Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Texas Hold 'Em review (X360)Reviewed on September 01, 2006It was only a matter of time until poker arrived on Xbox Live Arcade. However, is it worth it? |
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Heart de Roommate review (PC)Reviewed on August 31, 2006While it’s true that there is nudity, that’s not so much the focus as you might anticipate. You probably expect Yusuke to sneak around peeking in bathrooms when girls are bathing, spying on shower stalls at school, and maybe raping a few females for good measure. That’s just not the focus, though, and Heart de Roommate is better for it. |
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RPG Maker 3 review (PS2)Reviewed on August 28, 2006Sure, it won’t be easy. Just like with RPG Maker 2, you’ll have to spend hours typing on the keyboard. Being a fan of fantasy helps, since making any other genre is impossible. Crafting an RPG still requires the patience to master complex variables and design an intricate world, along with the direction to pull it all together. And if you can’t come to terms with the fact that a rotten game may be the fruit of your labor, you shouldn’t even bother. |
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Miss Spider's Sunny Patch Friends: Harvest Time Hop and Fly review (DS)Reviewed on August 27, 2006A second stage type finds you controlling a dragonfly as he soars through the air on a fruit-gathering mission. He has to avoid floating flower seeds and other plants, as well as trickles of water that sometimes fall from above. Bumping into anything lowers his life meter, and splashing into liquid will slow him enough that he’ll miss valuable fruit or bump into something nasty. It’s like a horizontal shooter, only without the bullets or violence. |
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Ys III: Wanderers From Ys review (GEN)Reviewed on August 27, 2006Ys III presents its bosses not as the typical war-of-attrition drag-out slugfests, but instead as short, brutal affairs that leave little room for tactical manoeuvring and places a bigger emphasis on quick-fire dodging and desperate slicing. |
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Wild Arms 3 review (PS2)Reviewed on August 27, 2006After each defeat, they showed legitimate concerns their efforts might be destined to fail....but still pushed on, determined to succeed no matter what obstacles my characters threw in front of them. It was hard for me to not be impressed by their teamwork, diligence and utter dedication to accomplishing their tasks. The traits bestowed upon them by Sony almost made their villainy seem heroic. |
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Ossu! Tatakae! Ouendan! review (DS)Reviewed on August 27, 2006Ossu! Tatake! Ouendan is as weird a game as you could envisage, but after you’ve experienced its tense, chaotic action and warmed to its eccentric cast you’ll keep coming back to improve your score and relive the artistic comic book plots. Few hand-held games have exacted this kind of hold on me, but then few games ask you to tap circles to the beat so three cheerleaders -- male cheerleaders -- can inspire people to succeed. |
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Panzer Dragoon Orta review (XBX)Reviewed on August 25, 2006Find all you need and, in doing so, help Orta find her answers, help her find peace and a place to belong in a war-torn world. Unfreeze the lonely heart of a lost young girl and help her find home. |
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Spider-Man & Venom: Maximum Carnage review (GEN)Reviewed on August 21, 2006Maximum Carnage may not be 100% faithful to the comic's experience, but it comes as close as a sidescroller could hope. |
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Puyo Puyo Tsuu CD review (TGCD)Reviewed on August 21, 2006Basically, Puyo Puyo Tsuu CD is a competitive puzzle game, similar to Super Puzzle Fighter 2 Turbo. Like any "well" puzzler, the goal is to keep your playfield clean... but in Puyo Puyo, high-scoring chain reactions cause additional slime-like Puyos to fall and infest your challenger's well. |
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Power Strike II review (GG)Reviewed on August 20, 2006For a hand-held game, it’s pretty top-of-the-line, but I’ve never felt that portable systems and shooters were the best match. There’s no way to even come close to duplicating that magical arcade feeling on a screen the size of a potato. Instead of being so enthralled by this very respectable title that I was able to instantly unleash the shooter review to end all shooter reviews....I found myself wishing I’d scrapped the whole idea and just played M.U.S.H.A. again. I liked the game, but by the time I was done, I merely felt I’d played a good hand-held shooter, as opposed to a good shooter, period. |
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Drac's Night Out review (NES)Reviewed on August 19, 2006Slipping on these soles will allow Dracula to run faster and jump higher than any vampire has ever dreamed before. It’s gotta be the shoes! But just like real Reeboks, his Pumps will only last for a few seconds before disintegrating into dust. |
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Animaniacs review (SNES)Reviewed on August 18, 2006Animaniacs looks and sounds just like the show, but the similarities end there. This is clearly just another attempt by executives to cash in on the fans’ loyalties. |
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Dirge of Cerberus: Final Fantasy VII review (PS2)Reviewed on August 17, 2006Unbeknownst to the public, hidden within the ruins of Midgar, a malevolent organization known as Deepground seeks to rectify the failures of Sephiroth. Their goal is simple; to awaken the power of Omega and destroy all life. |
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Street Fighter II Hyper Fighting review (X360)Reviewed on August 17, 2006Yet, to my eventual disappointment, it is the online mode itself that represents all that is wrong with this port. Sure some will gripe about the difficulty of the AI, or go into the small inaccuracies of the sound and visual quality, but the true monster lies on the other side. |
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Garfield and His Nine Lives review (GBA)Reviewed on August 17, 2006So, suppose you get almost to the end of the stage and you just can’t seem to get in a good position to kick that squirrel. He throws one acorn to many or a bird dive bombs you when you’re not expecting it and you take one hit more than your stamina can withstand. Garfield collapses to the ground and goes to sleep. That’s about as violent as the game ever gets, and what it really means in gamer terms is that you’ve just lost a life. |
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Jade Empire review (XBX)Reviewed on August 17, 2006The teammate that tags along fails to help matters much; their only use on the battlefield is to draw opposition away from you while they get sliced to ribbons and inflict miserable damage -- even if this appears to be completely contradictory. Take Black Whirlwind, a huge muscle-bound psychopath who lives for mindless violence, a search for the perfect wine and bragging rights. The plot would have you believe that this shaved bear of a man is an unstoppable homicide factory, yet when it is time for his twin axes to be tested, you will often see him being smacked about by even the weakest of foes, leaving you alone to plough through targets unaided. |
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Civilization IV: Warlords review (PC)Reviewed on August 16, 2006When you get a warlord, you then get to decide which available unit you’d like to associate him with. So, let’s say you have a few groups of chariot-riding fiends. He can join them and their power will be boosted accordingly. But they’re hardly invincible, or else the game would be too imbalanced. No, they’re just the slightest bit stronger. |
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X-Men Legends review (XBX)Reviewed on August 16, 2006That’s the best thing about X-Men Legends; it totally discards any of that overbearing crap. There is a story, there are plot twists, but, ultimately, it’s about Magneto trying to dominate the world and the X-Men trying to stop him. The game establishes that and reminds you with the occasional cutscene, but it’s all business beyond that. |
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Blade Dancer: Lineage of Light review (PSP)Reviewed on August 15, 2006Head outside of a town and it’s more of the same, with green plains stretching as far as you can see toward featureless hills broken up only by the occasional tree or stone walkway. There’s also plenty of mist, and you’ll see enemies patrolling. There aren’t random battles in Blade Dancer, just scripted events and other confrontations that you can often avoid simply by running from floating enemy icons (sometimes they’ll even run from you if they’re particularly week). |
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