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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on January 20, 2006

Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that Dreamcast fans have longed for and that ignorant blowhards have feared.
zigfried's avatar
Alien Soldier (Genesis)

Alien Soldier review (GEN)

Reviewed on January 20, 2006

Twenty five bite-sized levels of pure mayhem, anyway. Because Alien Soldier isn't about stomping through waves of underlings and mass-produced cannon fodder; it's about going toe-to-toe with some of the sickest and most malevolent bosses imaginable.
EmP's avatar
Spider-Man (Nintendo 64)

Spider-Man review (N64)

Reviewed on January 20, 2006

It was a magic-spider, he was chosen by a spider-god, he gave birth to himself (long story)…some writers just don’t seem to get it. Simplicity works wonders. Same with life, same with comics, same with games.
lasthero's avatar
Quake 4 (Xbox 360)

Quake 4 review (X360)

Reviewed on January 18, 2006

There are few games that can boast an arsenal quite like this, and there are fewer still that actually make it work. From the rapid fire brutality of the nail gun, to the hyper blaster, to a dark matter cannon that fires quantum singularities, each and every weapon packs an awesome punch.
midwinter's avatar
Spartan: Total Warrior (PlayStation 2)

Spartan: Total Warrior review (PS2)

Reviewed on January 17, 2006

The Spartan is at his best when he’s just going around killing stuff, and the game gives you plenty of chance to do that. Sometimes he kills alone, outnumbered by twenty, thirty, maybe even forty. Sometimes he’s fighting with his buddies, playing the odd-evener when they’re outmanned. But the situation and the location don’t matter: the Spartan was born to end lives, and he follows his calling.
lasthero's avatar
Shining Tears (PlayStation 2)

Shining Tears review (PS2)

Reviewed on January 17, 2006

It's like a 2D mission-based Dynasty Warriors. From your headquarters, you'll pick a new objective then run out onto a hand-painted map and button-mash to kill all the orcs, skeletons, and whatnot in sight. There are some skills that you can use, but for the most part you'll be tapping a single button over and over. Unfortunately, Shining Tears lacks most of the things that made Dynasty Warriors famous.
zigfried's avatar
Wild Arms 4 (PlayStation 2)

Wild Arms 4 review (PS2)

Reviewed on January 16, 2006

Sometimes you can switch off battles entirely. Some people might worry that this will result in a game where you give into temptation and don’t fight enough, resulting in mad level building halfway through the game. That’s not true, though, because you can’t switch off the fights the minute you feel like it. Each new locale forces you to endure combat first. There’s even more good news, too: battles don’t suck.
honestgamer's avatar
Armored Core: Formula Front - Extreme Battle (PSP)

Armored Core: Formula Front - Extreme Battle review (PSP)

Reviewed on January 13, 2006

If you play manually and ignore the AI, the chip bonuses are meaningless and the overall game simplistic... but those who defy conventional "control it yourself" wisdom and strive to hone their core's AI performance will be pleased by the depth of Formula Front: Extreme Battle.
zigfried's avatar
Karnov (NES)

Karnov review (NES)

Reviewed on January 13, 2006

Whether I’m smirking at the sight of a macho circus strongman clad with a mermaid’s tail during the underwater portions of the fifth stage or wondering just how a common boomerang can INSTANTLY kill an enormous dinosaur, I’m typically having a blast when Memory Lane takes me past this game.
overdrive's avatar
Stay Tooned! (PC)

Stay Tooned! review (PC)

Reviewed on January 13, 2006

I'd bet you've never seen Stay Tooned! before, and I'd also bet why: it's a decade-old graphic adventure that gets wrongly marked as edutainment. A game with a worse rep there may be, but I haven't heard of it.
lasthero's avatar
Kirby Super Star (SNES)

Kirby Super Star review (SNES)

Reviewed on January 11, 2006

With eight games stuffed in the cart, Kirby Super Star looks like precisely what it is: A compilation game. But this isn’t some mega-collection of past Kirby games, this is a tour de force of Kirby; Bohemian Rhapsody in videogame form. It starts out slow, gains momentum, brings out the electric guitar and ends with speakers blasting.
lasthero's avatar
Pump It Up: Exceed (PlayStation 2)

Pump It Up: Exceed review (PS2)

Reviewed on January 11, 2006

The center button is your start point. During gameplay, you can stand on it with no effect, or bunny hop to press it in time with the music and score a point. What’s important to note is that you never have to press “left” or “right” on the pad. Instead, you are going for diagonal directions. This leads to a different style of play, if you ever get any good. It seems to require a lot more movement, too.
honestgamer's avatar
Pac-Man World 3 (DS)

Pac-Man World 3 review (DS)

Reviewed on January 08, 2006

When you’re not grabbing dots (which I’d imagine could just as easily be acorns or gold coins), and when you’re not running from ghosts in the infrequent maze puzzles (which make up only a minority of the game’s events), you’re just solving genereic puzzles and making a lot of tricky jumps through lifeless environments while the camera looks anxiously for an opportunity to get hung up in tight quarters and frustrate you.
honestgamer's avatar
GUN (GameCube)

GUN review (GCN)

Reviewed on January 06, 2006

Life's never been fair, it'll never be fair, and it sure as hell wasn't fair in the Wild West. But that’s Gun: true to the real.
lasthero's avatar
Mega Man X3 (SNES)

Mega Man X3 review (SNES)

Reviewed on January 05, 2006

When you first dash through the stages, which initially seem massive and at times empty of anything interesting, you’ll wonder if Capcom bothered to hide any special treats at all. Then you find that one heart container, nestled securely in the chamber you must’ve passed through fifty times, and you get a feel for how devious the level design crew really was.
honestgamer's avatar
Suikoden Tactics (PlayStation 2)

Suikoden Tactics review (PS2)

Reviewed on January 04, 2006

But don’t start thinking that this is just your standard war game, because that’s the kind of thinking that gets your ass kicked. Suikoden Tactics has some surprises.
lasthero's avatar
Mega Man X2 (SNES)

Mega Man X2 review (SNES)

Reviewed on January 04, 2006

Every last one of those zones now has a hidden chamber. There, you can meet with the ones who seek to reassemble Zero, and battle them for supremacy and a piece of your old comrade. These battles are nasty, some of the most challenging in the game, and the best part is that some players won’t ever find them, not even a single one.
honestgamer's avatar
PoPoLoCrois (PSP)

PoPoLoCrois review (PSP)

Reviewed on January 02, 2006

The story clearly isn't intended to be deep or complex. True to the oldschool RPG spirit, PoPoLoCrois's plot provides just enough backbone to support an adventure based around cute atmosphere and fun gameplay... and it's got both in spades.
zigfried's avatar
Wrestle Kingdom (Xbox 360)

Wrestle Kingdom review (X360)

Reviewed on January 01, 2006

Microsoft's conquest of Japan begins here. Designed to appeal specifically to local gamers and developed by genre specialists Yukes, Wrestle Kingdom features the combined talents of the All Japan, New Japan, and Pro Wrestling NOAH leagues.
midwinter's avatar
Mega Man X (SNES)

Mega Man X review (SNES)

Reviewed on January 01, 2006

New to the series are blue pods left behind by the now-deceased Dr. Light, the scientist who created X. These are located in out-of-the-way places that you really have to search extensively to find. Collect them and you’ll be able to break blocks with your helmet, double your armor’s resistance and even use secondary functions or charged shots for each of your special abilities.
honestgamer's avatar

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