Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Just Cause review (PS2)Reviewed on October 05, 2006When all these elements come together, you might actually be fooled into thinking Just Cause is a decent game. Don't. All is not what it seems. |
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Parasite Eve review (PSX)Reviewed on October 05, 2006The main problem is that whenever Aya gets into a fight, the game has to load in the monsters, which takes a couple of seconds. During this time, the screen freezes and turns gray, essentially screaming, “Hey stupid! You are going to be in a fight. Gird those loins and start shooting!” |
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Haunted Castle review (ARC)Reviewed on October 03, 2006Don’t hate Haunted Castle just because there aren’t any candles to whip, the sub-weapons are totally lame, and Simon has blue hair. That would be silly. No, you should hate it because it’s a sadistic monster that feeds off your suffering (and pocket change). |
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Enzai: Falsely Accused review (PC)Reviewed on October 01, 2006I definitely enjoyed my time with Enzai. I actually played through every scenario and bled the story dry, because the dialogue and characters were so well-conceived. |
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Cooking Mama review (DS)Reviewed on September 30, 2006All that Cooking Mama has to offer is cooking, cooking, and more routine cooking. The only real goal is to get perfect 100’s, but even then, the reward is yet another dish that utilizes the same cooking techniques and a little gold medal. |
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Amped 3 review (X360)Reviewed on September 30, 2006You'll also find yourself hired by a Canadian sock-puppet to hunt down a yeti. After being filled in by your odd employer (who uses a sock puppet of his very own to characterise the yeti!) you'll have to chase the abominable snowman down a particularly treacherous slope, outscoring him as he pulls mad tricks on his own snowboard to secure his capture. He'll backflip off an icy ramp and land precariously on a rail which he'll grind down, popping off stunts as he goes. Do the same or be shown up by the missing link! |
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Mega Man X: Command Mission review (GCN)Reviewed on September 30, 2006This isn’t the first Mega Man RPG, but it is the first Mega Man RPG that hasn’t used weird some weird card system or had grids to move around on or wasn’t a blatant Pokémon knockoff. In Command Mission you play as X, robot fighter extraordinaire, hunter of the rogue reploids known as Mavericks. If you’ve been playing Mega Man X games for a while, you probably have this history memorized; from what I can tell, it’s just a continuation of the main series. I wouldn’t know because, again, I’m not good at the games and haven’t dug deep into the storyline. And, again, I don’t really need to. Command Mission’s plot is extremely linear and self-contained. |
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Streets of Rage 2 review (GEN)Reviewed on September 29, 2006And make no mistake — losing the services of Adam was such a crushing blow to comrades Axel and Blaze that they needed to enlist TWO other vigilante crime fighters in an attempt to replace him. Skate is a skateboarder who I’ve never used or even considered using. Just look at the little pipsqueak and you’ll understand. Max is a big, powerful guy who suffers from being the slowest-moving human being in the world. Sure, he can wade through Mr. X’s foot soldiers with ease, littering the city streets with broken bodies and shattered dreams, but put him against nimble, agile foes and things get ugly. |
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Bone: The Great Cow Race review (PC)Reviewed on September 28, 2006A lot of notice was taken of Boneville's shortcomings and fixed up in this outing; while both games drip with a vibrant and goofy charm that will appeal to audiences young and old, the more sinister undertones that Jeff Smith's comics were so loved for have been allowed to further develop in this episode. |
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IGPX: Immortal Grand Prix review (PS2)Reviewed on September 26, 2006No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you won’t lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPX’s primary draw: big robot punches. |
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Monster House review (DS)Reviewed on September 25, 2006No matter how deep your wish to appreciate the game, Monster House spits you back out on the lawn. |
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Batman: Vengeance review (PS2)Reviewed on September 24, 2006That’s how Batman operates: Intelligence. You’re required to think, conserve and take account of what you’re given to work with, what you need to survive against Gotham’s criminal element. |
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Melty Blood: Act Cadenza review (PS2)Reviewed on September 22, 2006I don't play Melty Blood: Act Cadenza because of its technical merits. I play because it's fun. I love the characters, such as the poor undead schoolgirl (with a gimp arm) who sprints across the screen like Orochi Iori. I think it's awesome that the Catholic priestess hunts vampires with adamantium claws. There's even a midget cat-girl who shoots death beams from her eyes. |
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Tecmo Super Bowl review (NES)Reviewed on September 22, 2006Under the computer’s control, Christian Okoye and Barry Word are near-impossible to tackle unless the player is able to guess which play will be called (which causes the entire defense to gang-rush the unlucky ball carrier). If I was lucky, the computer would try to have Steve DeBerg pass his team to victory. If not, I’d repeatedly watch Okoye and Word crush my defenders on one long touchdown run after another, while praying I’d be able to score last to win a 35-31 brawl. |
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Frogger review (X360)Reviewed on September 21, 2006Now when you start out onto the highway and you press ‘up’ on the controller, the frog immediately springs forth from the curb and dives into the adventure. When you press ‘left’ he doesn’t drift up into a truck in the next lane. Instead, he actually moves in the direction you specified! That’s a good improvement. |
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Time Pilot review (X360)Reviewed on September 20, 2006What makes the game stand out from the crowd of its contemporaries is the rather unique notion that you’re not limited to just one static screen, like you would’ve been in Space Invaders or Galaga. You can fly up, down, left or right—or any combination of two directions—and the screen will accommodate your mad piloting skills. |
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Bomberman review (PSP)Reviewed on September 19, 2006The single-player campaign is spiced up by the inclusion of an item inventory system. When you blow up the block de jour within a certain area, there’s a pretty good chance it will leave behind a collectable item. You can activate one of these at a time to impact how you clear the screen, while those goodies not in use head to your war chest. Then, in a moment of need, you can utilize one for simple salvation. |
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Skull & Crossbones review (ARC)Reviewed on September 19, 2006If yer in the market for some rum-soaked swashbucklin’ filled with murderous buccaneers then this X marks a barely corroded doubloon o’ the beat ‘em up variety, straight and true. |
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Star Fox Command review (DS)Reviewed on September 18, 2006With Adventures and Assault a distant memory, Star Fox Command arrives to bring the series back to its roots. And while it doesn’t fully succeed, it is the closest to the real deal since Star Fox 64. |
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Scramble review (X360)Reviewed on September 16, 2006It’s one thing to fly through the numerous regions unscathed. It’s another to destroy most of your enemies. As noble as those enterprises are, though, they come to naught if you can’t keep your fuel supply in sufficient order. You do this by shooting tanks that line the landscape. Oftentimes, they are fairly well guarded. |
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