Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Shadowrun review (SNES)Reviewed on July 30, 2005[Shadow]Pun Tagline Goes Here |
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Advance Wars: Dual Strike review (DS)Reviewed on July 27, 2005In a perfect world, Advance Wars: Dual Strike comes with a health warning: game likely to cause isolation, recommended dose no more than 2-3 hours / day. If gaming persists, find a friend... I wasn't given that luxury. |
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Sid Meier's Pirates! - Live the Life review (XBX)Reviewed on July 23, 2005When you talk to the barmaid one time, all is fine. A few visits later, you might find her being accosted by a surly captain of the guard. Time for a duel! When you head over to the mansion and talk to the governor’s daughter, she may invite you to the next royal ball. Time for a dance! You just never know, and you’re never bound to follow orders. |
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Polarium review (DS)Reviewed on July 21, 2005You’re in the middle of a long string that will clear all visible blocks at once. As you whip your stylus over the top row to put the final touches on your combo, suddenly you find that the on-screen detonator has not followed. Why? Because in a second, blocks will fill that space you passed through. You already knew that. It’s the reason you were in such a hurry. |
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Gibo: Stepmother's Sin review (PC)Reviewed on July 16, 2005Gibo's art is all drawn quite nicely and the dialogue is translated with a bare minimum of grammatical errors. This is important because it's hard to take a game seriously when the translation is fraught with spelling mistakes and incorrect word usage. |
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The Typing of the Dead review (DC)Reviewed on July 15, 2005Sometimes, the word will be simple, something like ‘Montana’ or even a simple phrase like ‘Adios’ or ‘Game Over.’ Other times, you’ll be asked to type something ridiculous. It’s funny that whoever put the game together thought to include words like ‘mullet’ and discussions about bed-wetting and sexuality. |
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Hydro Thunder review (DC)Reviewed on July 14, 2005Yes, Hydro Thunder employs what some have described as the rubber-band sort of mentality. Here, though, it’s worse than ever. It doesn’t matter if you have the best time anyone has ever managed when playing the game. There’s about a 70% chance you’ll rank fourth or worse. That’s just how the game works. Completion times are irrelevant. |
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Stella Deus: The Gate of Eternity review (PS2)Reviewed on July 13, 2005Stella Deus offers some of the better — but less daring — small-scale strategy RPG gaming to be found on any system. Stella Deus purposely avoids Final Fantasy Tactics' insane level of character customization and Shining Force 3's flashy audiovisual sense, instead choosing to settle into its own comfortably safe niche. |
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Still Life review (XBX)Reviewed on July 12, 2005I use the term ‘playing’ rather loosely. Still Life doesn’t usually feel like a game. Instead, it’s like reading an interesting mystery novel but all of the pages are stuck together and you have to fight just to keep reading. Though you do control the protagonists directly, there’s not much to do with them but walk from place to place, talk to people and maybe solve some irritating puzzles along the way. |
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Genji: Dawn of the Samurai review (PS2)Reviewed on July 10, 2005Genji: Dawn of the Samurai is special for many reasons, the least of which is its gold foil packaging. Seen as Sony of Japan's response to the US developed God of War, eager gamers have declared it a visual masterpiece with all the sword swinging hallmarks of an instant classic. Personally however, I think it's spectacular. Plain and simple like, capital S if you're still not feeling it. |
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Battle Raper II: The Game review (PC)Reviewed on July 09, 2005Battle Raper 2 is about the far future of Earth, when a new breed of humans called ETERNALS have been created through genetic manipulation. There's some jibber jabber about paranormal phenomena and the symbol of God, which means Battle Raper 2 follows the standard "religion is deep" school of thought. It's a nice (but overdone) attempt by game creative staff Illusion to disguise how shallow the game really is. |
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Splatterhouse: Wanpaku Graffiti review (NES)Reviewed on July 09, 2005At first the explicit violence that Splatterhouse is best known for makes it seem like a pretty unlikely choice for an SD game, but it actually ends up being the best entry in the series. |
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Half-Life 2 review (PC)Reviewed on July 09, 2005Like Half-Life's Black Mesa, it's a place infused with an atmosphere and culture that you can only experience through microcosms. Even more so than VALVe's immortal debut FPS, Half-Life 2 is a single, seamless scripted journey that's not so much about where you're going as much as who you meet on the way. Sometimes, you get there in time to be a hero; others, you're too late, whether it's by seconds or years. |
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Star Ocean: The Second Story review (PSX)Reviewed on July 09, 2005Star Ocean: The Second Story manages to stand out because it still shines so bright. |
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Lagoon review (SNES)Reviewed on July 09, 2005It’s a shame that the soundtrack is so damn rare or I’d strongly recommend just forgetting the game entirely and enjoying the fantastic score instead. |
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Death by Degrees review (PS2)Reviewed on July 04, 2005When I heard about Death By Degrees, I was intrigued. Long story short: it failed. I still don't care about Nina Williams. Actually, it's worse than that — Death By Degrees makes this walking piece of plastic's lack of personality even more obvious. |
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Killer 7 review (PS2)Reviewed on July 02, 2005Sadly though, much like its overly complicated story, Killer 7's action comes across as a schizophrenic hodgepodge of ideas, never once living up to the sum of its parts. It's clear that Suda 51 wanted to create something artistic, something that stood out from the crowd and defined itself by what it was, not what its contemporaries wanted it to be. Noble aspirations aside however, Killer 7 rarely manages to excite. |
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Akumajou Dracula review (FDS)Reviewed on June 29, 2005Creatures of the night, exchanging glances . . . |
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The Secret of Monkey Island review (SCD)Reviewed on June 29, 2005Let me make this clear from the beginning: The Secret of Monkey Island is a classic point & click adventure chock full of oddball humor and zesty piratey goodness. The Sega CD translation, however, does a fine job of languishing on a dusty shelf. Preferably someone else’s. |
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James Bond 007: The Duel review (GEN)Reviewed on June 28, 2005It’s difficult to say which side of this battle is the more feebleminded; it’s a close race. Enemy henchmen run on-screen and fire a shot at you within a second of appearing. Because they are unbelievably stupid, they can fire only on a line – they don’t duck down or aim upwards or diagonally – just straight ahead. |
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