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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Zombi (Amiga)

Zombi review (AMIGA)

Reviewed on August 13, 2006

Just like every other right-thinking individual, I eagerly anticipate the day/night/nuclear winter when the infernal legions of darkness rise up from their graves in order to crush the living beneath their desiccated heels. Hence the most noteworthy thing about this game is that it’s essentially George Romero’s classic Dawn of the Dead adapted into a graphic adventure.
sho's avatar
Indigo Prophecy (PlayStation 2)

Indigo Prophecy review (PS2)

Reviewed on August 12, 2006

Sometimes making the wrong decision leads to a setback, a step missed along the way. Sometimes it leads into a side story you wouldn’t have noticed otherwise, like a quaint night of ice-skating between two friends. Sometimes it leads to a game over. The roads diverge, cross, and one of Indigo Prophecy’s biggest appeals is that it encourages experimentation.
lasthero's avatar
Prey (Xbox 360)

Prey review (X360)

Reviewed on August 11, 2006

Prey's basic concept, which most players have seen five or six times before, is this: a reluctant hero has been sucked into battle against homicidal aliens! A mysterious, metallo-organic sphere hovers above the Earth, ripping entire chunks of the planet apart and dumping civilians into harvesting machines (reminiscent of War of the Worlds). With his girlfriend's life at stake, without any friends by his side, Cherokee Tommy — the hero — must creep his way through a bunch of linear levels to put an end to the alien menace.
zigfried's avatar
Restricted Area (PC)

Restricted Area review (PC)

Reviewed on August 10, 2006

Information exchanges hands like cash, body parts are put on the open market, and corporations hire mercenaries to do their bidding. As an outcast in an already downtrodden society, even you have signed your life away to the corporations with the slim hope of a brighter future.
pup's avatar
Silent Hill 4: The Room (Xbox)

Silent Hill 4: The Room review (XBX)

Reviewed on August 10, 2006

Know from the start that every glimpse of promise, every flicker of macabre brilliance and every fleeting second of spine-chilling horror will crash and burn, leaving only a lingering air of disappointment and wasted potential. Because from the second the game starts, so does its biggest flaw.
EmP's avatar
Pac-Man (Xbox 360)

Pac-Man review (X360)

Reviewed on August 09, 2006

Blinky is riding you like a cowboy on a bronco and you’re doomed if you don’t reach the side warp in time. Every millisecond counts. You round a bend and you need to head left for safety, so you press the button. What happens on-screen? Pac-Man moves down.
honestgamer's avatar
Snatcher (MSX)

Snatcher review (MSX)

Reviewed on August 09, 2006

Hideo Kojima’s SNATCHER is a kickass graphic adventure that’s best described as an inspired synthesis of “Blade Runner,” “Terminator,” and “Wacky Japanese Perverts on Parade.” No doubt you’re already well aware of this thanks to the highly sought-after Sega CD port, but the MSX2 original is definitely worth checking out – particularly since it’s been completely translated into English.
sho's avatar
Monster House (PlayStation 2)

Monster House review (PS2)

Reviewed on August 07, 2006

The level design takes advantage of each character’s unique attributes. If you’re in control of Chowder, you can expect fewer enemies, yet battles that are every bit as tough because your adversaries can take a lot of damage and keep right on attacking. Jenny, meanwhile, is constantly swarmed by animated chairs and other menaces that will bite savagely into her life meter if she doesn’t keep moving wide of their assault.
honestgamer's avatar
Bad Boys: Miami Takedown (PlayStation 2)

Bad Boys: Miami Takedown review (PS2)

Reviewed on August 07, 2006

It doesn't take long to realize that Bad Boys is no mere game, but an abomination.
lasthero's avatar
Galaga (Xbox 360)

Galaga review (X360)

Reviewed on August 04, 2006

So it is that we come to a new question: though Galaga has ‘worked’ for many years, how does it fare on the Xbox 360? The answer is that it does quite well for itself, if you’re not expecting anything more than what the game has always been.
honestgamer's avatar
Exile (Genesis)

