the tattered red curtains and moldering walls of the first stage, whipping down groups of ghouls clad in ragged shrouds, and avoiding the panthers who would suddenly spring to their feet and lunge after us? Simon may not have a face, but he certainly has an atmospheric environment to blindly stumble about in.
sho's avatar
Jungle Fever/Knight on the Town (Atari 2600)

Jungle Fever/Knight on the Town review (A2600)

Reviewed on July 15, 2004

Knight on the Town is both excessively short and excessively pointless, its graphics laughable and its eroticism humiliatingly poor. In other words, a quintessential example of Atari pornography.
sho's avatar
Chiller (Arcade)

Chiller review (ARC)

Reviewed on July 15, 2004

Chiller has carved a raw slice of infamy for itself thanks to a gruesomely graphic horror theme; the gore splatters freely as evil dead and innocent humans alike fall into the line of our crosshairs and prepare to meet their respective makers! And what better place to start our adventure than a nice, wholesome torture chamber complete with practically nude men and women writhing in torment?
sho's avatar
Miss World '96 Nude (Arcade)

Miss World '96 Nude review (ARC)

Reviewed on July 12, 2004

What might have seemed like a generic clone of a puzzle game is revealed to be an unforgettable night of explicit content – the wrong kind of explicit content.
sho's avatar
Advanced Dungeons & Dragons: Pool of Radiance (NES)

Advanced Dungeons & Dragons: Pool of Radiance review (NES)

Reviewed on July 12, 2004

Pool of Radiance not only manages to deftly avoid the poison spike-lined pits of suckery, but has the further audacity to send us on a stunningly deep quest that’s full of brilliant combat and actually faithful to its source material!
sho's avatar
Advanced Dungeons & Dragons: Hillsfar (NES)

Advanced Dungeons & Dragons: Hillsfar review (NES)

Reviewed on July 12, 2004

It certainly doesn’t skimp on the seemingly endless parade of fetch quests (“retrieve this rare spell component for me,” “rescue the princess,” “find my pantaloons,” etc) that lead you to seek out a dreary maze somewhere and open every treasure chest in sight until you discover some halfhearted clue . . . that sends you off looking for another dreary maze.
sho's avatar
Nightshade (PlayStation 2)

Nightshade review (PS2)

Reviewed on July 08, 2004

Think how fun it would feel to ride along trucks moving down a freeway, slashing at ninjas and running along the sides of the vehicles before leaping to another as the previous one bursts into flames behind you. Better yet, envision the crumbling remains of a massive suspension bridge, filled with gaps and flying enemies you must leapfrog across in order to survive. The game is filled with moments like this, and more. Often, they’re every bit as thrilling as they sound.
honestgamer's avatar
Ring Out (PC)

Ring Out review (PC)

Reviewed on July 06, 2004

Even by the torturous standards of most pervoramas, RingOut is about as erotic as a doorstop. Not a particularly attractive doorstop, mind you, but a plain old wooden one. With a rusty nail sticking out of it.
sho's avatar
Tsuki ~Possession~ (PC)

Tsuki ~Possession~ review (PC)

Reviewed on July 03, 2004

The artwork is amateurish, the music is forgettable, and the plot is stupid. The game is filled with misogyny, degradation, cruelty, humiliation, and outright gruesomeness.
zigfried's avatar
Firepower 2000 (SNES)

Firepower 2000 review (SNES)

Reviewed on June 23, 2004

Enemy vehicles often take the form of stationary turrets that have no trouble firing in all sorts of directions, but there also are tanks that may roll in from any side of the screen, swarming units of helicopters, or machines hiding beneath foliage to the side of the screen. The Jeep can obviously adapt so that it fires diagonally and is out of the range of most shots, but the helicopter is going to have to dodge like crazy if it’s to survive long enough to pepper the screen with shots of its own.
honestgamer's avatar
Autobahn (Apple II)

Autobahn review (APP2)

Reviewed on June 14, 2004

The goal is to drive down the Autobahn, that famous French freeway with no speed limit and people who like to drive as fast as their cars will move. Other than yourself, though, there aren’t a lot of people who have the sort of engine to take advantage of the environment. So you take it upon yourself to weave through traffic like a soccer mom on the way to the game in her husband’s SUV. Aside from a few minor details, I’ve just described the whole game.
honestgamer's avatar
Shinobi III: Return of the Ninja Master (Genesis)

Shinobi III: Return of the Ninja Master review (GEN)

Reviewed on June 04, 2004

With Shinobi III, a new evil has reared its head, demanding of Joe more side-scrolling, projectile-hurling escapades! You and Joe both reminisce, silently cognizant of the style and thunder of his previous path to bloody revenge (forget the offbeat Shadow Dancer for the moment). The Revenge of Shinobi in fact, was the game that cemented his status as hero extraordinaire. That mission had been diabolical in its conception, and his response to its dangers was legendary. Would this latest challenge prove as worthy? Would he?
Masters's avatar
Bug Attack (Apple II)

Bug Attack review (APP2)

Reviewed on May 30, 2004

Most everyone is out to get him. The few that aren’t spend their time cowering in the face of insect-shaped aliens that have made the realm their own. These fearsome foes come in one of three shapes: ants, caterpillars and butterflies. Each of them are capable of dropping knives the size of their own bodies, and the screen is often filled with waves of metal weapons you must dodge while you return pathetic pellets of your own.
honestgamer's avatar
Sesame Street: 123 (NES)

Sesame Street: 123 review (NES)

Reviewed on May 29, 2004

None of this is rocket science, and none of it is meant to be. The concern I have is that even the most ‘difficult’ of these can be completed with enough guesses. Completed games don't necessarily mean your kids have learned a single thing. I don’t really see how this could be a solid educational tool, and it’s definitely not fun. Even small children will get sick of it within a few minutes.
honestgamer's avatar
Devil May Cry 2 (PlayStation 2)

Devil May Cry 2 review (PS2)

Reviewed on May 25, 2004

Any time I found someone that offered a vague sign of a challenge, I'd just back away, jump into the air and start firing rounds of ammo like they were going out of style. My opponents would then lazily meander toward me, at which point I'd retreat to the next safe vantage point and unload another clip on them. This cowardly strategy works surprisingly well on most of your opponents, many bosses included.
honestgamer's avatar
Disgaea: Hour of Darkness (PlayStation 2)

Disgaea: Hour of Darkness review (PS2)

Reviewed on May 24, 2004

Disgaea belongs firmly in the first camp of superior tactical roleplaying games, although it should be noted that it’s hanging by its fingernails off the edge of the cliff. The requisite tactical gameplay needs some tweaks, but this is balanced by the charm that the characters of Disgaea possess.
sgreenwell's avatar

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