Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Available Reviews | ||
SSX 3 review (GCN)Reviewed on March 30, 2006SSX 3 continues EA Sports’ excellent arcade oriented series, adding plenty of new features, all the while keeping the premise surprisingly simple. |
||
Fire Emblem review (GBA)Reviewed on March 30, 2006Fights consist of more and more enemy troops, many of which can pop up anywhere at any time as reinforcements, while many factors make picking your group of heroes for each battle a decision to not be taken lightly. Units with heavy armor may not be mobile enough to be useful on the largest battlefields, while heroes that subscribe to the “brawn-before-brains” code likely will get beat down in encounters with multiple magic-wielders. |
||
Grandia III review (PS2)Reviewed on March 29, 2006He's got this youth, this innocence that reminds me what it's like to have a dream and hold onto it. He's not perfect; he crashes, he fails, things don't go like he plans. Things look bleak, hopeless. But he just keeps going, and even though he's not the first hero with determination, he's one of the best portrayed and most easily identifiable. After all: Who hasn't dreamed of flying? |
||
Mega Man: Maverick Hunter X review (PSP)Reviewed on March 25, 2006When I began playing, I started out by heading to Chill Penguin’s stage. Partway through, I reached a chamber where I anticipated an upgrade that would allow X to dash. The familiar capsule never appeared. I beat the level without any boost to my armor. The same proved true of other locations, and it became obvious that not all was the same. Armor tweaks are still available, but now you have to work harder to find them. |
||
From Russia with Love review (PS2)Reviewed on March 24, 2006Bad guys jump out from hidden spots, try to surprise you and suck at it. Mission objectives have you finding briefcases and other hidden objects, going on little fetch-quests. It's just really...really...average. |
||
Lumines review (PSP)Reviewed on March 20, 2006You’ll know when you’re there because your fingers will be moving as if they aren’t yours, and your score will be skyrocketing. You’ll be flicking tiles this way and that, dropping one in one place and hardly even noticing as it begins to flash because you’re already working with the next play. |
||
Final Soldier review (TG16)Reviewed on March 20, 2006I was disappointed to have to play through seven levels that didn't get challenging until the end neared. Enemies were only aggressive in a few parts of Final Soldier, while most bosses went down in flames before I got overwhelmed by their more proactive approach to solving the problem of “that gosh-durn little feller that keeps shooting me with the big green doohickeys”. |
||
Lemmings review (PSP)Reviewed on March 19, 2006Admittedly then, expectations for the PSP update were low. How were Team 17 going to overcome the interface problem on a system notorious for its poor controls? Long answer made short: they didn't. Instead, a series of workarounds have been implemented to increase user-friendliness, though in doing so, some basic design issues have gone unchecked. |
||
The Legend of Zelda: A Link to the Past review (SNES)Reviewed on March 17, 2006It’s hard to imagine that great fights against Turtle Rock’s three-headed dragon, the near-invulnerable Moldorm or evil ol’ Ganon, himself, could be in the same game as a giant moth whose main threat is caused by its good fortune to reside in a spike-laden room with a floor composed of conveyor belts. A handful of other bosses seem a bit redundant, as one seems little more than an enhanced version of the Patra mini-bosses in the original Legend of Zelda’s final dungeon, while the fight with Blink the Thief could best be described as a confrontation with a mobile Gleeok. |
||
Xenosaga Episode I: Der Wille zur Macht review (PS2)Reviewed on March 16, 2006What we have here is a rare case; the only game I know capable of standing on a character and a setting. If the universe wasn’t so detailed and complete, if it wasn’t designed with such obvious care and forethought, if its plot wasn’t more gripping than many books or movies, and if KOS-MOS didn’t kick such ungodly amounts of ass, Xenosaga Episode I: Dur Wille Zer Macht would suck. Beyond those elements, there’s little to like. |
