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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Captain Skyhawk (NES)

Captain Skyhawk review (NES)

Reviewed on January 24, 2005

To play the game well, you’ll have to adapt to the rapidly-changing environment. Glide left past one hill, then quickly rebound to the right as an imposing rock wall threatens to turn your aircraft into a charred stain. The whole time, you’ll have to keep an eye on the surface. Alien vehicles fire shots from the ground, star-shaped projectiles that will cause you to burst into flames if you should happen to collide with them.
honestgamer's avatar
Darkstalkers Chronicle: The Chaos Tower (PSP)

Darkstalkers Chronicle: The Chaos Tower review (PSP)

Reviewed on January 23, 2005

Though it may have always been the black sheep of an over-achieving family, if one were to be honest it would be hard to deny the PSP release of Vampire Chronicle some well deserved dues. For yet again Capcom have put together a solid, inspired one on one fighter, imbuing each and every character with a level of personality that simply cannot be beat.
midwinter's avatar
Mega Man X8 (PlayStation 2)

Mega Man X8 review (PS2)

Reviewed on January 22, 2005

You see, not every stage takes place with you watching from the sidelines. Sometimes, you’ll get an over-the-shoulder perspective. However, this is perfectly acceptable for two reasons. Firstly, only two areas make this deviation. And secondly, those stages are actually quite enjoyable!
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Time Lord (NES)

Time Lord review (NES)

Reviewed on January 17, 2005

Suppose that you play through the Castle Marman level one time. You find one orb after picking mushrooms, one hanging on a tower high above a wide space, and a flying monkey (dragon?) drops another. Then there’s the one you randomly find when you jump down a set of stone columns. The last thing you really want to do the next time you play through is guess the location of that fourth orb. It’s just… not fun.
honestgamer's avatar
Puyo Puyo CD (Turbografx-CD)

Puyo Puyo CD review (TGCD)

Reviewed on January 16, 2005

The Minions of Satan came to learn the customs of the PuyoPuyo, and used this knowledge to subjugate the pitiful little blobs by forming them into like-colored sequences of four or more. This was a great and vicious evil, for when the PuyoPuyo were connected in such a manner, they would EXPLODE into tiny, gelatinous bits.
zigfried's avatar
Legion (Turbografx-CD)

Legion review (TGCD)

Reviewed on January 16, 2005

Legion's not cool at all. It sucks. And the depth of the developer's blunders amounts to a lot more than the vague cop-out synopsis, "it has good ideas but just isn't fun". Legion takes reasonable ideas and makes them look dumb.
zigfried's avatar
The Legend of Zelda: Majora's Mask (Nintendo 64)

The Legend of Zelda: Majora's Mask review (N64)

Reviewed on January 13, 2005

At times you may have to transform into a Goron to roll over that narrow hill, engage the Deku scrub's helicopter technique to cross a canyon, or use the boomerang fin trait of the Zora to hit that far off switch. The classic puzzles that have become a staple in the Zelda genre are all here and the fluctuating timing of them in each dungeon bring together a feeling of balance.
destinati0n's avatar
Lumines (PSP)

Lumines review (PSP)

Reviewed on January 12, 2005

What makes all this such a standout success however is how Mizuguchi-san has played with established genre concepts in blending the puzzle based action with his own particular passion for synaesthesia style music. The more squares you match up and cancel out the more interesting the tunes get, the faster you'll play, the deeper Lumines takes you. Catch 22, and now we're hooked!
midwinter's avatar
Bloody Roar (PlayStation)

Bloody Roar review (PSX)

Reviewed on January 11, 2005

Bloody Roar, a 3D fighter released during the modern glut of 3D fighters, relies on style over gameplay. I believe you can make the connection here. Fond memories of the title crop up every now and again, but when I yearn to play a PSX fighter, I find myself reaching for Soul Edge instead.
zigfried's avatar
Cotton Boomerang (Saturn)

Cotton Boomerang review (SAT)

Reviewed on January 10, 2005

As you play the game and a vicious spitting flytrap smacks Appli down, Needle will zoom in and take her place, in King of Fighters fashion. If Needle bites it too, your third character will take the creepy critters on — all by herself!
zigfried's avatar
Ai Cho Aniki (Turbografx-CD)

