Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mami Inoue: Kono Hoshi ni Tatta Hitori no Kimi review (TGCD)Reviewed on August 10, 2005As you play this Super CD that uses chip music (except for one excruciatingly long and badly-photoshopped karaoke sequence), you get to do such exciting things as LOOK, TALK, and THINK. On one of the scripted adventure paths, you get to listen to your class's entire roll call from top to bottom. Then you enjoy the excitement of looking at the clock over and over to advance the "story", because staring at the clock is the ONLY way to make time pass. |
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We Love Katamari review (PS2)Reviewed on August 08, 2005Initially, some may see Namco's decision to dub their release, "We Love Katamari", as an obvious attempt to fool thoughtless, Walmart shoppers. Part egocentric admission of self-confessed love, part marketing ploy from hell, the title's underhanded strategy is suspicious at best. It's lucky for us however, the revised moniker is anything but nefarious, and its carefully chosen wording has given players a glimpse of what is to come. |
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Akumajou Dracula X: Chi no Rondo review (TGCD)Reviewed on August 06, 2005Dracula X strikes a masterful balance between old-school Castlevania action and all that newfangled exploration that dominates the series today as surely as our hero strikes an oaken stake into some luckless bloodsucker’s heart. |
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The Legend of Dragoon review (PSX)Reviewed on August 06, 2005It's a game that has a story to tell. And hidden within the plot's ever-present twists and turns, it tries to give you something new. It craves to wow you, and it tries so hard to impress because it so wants to put itself on the map. |
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Harvest Moon review (SNES)Reviewed on August 06, 2005Maybe this just isn’t my type of game, but despite its superficially inventive premise, I really don’t see how “tedious exercises in monotony” could be anyone’s type of game. |
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Castlevania: Aria of Sorrow review (GBA)Reviewed on August 06, 2005I can't copy-paste on Dreamcast so no excerpt for you. Just click the review out of pity spawned by the fact that I am, in fact, typing this review on a Dreamcast. |
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Xevious review (ARC)Reviewed on August 06, 2005Xevious is nothing you'd play if you were embroiled in something great and substantial. But it's a decent distraction when there's nothing else at stake. Brainless blasting is always more attractive to me than an old puzzle game like Ms. Pacman or a provencial pseudo-platformer like Mappy, because you can actually go somewhere. The screen actually scrolls, the illusion of travelling occurs. |
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Atelier Iris: Eternal Mana review (PS2)Reviewed on August 04, 2005Between fighting slimes that look like little Puyo-Puyo's and enlisting the aid of the fairy yakuza Pilke, Atelier Iris is a fun adventure with enticingly colorful graphics and vibrantly peppy music. Sure, it lacks the touching drama of a masterpiece like Emerald Dragon, but far better to be fun than generic. |
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Nanostray review (DS)Reviewed on August 03, 2005Some games are fond of throwing oceans of bullets your way and calling it thrilling. There’s none of that here. You actually have room to move. Not only that, but one collision with a stray bullet isn’t your end. You still need to avoid shield-draining projectiles, but losing sight of them amidst the gorgeous backgrounds isn’t fatal. |
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Ossu! Tatakae! Ouendan! review (DS)Reviewed on July 31, 2005Nintendo's Ouendan is the feel good, surprise hit of the year. Coming straight out of left field, it's infectious good will and high spirits are guaranteed to make a believer of anyone dissatisfied with life. Like the way its hapless characters find themselves confronted and confounded by everyday troubles, players will no doubt identify with the situations they face. |
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Akane Maniax review (PC)Reviewed on July 30, 2005Despite being a sequel to the hentai classic Kimi ga Nozomu Eien, this is NOT a hentai game. There's no sex, no nudity, and only a few suggestive scenes. For the most part, it's an often comedic and sometimes touching sidestory that provides closure for one of the original game's most popular characters. Based on the title, you can probably guess which character. |
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Sonic the Hedgehog 2 review (GEN)Reviewed on July 30, 2005Sonic's flashy revolution concerns an issue far more important than pace. It's the one critical to every platformer, the one that separates the triple-hopping superstars from the clumsy goons tripping off the bottom of the screen: control. |
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Doom II: Hell on Earth review (PC)Reviewed on July 30, 2005Halo can match the scale of its battles, and Doom 3 can copy as many of the tricks as it wants, but no game since Doom II has struck a perfect balance and I doubt that any other game ever will. |
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Shadowrun review (SNES)Reviewed on July 30, 2005[Shadow]Pun Tagline Goes Here |
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Advance Wars: Dual Strike review (DS)Reviewed on July 27, 2005In a perfect world, Advance Wars: Dual Strike comes with a health warning: game likely to cause isolation, recommended dose no more than 2-3 hours / day. If gaming persists, find a friend... I wasn't given that luxury. |
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Sid Meier's Pirates! - Live the Life review (XBX)Reviewed on July 23, 2005When you talk to the barmaid one time, all is fine. A few visits later, you might find her being accosted by a surly captain of the guard. Time for a duel! When you head over to the mansion and talk to the governor’s daughter, she may invite you to the next royal ball. Time for a dance! You just never know, and you’re never bound to follow orders. |
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Polarium review (DS)Reviewed on July 21, 2005You’re in the middle of a long string that will clear all visible blocks at once. As you whip your stylus over the top row to put the final touches on your combo, suddenly you find that the on-screen detonator has not followed. Why? Because in a second, blocks will fill that space you passed through. You already knew that. It’s the reason you were in such a hurry. |
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Gibo: Stepmother's Sin review (PC)Reviewed on July 16, 2005Gibo's art is all drawn quite nicely and the dialogue is translated with a bare minimum of grammatical errors. This is important because it's hard to take a game seriously when the translation is fraught with spelling mistakes and incorrect word usage. |
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The Typing of the Dead review (DC)Reviewed on July 15, 2005Sometimes, the word will be simple, something like ‘Montana’ or even a simple phrase like ‘Adios’ or ‘Game Over.’ Other times, you’ll be asked to type something ridiculous. It’s funny that whoever put the game together thought to include words like ‘mullet’ and discussions about bed-wetting and sexuality. |
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Hydro Thunder review (DC)Reviewed on July 14, 2005Yes, Hydro Thunder employs what some have described as the rubber-band sort of mentality. Here, though, it’s worse than ever. It doesn’t matter if you have the best time anyone has ever managed when playing the game. There’s about a 70% chance you’ll rank fourth or worse. That’s just how the game works. Completion times are irrelevant. |
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