Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Disruptor review (PSX)Reviewed on November 05, 2005Instead, level your Phase Repeater -- a rapid-fire, tri-barrelled instrument of piercing death -- at them. It emits an unstoppable wave of laser fire which cuts your robot aggressors down with little troubles. The lone survivor of your onslaught will cock his shotgun once more to try and avenge his fallen brethren, but you've already cut him clean in half with your Plasma Lance. |
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Gradius Galaxies review (GBA)Reviewed on November 04, 2005So, what did Konami do to ramp up the difficulty? If you answered, “Throw in a few obstacle course sections WHILE botching up your ship’s hit detection ever-so-slightly!” you get full credit. I, on the other hand, received nothing but frustration from the mass number of cheap deaths inflicted on me. |
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Dragon Ball Z: Budokai Tenkaichi review (PS2)Reviewed on November 03, 2005In the end, Dragonball Z: Budokai Tenkaichi comes out as an average brawler with the shift still in neutral. |
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Rocky review (PS2)Reviewed on November 01, 2005“Dead meat.” |
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Halloween review (A2600)Reviewed on October 31, 2005When a vengeful (aren't they all?) maniac named Michael Myers escapes from the mental hospital just in time for the holidays, it's a pretty safe bet that pumpkins won't be the only things getting carved up tonight. |
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Ginga Fukei Densetsu: Sapphire review (TGCD)Reviewed on October 30, 2005Sapphire doesn't need deep weaponry. It just needs to ROCK . . . and with spotlight effects, smooth rotation, spinning polygons, lightning storms, and an unforgettable soundtrack by T's Music, it succeeds. But for all its explosive energy, Sapphire never matches the controller-gripping intensity of Gate of Thunder. |
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The Rub Rabbits! review (DS)Reviewed on October 29, 2005What I can tell you however, is that XY/XX 2 hasn't evolved all that much. You're still going to play the role of a hapless fool in love, and you're still going to tackle a range of mini-games that are as exciting as they are tedious... though fans might appreciate the thought. |
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Phantasy Star II review (GEN)Reviewed on October 29, 2005This isn't a game that holds your hand. You won't be eased into battle against easy foes that happily run into your weapons so you can garner the experience and cash they possess. Always remember: here there be monsters! They roam the planet with not only the desire to rip you to shreds, but the means too. |
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Medal of Honor: European Assault review (PS2)Reviewed on October 28, 2005I don’t just like Medal of Honor: European Assault. I respect it. |
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Sonic the Hedgehog 2 review (GEN)Reviewed on October 28, 2005I was able to choose between jumping to ledges far above my hedgehog or descending to the depths of lakes. Going one way might lead to a long series of slides that send Sonic careening into a mammoth ocean of oil. However, a different path might keep him safely above that ecological disaster. |
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D.I.C.E.: DNA Integrated Cybernetic Enterprises review (PS2)Reviewed on October 26, 2005When the game works, it means you’re running around as a dinosaur, perhaps firing missiles or maybe just smashing through anyone stupid enough to get in your way. Such moments can approach sheer bliss. You can charge missiles and then release them in a round of explosions that sends enemies flying and racks up your combo score. Then, as your opponents reel from that assault, you can step in and smash them to bits with your tail. |
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Sega Ages: Hokuto no Ken review (PS2)Reviewed on October 25, 2005If you want some Fist of the North Star action, buy the excellent PlayStation game instead; Bandai obviously cares about the franchise a lot more than Sega does. |
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Atari Anniversary Advance review (GBA)Reviewed on October 25, 2005But before that, know that Atari Advanced contains some awesome examples of retro gaming (as well as some stinkers). Inside you'll find nostalgic renditions of Asteroids, Super Breakout and, best of all, Missile Command. |
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Chibi-Robo! review (GCN)Reviewed on October 24, 2005No matter which way you look at it, Chibi Robo is the quintessential Nintendo game. Developed by Skip (last seen plugging quirky RPG, Giftpia) and saved from development hell by Shigeru Miyamoto, this charmingly innocent tale is the latest reworking of the classic, pint sized hero formula. |
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Friday the 13th review (C64)Reviewed on October 23, 2005In an uncharacteristic attempt at “cleverness,” that shambling zombie bodybuilder Jason Voorhees has figured out how to successfully pass himself off as little girls and the elderly. That’s right, one of your campground companions is actually the |
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Zelda II: The Adventure of Link review (NES)Reviewed on October 21, 2005While there are only a total of seven main dungeons to explore, there are a number of smaller caves to occupy your time, including the mammoth Death Mountain — a maze-like assortment of caves covering nearly a third of the first continent. Much like many of the second-continent palaces, this region is designed to test a player’s endurance and skill, as the combination of tough foes, instant-death lava and a seemingly-limitless number of caverns to navigate ensures that only a proficient player will make it through without losing a life or two. |
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Radiata Stories review (PS2)Reviewed on October 21, 2005In just about every way that matters, Radiata Stories is different from your standard RPG. |
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Mobile Suit Gundam SEED: Never Ending Tomorrow review (PS2)Reviewed on October 20, 2005I’m sure this is very accurate to the actual anime, as I’d guess virtually every episode was highlighted by robot battles, but it just seemed tiresome to fight the same foes over and over again, especially in such a short period of time. |
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Rampage review (ARC)Reviewed on October 19, 2005Rampage’s attempts at proper villainy ultimately fall flatter than an animated coyote (apetitius giganticus) who finds himself momentarily hovering with the clouds high above a desert ravine. |
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Sengoku Cannon: Sengoku Ace Episode III review (PSP)Reviewed on October 18, 2005With Sengoku Cannon: Sengoku Ace Episode III, the question isn't so much what went wrong as it is, what on earth were Psikyo thinking?! Taking a popular franchise and releasing a quick-to-market sequel is nothing new. Flushing away years worth of hard work and a solid reputation however, is something else entirely. |
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