Ai Cho Aniki review (TGCD)

Reviewed on January 09, 2005

If you've played Forgotten Worlds, you have some idea what Ai Cho Aniki is all about. Basically, I'm talking an airborne Contra, with multi-directional attacks and hand-to-hand combat . . . and naked bodybuilders.
zigfried's avatar
Dragon Warrior (NES)

Dragon Warrior review (NES)

Reviewed on January 08, 2005

Step outside the castle and you might make it fifteen or twenty steps. Or you might make it one step. Or two, or three. Suddenly, that village a half-screen away can seem almost out of reach. This is compounded by another problem: the hero is a wimp for the majority of the game.
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World of Warcraft (PC)

World of Warcraft review (PC)

Reviewed on January 08, 2005

It is an MMORPG at its finest and the first of such to intrigue me in such a fashion since Asheron's Call. As previously mentioned, it is the obsession you have while playing the hero or villain you have created in these games, that overshadows the pre-defined protagonists of its single player predecessors.
destinati0n's avatar
Breath of Fire III (PlayStation)

Breath of Fire III review (PSX)

Reviewed on January 08, 2005

Cue two miners innocently going about their jobs when they stumble across a rather rich vein of chrsym ore. Overjoyed, the anxious two set their explosives, planning to blast free their latest find, but instead of the deceased fossil they expected, out pops a rather lively baby dragon.
EmP's avatar
Sakura Tsuushin: ReMaking Memories (Saturn)

Sakura Tsuushin: ReMaking Memories review (SAT)

Reviewed on January 06, 2005

The images — both characters and backgrounds — have been marinated in pungent hues of brown and red. I find such kwality to be inexcusable, considering the artistic excellence of Pia Carrot, Can Can Bunny Extra, High School Terra Story, Desire, and so on. Each of these games features colorful, stylish artwork — and each was released in the same year as Sakura Diaries, a game that exudes an aura of laziness.
zigfried's avatar
Pia Carrot e Youkoso!! (Saturn)

Pia Carrot e Youkoso!! review (SAT)

Reviewed on January 06, 2005

This port of Cocktail Soft's famous title has a decidedly different feel from the PC-FX incarnation. The world is brighter, the facial features are more stylized, the breasts are bigger, and the game in general feels less like an emotional adventure, and more like the 'hentai' (pornographic) dating games that developer Cocktail Soft and publisher KID were known for.
zigfried's avatar
Jurassic Park: Operation Genesis (Xbox)

Jurassic Park: Operation Genesis review (XBX)

Reviewed on January 06, 2005

Thankfully, forgotten are the earlier attempts which have Jurassic Park as a shoot-the-nasty-dinosaurs snorefest. Instead you're presented with a simulation which gives you the chance to build and run your own park full of dinosaurs. While the game lasts, it's an intriguing and worthwhile task.
EmP's avatar
Tetrisphere (Nintendo 64)

Tetrisphere review (N64)

Reviewed on January 01, 2005

Picture a spinning orb floating in space. It’s comprised of a bunch of tetrad blocks, meshed together flawlessly to form a prison of sorts. Inside this fragile abode, a robot anxiously darts about like a firefly caught in a bottle, trying to escape. Your job in Tetrisphere is to make it possible for your imprisoned friend to do so.
honestgamer's avatar
Steam Hearts (Turbografx-CD)

Steam Hearts review (TGCD)

Reviewed on January 01, 2005

In a sea of shmups crammed with tricks, powerups, and gadgets to help wipe out the enemy, it takes a pretty damn strong hook to create lasting, vivid memories. Steam Hearts accomplishes this with ease.
zigfried's avatar
Metal Gear Acid (PSP)

Metal Gear Acid review (PSP)

Reviewed on December 31, 2004

Initially though, who could blame players for thinking that Metal Gear Acid was doomed to failure. Stealth action and turn based strategy combined, fused together in an unholy coupling of high hopes and soon to be crushed dreams. How wrong we were. A combination such as this in lesser hands could have/would have/should have spelt disaster, with Konami at the helm however we're already moving in the right direction.
midwinter's avatar

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