Staff reviews

4,690 reviews · showing 3,761–3,780

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  • Staff DS

    Bubble Bobble Double Shot review

    When you consider the process of remaking a classic, it's surprising how many times the new & improved product eventually disappoints. In a perfect world, developers would cautiously add a fresh lick of paint, fine tune the controls, then…

    Michael Scott · February 3, 2006

  • Staff SNES HG exclusive

    The Magical Quest starring Mickey Mouse review

    After besting the serpent in the forest, you’ll venture deeper into the trees. Here, gnarled trunks are twisted into malicious grins. Giant leaves tumble in gusts of wind and enormous spiders dart about on silvery webbing. Your new defense…

    Jason Venter · January 31, 2006

  • Staff PlayStation

    Chrono Cross review

    I do not care for this game.

    Gary Hartley · January 30, 2006

  • Staff PlayStation 2

    Mercenaries: Playground of Destruction review

    But it’s never hopeless. There are no dead ends. There’s always some way, some strategy, some spin that can turn the hardest mission into the easiest. Victory comes from ingenuity.

    Zack Little · January 30, 2006

  • Staff PC HG exclusive

    Civilization IV review

    You expand by building cities. The game doesn’t even feel right until you’ve done so, and once you have, the possibilities start pouring in. Each city produces food, commodities, wealth, culture, warriors, settlers, explorers and…

    Jason Venter · January 29, 2006

  • Staff SNES HG exclusive

    The Legend of Zelda: A Link to the Past review

    You’ll see massive eyeballs that cling to one another to form a slimy barrier. You’ll watch as Link dodges the lash of a monster’s spiked tail, then blasts away its armor with bombs. Each new dungeon presents a labyrinthine world to…

    Jason Venter · January 29, 2006

  • Staff Game Gear

    GG Aleste review

    There were a few areas that were genuinely fun, like a stage placing me above a railroad track complete with robots rocketing off a train to challenge my ship at its level, but much of this game was the sort of personality-free drek that…

    Rob Hamilton · January 26, 2006

  • Staff Atari 2600 HG exclusive

    Chuck Norris Superkicks review

    I think it's safe to say that Chuck Norris is truly a legend among men, and he deserves nothing but the utmost respect and reverence for being able to legitimately kick anyone's butt.

    Zigfried · January 23, 2006

  • Staff PlayStation 2

    Taito Legends review

    There are other games on the compilation, too, classics like Elevator Action, Super Qix and Phoenix. They’re as much fun as you remember, but don’t expect much in the way of improvements. Though you can adjust difficulty levels and the…

    Jason Venter · January 22, 2006

  • Staff PSP

    WTF: Work Time Fun review

    Baito Hell 2000 on the other hand, wants you bored. It needs your brain on auto pilot, and will pummel it mercilessly with the same event until your eyes glaze over. And therein lies the hook: you're going to love every minute of it.

    Michael Scott · January 22, 2006

  • Staff Xbox

    Conflict: Desert Storm review

    Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor man’s multi-platform Ghost Recon. That's certainly what I did; I just consider myself fortunate that I bypassed my…

    Gary Hartley · January 22, 2006

  • Staff Xbox HG exclusive

    Samurai Shodown V review

    A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite…

    Jason Venter · January 21, 2006

  • Staff Xbox 360 HG exclusive

    Dead or Alive 4 review

    Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that…

    Zigfried · January 20, 2006

  • Staff Genesis HG exclusive

    Alien Soldier review

    Twenty five bite-sized levels of pure mayhem, anyway. Because Alien Soldier isn't about stomping through waves of underlings and mass-produced cannon fodder; it's about going toe-to-toe with some of the sickest and most malevolent bosses…

    Gary Hartley · January 20, 2006

  • Staff Nintendo 64

    Spider-Man review

    It was a magic-spider, he was chosen by a spider-god, he gave birth to himself (long story)…some writers just don’t seem to get it. Simplicity works wonders. Same with life, same with comics, same with games.

    Zack Little · January 20, 2006

  • Staff Xbox 360

    Quake 4 review

    There are few games that can boast an arsenal quite like this, and there are fewer still that actually make it work. From the rapid fire brutality of the nail gun, to the hyper blaster, to a dark matter cannon that fires quantum…

    Michael Scott · January 18, 2006

  • Staff PlayStation 2

    Spartan: Total Warrior review

    The Spartan is at his best when he’s just going around killing stuff, and the game gives you plenty of chance to do that. Sometimes he kills alone, outnumbered by twenty, thirty, maybe even forty. Sometimes he’s fighting with his buddies…

    Zack Little · January 17, 2006

  • Staff PlayStation 2 HG exclusive

    Shining Tears review

    It's like a 2D mission-based Dynasty Warriors. From your headquarters, you'll pick a new objective then run out onto a hand-painted map and button-mash to kill all the orcs, skeletons, and whatnot in sight. There are some skills that you…

    Zigfried · January 17, 2006

  • Staff PlayStation 2

    Wild Arms 4 review

    Sometimes you can switch off battles entirely. Some people might worry that this will result in a game where you give into temptation and don’t fight enough, resulting in mad level building halfway through the game. That’s not true…

    Jason Venter · January 16, 2006

  • Staff PSP HG exclusive

    Armored Core: Formula Front - Extreme Battle review

    If you play manually and ignore the AI, the chip bonuses are meaningless and the overall game simplistic... but those who defy conventional "control it yourself" wisdom and strive to hone their core's AI performance will be pleased by the…

    Zigfried · January 13, 2006