Exile review (GEN)

Reviewed on August 03, 2006

However, I soon realized that virtually everything had suddenly been reduced to nothing more than speed bumps. If an enemy hit me, I didn’t even flinch. My preferred boss strategy was simply to stand in front of the villain and hit the “attack” button as rapidly as I could until it perished. At some point in the game, Sadler learned magic. I never cast a single spell. I also didn’t bother purchasing the stat-enhancing items and only used a total of four healing goods (two during the final boss fight).
overdrive's avatar
R-Type (Game Boy)

R-Type review (GB)

Reviewed on August 03, 2006

TYPEcast For Greatness.
EmP's avatar
Grandia Xtreme (PlayStation 2)

Grandia Xtreme review (PS2)

Reviewed on August 01, 2006

Grandia faithfuls know that long dungeons aren't a problem with this series. Its Active Time Battle combat system is one of the best around, and Xtreme improves it.
lasthero's avatar
The Texas Chainsaw Massacre (Atari 2600)

The Texas Chainsaw Massacre review (A2600)

Reviewed on July 30, 2006

While it certainly pushes the envelope in terms of content even by today’s standards, this massacre of good taste quickly runs out of gas both metaphorically and quite literally.
sho's avatar
N3: Ninety-Nine Nights (Xbox 360)

N3: Ninety-Nine Nights review (X360)

Reviewed on July 29, 2006

Ninety-Nine Nights is grand, sweeping, and epic. Each character's attack style is varied, each storyline is different, and the secret character's adventure is a BLAST. At the best of times, the game's thoroughly engrossing and a joy to play. Unfortunately, because of numerous design issues, it can't fend off the bellowing swarms of other, better, older brawlers.
zigfried's avatar
The Suffering (PlayStation 2)

The Suffering review (PS2)

Reviewed on July 28, 2006

After a certain point in the game, most players will be used to that sort of chaotic action, as The Suffering revels in it. Torque spends much of the game trapped in a lunatic’s nightmare, surrounded by panicking guards and inmates fighting each other, as well as their otherworldly foes.
overdrive's avatar
Time Crisis II (PlayStation 2)

Time Crisis II review (PS2)

Reviewed on July 27, 2006

The clock is relentless, and the only way to beat it is to get through the walls of enemies as quickly as possible. Like cockroaches, terrorist thugs pour from doorways, pop out of windows, rappel from rooftops, and leap from trees, armed with everything from pistols, to machine guns, grenades, and tanks.
pup's avatar
Tony Hawk's Underground 2 (Xbox)

Tony Hawk's Underground 2 review (XBX)

Reviewed on July 27, 2006

Every now and then I forget this and foolishly revist the game, but in playing, I remember why I abandoned it. THUG2 is less about skating and more about a basic and ludicrous toilet humour that even rugby players wouldn't find amusing.
EmP's avatar
Jaws Unleashed (PlayStation 2)

Jaws Unleashed review (PS2)

Reviewed on July 21, 2006

But once you get past its beauty, once you stop admiring and start playing, the problems come. Jaws was a movie about a shark that ate people in the 70’s. Jaws: Unleashed is a game about a shark that eats people in the modern day, targets chemical plants, destroys oil platforms, and sinks ships by hurling torpedoes at them, making him the shark equivalent of Captain Planet.
lasthero's avatar
Arcus 1-2-3 (Sega CD)

Arcus 1-2-3 review (SCD)

Reviewed on July 21, 2006

Wolf Team often waxes philosophical in their games, and Arcus is no exception. This time around, they've crafted a story about the evils of war: Rig Veda doesn't like how humans indiscriminately slaughter their own kind, so he's going to kill EVERYONE. It's an unusually reflective journey that often seems more concerned with exploring the nature of humanity than with saving the world.
zigfried's avatar

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