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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Body Harvest (Nintendo 64)

Body Harvest review (N64)

Reviewed on October 14, 2005

You’re just one man, so you’re outnumbered. You’ve just got one gun, so you’re outmatched. You’re Marty McFly with a laser pistol, and you’ve got to do what all the armies of all the nations on the entire planet couldn’t do in a hundred years’ time: Stop the aliens.
lasthero's avatar
Guilty Gear XX #Reload (PSP)

Guilty Gear XX #Reload review (PSP)

Reviewed on October 11, 2005

Borrowing the best elements from many of its contemporaries, #Reload's own brand of one-on-one violence feels every bit as familiar as its port status may suggest. From the now standard projectile attacks to a dozen, quick-off-the-wrist dragon punches, the game presents itself as a beautiful, amalgamation of the genre's best. Even the high flying combo strikes of Marvel vs Capcom get a look in, asking players to juggle their opponents way up the screen as the various, cartoon-esque backdrops erupt into flames.
midwinter's avatar
Castlevania: Dawn of Sorrow (DS)

Castlevania: Dawn of Sorrow review (DS)

Reviewed on October 11, 2005

Amoebic sludge balls, armor shelled warriors with axes, shape shifting walls, and lightning powered phoenixes -- these are the things a Castlevania game is made of.
destinati0n's avatar
Castlevania: Dawn of Sorrow (DS)

Castlevania: Dawn of Sorrow review (DS)

Reviewed on October 10, 2005

A wooden puppet master whose chamber is lined with several iron maidens for you to be trapped in and a clawed wall-hopper eerily reminiscent of Street Fighter 2's Vega are two of the many highlights within Dawn's impressive bestiary.
bluberry's avatar
Indigo Prophecy (Xbox)

Indigo Prophecy review (XBX)

Reviewed on October 09, 2005

And then it's over; the mental images cease. A revolted Kane looks down at the corpse he's still kneeling over and at the bloody knife still clasped in his soiled hands. What just took place defies explanation, but the more pressing fact is that corpse laying on the bathroom floor. A corpse that's not getting any less dead. What do you do? This isn't for Lucas to decided; this choice is entirely yours.
EmP's avatar
Ninja Gaiden Black (Xbox)

Ninja Gaiden Black review (XBX)

Reviewed on October 09, 2005

If Ninja Gaiden is the story of the World's Greatest Super Ninja, then Ninja Gaiden Black is the epic tale of how a lowly dog becomes a Master Ninja. With each successive play, Black adds enemies and obstacles that not only make the game harder, but keep it fresh — including a new whip-swinging Greater Fiend. To even survive the tougher modes, I had to sharpen my reflexes, train my memory, and master the game's many secrets. In short, I had to follow the Path of the Ninja.
zigfried's avatar
Robo Aleste (Sega CD)

Robo Aleste review (SCD)

Reviewed on October 08, 2005

With the line sharply drawn between Motonari's alliance of evil and Nobunaga's force of... good?... Compile has infused a driving theme into their 12-stage epic. Each episode, whether it's a rain-streaked flight above placid farmland or a harrowing weave through rocky canyons (as warships take aim from the river below), feels like it's important because each boss has his own unique face and historical personality.
zigfried's avatar
Advance Wars: Dual Strike (DS)

Advance Wars: Dual Strike review (DS)

Reviewed on October 07, 2005

We definitely do not get enough thought provoking situations throughout the average day. Whether it be sitting in college mindlessly daydreaming on how you can ignore the next upcoming class or watching that same anime rerun you have seen thousands of times, there just has to be something that can be both interesting and difficult. It wasn't soon after I asked myself this question that I came upon Advance Wars: Dual Strike.
destinati0n's avatar
Divine Sealing (Genesis)

Divine Sealing review (GEN)

Reviewed on October 06, 2005

All I can tell you is that you shoot your way through five planets, kill a boss and then get a couple of delicious moments of cartoon girls stripping while expressions of what could either be ecstasy or anguish dance across their face.
overdrive's avatar
Final Blaster (TurboGrafx-16)

Final Blaster review (TG16)

Reviewed on October 06, 2005

Sure, you could be satisfied in merely completing the game even though in the span of two late-game stages, you plummeted from the elite difficulty level to the lowest (as the Great and Mighty OD did....), but that sort of thing just leaves a bad taste in your mouth.
overdrive's avatar
Burnout Legends (PSP)

Burnout Legends review (PSP)

