Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Final Fantasy III review (SNES)Reviewed on February 16, 2006Certainly, you can take that route if you wish. Or… you can slow down and have a good time exploring each of the world’s nooks and crannies. There are even optional monster and towers you can defeat for seriously cool rewards. Much of the game’s second half is optional but cool. You can play however you like, with only a few exceptions. Some choices you make can even affect the game’s plot. |
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Call of Duty 2 review (X360)Reviewed on February 13, 2006Until now, games based on World War Two have dodged a moral bullet thanks to the various limitations of the hardware supporting them. Arguments regarding the representation of mankind's darkest hour as a form of entertainment have covered everything from simple bad taste, to the trivialization of our greatest tragedy, yet the nay-sayers it seems, have been missing the point. |
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Legend of Hero Tonma review (TG16)Reviewed on February 12, 2006It seemed I was challenged virtually every step of the way in the fifth level's cavern and the sixth stage's castle exterior, assaulted by fireball-spewing statues and an infinite number of knights, bats and other baddies on a non-stop basis. For the earlier stages, it seemed like I'd cruise through a few easy waves of enemies, briefly struggle to get through one tricky part and then realize I already was at the boss fight. |
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GUN review (X360)Reviewed on February 11, 2006It's one of those "good but" games. GUN is good, but its Western atmosphere is disappointingly sedate. With yellow ground, brown buildings, and simple textures (why is this on 360?), it's not nearly as visually appealing as Death By Degrees on PS2. The characters are always genuinely likable or appropriately detestable, but they're too often treated as disposables. There's a nice end-game twist, but that end comes too quickly. |
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Marvel Nemesis: Rise of the Imperfects review (XBX)Reviewed on February 07, 20063-D comic battles have something that 2-D just can’t touch. Hiding behinds walls and trucks, dodging and running to stay one step ahead. Cars explode, the pavement cracks, the walls crumble and anyone familiar with comics won’t be surprised. After all, when you’re dealing with bruisers like the Ever Lovin’ Blue-Eyed Thing or the Invincible Iron Man, property damage is a given. |
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Girlish Grimoire Littlewitch Romanesque review (PC)Reviewed on February 06, 2006Between schoolroom lessons, you can send the girls out on life-enriching quests or "interact" with special guest tutors to earn fabulous magical prizes. Depending on how you train the girls and on which of the completely optional diplomas you choose to pursue, it's possible to achieve twenty different endings that would make even Princess Maker 2 vets jealous. |
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Final Fantasy III review (NES)Reviewed on February 03, 2006At times, it seems that regardless of how many characters you have casting healing spells, you won’t be able to keep up with the damage caused by these baddies, especially when they’re whipping out powerhouse spells like Quake, Flare and Meteo on a turn-by-turn basis. If you DON’T kill them quickly, you can rest assured they'll be dining on the seared bones of your heroes that night. |
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Bubble Bobble Double Shot review (DS)Reviewed on February 03, 2006When you consider the process of remaking a classic, it's surprising how many times the new & improved product eventually disappoints. In a perfect world, developers would cautiously add a fresh lick of paint, fine tune the controls, then ship the game without burying it under a pile of noxious, modern thinking crap. Take note Taito, that was your first mistake. |
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The Magical Quest starring Mickey Mouse review (SNES)Reviewed on January 31, 2006After besting the serpent in the forest, you’ll venture deeper into the trees. Here, gnarled trunks are twisted into malicious grins. Giant leaves tumble in gusts of wind and enormous spiders dart about on silvery webbing. Your new defense against these is the ability to weave magical spells, then toss them toward your opponents. |
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Chrono Cross review (PSX)Reviewed on January 30, 2006I do not care for this game. |
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Mercenaries: Playground of Destruction review (PS2)Reviewed on January 30, 2006But it’s never hopeless. There are no dead ends. There’s always some way, some strategy, some spin that can turn the hardest mission into the easiest. Victory comes from ingenuity. |
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Civilization IV review (PC)Reviewed on January 29, 2006You expand by building cities. The game doesn’t even feel right until you’ve done so, and once you have, the possibilities start pouring in. Each city produces food, commodities, wealth, culture, warriors, settlers, explorers and headaches. They do this over a set number of turns, so the person who builds a few cities early on will never lack things to do. |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on January 29, 2006You’ll see massive eyeballs that cling to one another to form a slimy barrier. You’ll watch as Link dodges the lash of a monster’s spiked tail, then blasts away its armor with bombs. Each new dungeon presents a labyrinthine world to explore, with a horrific boss battle at the end. If the puzzles don’t get you—and many times they will—then a showdown with the dungeon master will definitely put a wrench in the works. |
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GG Aleste review (GG)Reviewed on January 26, 2006There were a few areas that were genuinely fun, like a stage placing me above a railroad track complete with robots rocketing off a train to challenge my ship at its level, but much of this game was the sort of personality-free drek that has provided the backbone for mediocre shooters throughout time. |
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Chuck Norris Superkicks review (A2600)Reviewed on January 23, 2006I think it's safe to say that Chuck Norris is truly a legend among men, and he deserves nothing but the utmost respect and reverence for being able to legitimately kick anyone's butt. |
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Taito Legends review (PS2)Reviewed on January 22, 2006There are other games on the compilation, too, classics like Elevator Action, Super Qix and Phoenix. They’re as much fun as you remember, but don’t expect much in the way of improvements. Though you can adjust difficulty levels and the size of the ‘arcade’ screen as you play, that’s about where the customization ends. On a similar note, extras are sparse. |
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WTF: Work Time Fun review (PSP)Reviewed on January 22, 2006Baito Hell 2000 on the other hand, wants you bored. It needs your brain on auto pilot, and will pummel it mercilessly with the same event until your eyes glaze over. And therein lies the hook: you're going to love every minute of it. |
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Conflict: Desert Storm review (XBX)Reviewed on January 22, 2006Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor man’s multi-platform Ghost Recon. That's certainly what I did; I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game. |
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Samurai Shodown V review (XBX)Reviewed on January 21, 2006A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite arena takes is a suspension bridge. Pine trees sway nearby and, beyond them, water cascades down a monstrous waterfall. |
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Dead or Alive 4 review (X360)Reviewed on January 20, 2006Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that Dreamcast fans have longed for and that ignorant blowhards have feared. |
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