Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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X-Multiply review (ARC)Reviewed on May 04, 2006One memorable section sends the player down a long corridor to a vast chamber while dodging deadly drops of fluid dripping from the ceiling, leading me to believe my travels had taken me into the depths of the digestive system, where mammoth drops of stomach acid posed a very real threat. Then again, that level’s boss was a snake-like creature that fired bullets suspiciously shaped like sperm, so I may not actually have been in the belly of the beast.... |
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The Elder Scrolls IV: Oblivion review (PC)Reviewed on May 02, 2006Elder Scrolls IV: Oblivion truly is one of those titles that only appear once in a blue moon; in a time where dry points are strewn about the gaming scene. |
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Beatmania review (PS2)Reviewed on April 29, 2006To really enjoy the experience, you better have some serious dexterity, hardcore beat-matching skills, perseverance, and a love for every little sub-genre of electronic music out there. |
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Spider-Man & Venom: Separation Anxiety review (GEN)Reviewed on April 28, 2006Separation Anxiety, however, does not have that style. Not a bit of it. It doesn’t progress the story with comic panels; it gives you a wall of text before each mission and lets you go. The storyline it came from was weak in the first place, and there’s no attempt to hide that here; most of your time is going to be spent fighting color-swapped versions of the same enemy in exotic locales like the mall and the sewer for poorly explained reasons. |
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Medal of Honor review (PSX)Reviewed on April 27, 2006In his briefing, Jimmy is given authorization papers to show guards. He’s told to AVOID combat, sneak around, do what he has to do and get out as quickly as possible. And when he does that, the one-star (maybe two) rating he’ll get upon achieving this hollow success will weigh upon his heart like a scarlet letter of shame. |
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Shadow of the Colossus review (PS2)Reviewed on April 24, 2006In the end, the hardest thing to deal with is in knowing that the game will eventually come to an end. Shadow’s brilliance lies in its desire to be different from any other role-playing title out there. |
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Samurai Champloo: Sidetracked review (PS2)Reviewed on April 23, 2006Despite all the silliness surrounding it, the core gameplay is both intuitive and smooth. At its heart, Sidetracked is a single-player hack-and-slash, most similar to a fully-3D Golden Axe. Like the classic old-school brawlers, levels are straightforward, there's a lot of button-mashing, and the enemies are repetitive. Fortunately, the game's always free-flowing and fast-paced. There's never any dead space... wherever you walk, enemies will follow, and those enemies must be ELIMINATED! |
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The Silent Hill Experience review (PSP)Reviewed on April 23, 2006The Silent Hill Experience, while at heart no more than an expanded set of bonus features like you might find on an especially cool DVD release, is unnerving to an extreme. Instead of vibrant arrows and slick menus, you’ll sample the various goods the disc offers by stumbling through a building stained by rust and made of bricks covered in dry, coppery blood. |
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Hummer Badlands review (XBX)Reviewed on April 22, 2006It’s not difficult to rush to the front of the pack, but the first curve you round will drop you back into the rear as your opponents navigate each turn with a professional combination of steering and acceleration that will leave even the best players green with envy. Even if you manage to build up a significant lead—say, half a lap—fumbling your way through one corner is enough to put you in fourth place. |
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Monster Party review (NES)Reviewed on April 21, 2006Most disturbing of all, the head of an Egyptian pharaoh greeted me with the gleeful exclamation, “OH BOY! MARK SOUP!” Trust me....when you knock on a stranger’s door, that is NOT what you want to hear. |
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Harvest Moon: Magical Melody review (GCN)Reviewed on April 19, 2006Harvest Moon: Magical Melody clearly is not for everyone. I already mentioned it, but I’ll say it again: the visuals here look like something out of Animal Crossing. I know some people who refuse to play that game primarily because it doesn’t look mature enough. They’re afraid their image will suffer or something. Well, the same applies here. |
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Street Supremacy review (PSP)Reviewed on April 18, 2006Street Supremacy isn't just average, it's average without inspiration. You might wonder what it feels like to blast down a Tokyo expressway, grinding the slick, rain speckled concrete under tyre as a blind corner sends the back-end sliding out... well, keep wondering. This isn't the game for you. |
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BloodRayne 2 review (PS2)Reviewed on April 18, 2006A sky filled in a murky red haze, as if the sky bleeds. Barren and twisted trees littering the landscape. Bodies, decapitated, eviscerated, mutilated, desecrated, and perforated, blood strewn all around. Screams in the distance, bellowing roars following them, then silence. Deep atmosphere, supreme stuff, captures the mood of a raped world. |
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Nanostray review (DS)Reviewed on April 17, 2006Nanostray definitely sets out to accomplish a number of things. As you fly your particular aircraft over expansive jungles, towering space stations, and rocky canyons, you will begin to see that the game’s developer had hoped to cater to a plethora of people. From the retro gamer who knows his classic shooters to a tee to the types of players who always love that adrenaline filled challenge, developer Shin’en knew just what they wanted. |
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Metal Gear Solid 3: Subsistence review (PS2)Reviewed on April 16, 2006As a guy who broke his teeth on the old-school games of past generations, I was ecstatic to learn that Konami included two Metal Gear games originally released for the eight-bit MSX computer gaming system. The first game (featuring Snake's trip to a three-building compound enticingly named "Outer Heaven") was somewhat altered for release on the NES, while the second had never before been released in America. |
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Yu-Gi-Oh! Double Pack review (GBA)Reviewed on April 16, 2006The Yu-Gi-Oh! Double Pack is a bit more engaging than the cartoon. For one thing, it's definitely more fun to play than to watch (even if the real-world rules have been drastically over-simplified). For another, even though it uses the English names (like |
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From Russia with Love review (PSP)Reviewed on April 15, 2006You hold the “L” button and watch as the auto-aim hairs pinpoint him. Once they do, you can hold the ‘square’ button, which lets you use the analogue stick to aim with more precision. You can use this cool trick to score head shots or to fire around crates, pillars and shields your adversaries might use to aid in their defense. It conserves ammunition, but there’s a more important reason to aim manually: it’s fun! |
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Kingdom Hearts II review (PS2)Reviewed on April 11, 2006Once in an extremely rare while, you’ve got exceptions. Mission Impossible II kicks the first’s ass. Aliens is arguably better than Alien. And Kingdom Hearts II is an improvement in every conceivable way. |
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Merge Marginal review (DC)Reviewed on April 10, 2006Marginal is unusual because the women are actually animal spirit maids. Sure, Tail Tale and Legend of Fairies featured animal spirit girls, but no developer has ever crossed that sacred line in the sand and mixed the "maid" and "animal spirit" genres. It's a daring combination that defies the bounds of traditional gal gaming. Either that or it's an excuse for the girls to squeal cute (read: annoying) NYAN! and UNYA! noises. |
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Rumble Roses XX review (X360)Reviewed on April 08, 2006Rumble Roses XX is not one of those games that uses visual flair to mask a complex game engine underneath. The graphics are an integral part of why the product works. Some people will hate that, but I honestly didn’t. It’s just one more thing that adds to this game’s appeal. Anyone can start grappling, dropkicking and bouncing off the ropes within a matter of minutes. It’s easy to pick up and play. |
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