Reviewed on October 05, 2005

Burnout Legends' status as a "best of" collection then, should be obvious to anyone with an eye for the vernacular. Combining the best elements of the franchise's previous outings, it presents players with one of the most complete, racing experiences around. We've got every track, every car, every damn game mode the series has ever produced (short of Revenge), and if that wasn't enough to pique your interest, I'll mention the near-perfect controls as well.
midwinter's avatar
Urban Reign (PlayStation 2)

Urban Reign review (PS2)

Reviewed on October 03, 2005

At first, its depth seems marginal. You can only punch, kick, grapple, dodge or run for most of the game’s first half. However, the finer points of each of these moves combine for some real mayhem. Later in the game, you can even pick up or throw weapons. Things really get intense. Finally, the ability to target specific body parts adds yet another dimension. That might not sound so good, but when you experience it, everything changes.
honestgamer's avatar
Capcom Classics Collection (PlayStation 2)

Capcom Classics Collection review (PS2)

Reviewed on October 02, 2005

Remember storming fortresses in Bionic Commando, then advancing toward enemy ranks in that cool overhead perspective? Remember swooping into a bay in 1943: The Battle of Midway to customize your plane? Those were some of the great moments of 8-bit gaming, and after that there were the 16-bit ports with their stunning visuals and digitized voices. I expected to relive all of that now, except I knew the games would look even better. The thing is, the games do look better… but they’re not as much fun.
honestgamer's avatar
3 Ninjas Kick Back (Genesis)

3 Ninjas Kick Back review (GEN)

Reviewed on October 01, 2005

There are at least twenty-six people out there over the bloody moon that I'm stuck reviewing this game and they're not!
EmP's avatar
Zero Tolerance (Genesis)

Zero Tolerance review (GEN)

Reviewed on September 28, 2005

The new enemy introduced here, a bug-like humanoid, followed the same pattern as the skittering aliens and attack dogs (running straight at me), but seemed even more inept. Countless times, these critters would run right by me and freeze. I’d turn around, see it suspended in place and get a quick and lethal shot off before it would start moving again. Now that’s some quality programming!
overdrive's avatar
Ghost in the Shell: Innocence (Animated Clips) (PSP)

Ghost in the Shell: Innocence (Animated Clips) review (PSP)

Reviewed on September 27, 2005

Given that I am about to review what is essentially a UMD music video for a gaming website, a little exposition is obviously required. You see, with the stunning disappointment of Ghost in the Shell: Stand Alone Complex for the PSP, I was left with a fanboy sized hunger and not much to fill it. Of course, the how's and why's are a story for another day, but let it be said that some tepid first person action and laggy controls were enough to kill any and all interest.
midwinter's avatar
Mario vs. Donkey Kong (Game Boy Advance)

Mario vs. Donkey Kong review (GBA)

Reviewed on September 27, 2005

Mario vs. Donkey Kong is an attempt to recreate the traditional part platform, part puzzle classic, but fails doing just that. Adding too many new elements that have appeared in each icon’s own titles leave it a bit more unbalanced than it probably had originally planned. I guess you can have too much of a good thing.
destinati0n's avatar
Himitsu: Tadagaita Natsu (Dreamcast)

Himitsu: Tadagaita Natsu review (DC)

Reviewed on September 26, 2005

Himitsu tried my patience like few others. Following gal game tradition, the "introduction" consists of female photos scrolling across the screen while music plays. Himitsu's unique qualities are its amateurish character designs and a horrendous non-vocal intro song. It's some of the most abrasive MIDI I've ever heard, and no, I haven't forgotten AdLib.
zigfried's avatar
Skies of Arcadia Legends (GameCube)

Skies of Arcadia Legends review (GCN)

Reviewed on September 25, 2005

Nevertheless, with time I soon realized, had I given up on it, I would have missed out on a refreshing adventure that has something that many generic role-playing games lack. Heart. Throw some innovative physics on into the fray and you have something special. Aye, my faith in pirates have again been restored.
destinati0n's avatar
Star Soldier (PSP)

Star Soldier review (PSP)

Reviewed on September 24, 2005

Over the years, games have taught us many things, little lessons as relevant to the real world as they are to the virtual. First person shooters for instance, have demonstrated the importance of gun control while Grand Theft Auto's message was simply, don't forget to lock your car. The old school shooter on the other hand, made a single, solitary point: never, under any circumstances, are you to trust the Giant Space Brain. NEVER!
midwinter's avatar

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