||
HSX: HyperSonic.Xtreme review (PS2)Reviewed on March 15, 2006 |
||
MS Saga: A New Dawn review (PS2)Reviewed on March 12, 2006When it comes to anime, people have different ways of expressing their love. Some cosplay, some create fansites, and some draw parodies. SD Gundam was originally intended as an all-out parody of the super-serious Gundam series. SD Gundam was so popular that it eventually took on a life of its own and spawned an entire line of toys, television shows, and video games. MS Saga is one of those games. |
||
Shadow Hearts From the New World review (PS2)Reviewed on March 12, 2006There’s another change: From the New World is the first in the series to abandon plot-fertile Europe in favor of the Americas. Some people suppose that means “the United States,” but that’s not entirely true. While you will visit places like Chicago, Vegas and New York (and even the Grand Canyon), you’ll also witness destinations beyond US borders. One such place is the Caribbean, where you’ll encounter a band of pirates that hang out near a haunted ship. |
||
Every Party review (X360)Reviewed on March 12, 2006Okamoto's desire to broaden the market through accessibility was noble, it's just a shame he selected a console that's been solely embraced by a minor sub-culture of die-hard enthusiasts. |
||
Psychic Detective review (PSX)Reviewed on March 11, 2006I had this plan for a review, and it was going to be great. See, what I was going to do was write an intro on how I've played an AWESOME point 'n' click game. One so spectacular that I had to write a review on it because not sharing this masterpiece WITH THE WORLD would have made me selfish and possessive. Then I was going to work in a direct link to my Broken Sword review using my limited knowledge of HTML coding. Hohoho. |
||
Star Ocean: Till the End of Time review (PS2)Reviewed on March 10, 2006But, see, everything else about the game is sub-par at best. It’s a perfect example of what an RPG shouldn’t do. |
||
Zunou Senkan Galg review (NES)Reviewed on March 09, 2006To be honest, I got my first hint that Galg might become a thorn in my side as soon as I started up the game. As the first level began, I was informed I must collect 100 parts to destroy someone or something known as Dragg. Not five parts, not 10....but 100! But that's only a harbinger of the true horrors that were yet to come.... |
||
Telenet Music Box review (X68K)Reviewed on March 06, 2006A young boy flees from a burning village. Behind him, grim armored invaders methodically purge hut after hut, torching the walls and turning every once-happy home into a sickening slaughterhouse. |
||
Call of Cthulhu: Dark Corners of the Earth review (XBX)Reviewed on March 06, 2006When protagonist Jack Walters enters the town of Innsmouth and starts poking around, you’re not constantly diving through sleek menus and you’re not looking at things from a distance. You see it all through his protagonist’s eyes, without the meters and numbers so often a hallmark of the genre. When the villagers grunt, growl and say to leave them alone, they’re staring you right in the face. You are Jack Walters. |
||
Traysia review (GEN)Reviewed on March 06, 2006I tried to pay attention to the game’s muddled plot and it seemed that much of it revolved around an evil group of wizards trying to take over the world. To back up that theory, as my characters explored different lands, they saw evidence of diabolical spells designed to sow the seeds of chaos. But in battle, these wizards do nothing more than walk towards the heroes and try to bop ‘em on the head with their staves. Brilliant! |
Additional Results (20 per page)
[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151] [152] [153] [154] [155] [156] [157] [158] [159] [160] [161] [162] [163] [164] [165] [166] [167] [168] [169] [170] [171] [172] [173] [174] [175] [176] [177] [178] [179] [180] [181] [182] [183] [184] [185] [186] [187] [188] [189] [190] [191] [192] [193] [194] [195] [196] [197] [198] [199] [200] [201] [202] [203] [204] [205] [206] [207] [208] [209] [210] [211] [212] [213] [214] [215] [216] [217] [218] [219] [220] [221] [222] [223] [224] [225] [226] [227] [228] [229] [230] [231] [232] [233]
User Help | Contact | Ethics | Sponsor Guide | Links