Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Alien Shooter: Vengeance review (PC)Reviewed on February 16, 2007The lights dimmed abruptly. A glass lamp cracked to one side and from the distance came a groan, like metal scraping against itself. The building sighed as if alive and suddenly, the doors to the side burst open. Seconds before, I’d been alone. Now the floor itself writhed as bodies flowed over it. |
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Agatha Christie: Murder on the Orient Express review (PC)Reviewed on February 15, 2007There's a lot the game does right to endure itself to pre-existing fans of the genre, but it doesn't contain nearly enough correctly or differently to endear it to a new audience or indeed help it stand out amongst the crowd. |
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Zombie Hunters review (PS2)Reviewed on February 14, 2007In this game you assume the role of a hot Japanese babe in a bikini who carves up the walking dead with her bloodthirsty katana – and that pretty much sums up why the Oneechanbara series are some of the most popular imports for the PS2. |
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Monster Kingdom: Jewel Summoner review (PSP)Reviewed on February 13, 2007Monster Kingdom: Jewel Summoner feels more like a contractual obligation than a labor of love. Through all the battles and monster-breeding, I don't sense any pride or purpose. Jewel Summoner isn't incompetent, but it's a waste of talent, a waste of hopes, and a waste of time. |
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Hotel Dusk: Room 215 review (DS)Reviewed on February 12, 2007Hotel Dusk has the point-and-click feature down, but the adventure is conspicuously absent. The most exciting locales to visit in the two story hotel are a few vacant rooms, the lifeless bar, and three short hallways. |
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Ar Tonelico: Melody of Elemia review (PS2)Reviewed on February 09, 2007Without ever being obvious about it, Ar Tonelico successfully immerses you in its world, makes you anxious to seek out each new song and experience. Try to fight it and you’ll hate the game. Embrace it and you’ll find yourself wrapped in one of the most unique experiences available, wrapped up nicely in an intriguing story and tied together with the pretty little bow that is the reyvateil. |
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Dreamfall: The Longest Journey review (XBX)Reviewed on February 08, 2007Welcome to Dreamfall: The Longest Journey. Welcome to a world that you will never want to forget. |
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Zak McKracken and the Alien Mindbenders review (FMT)Reviewed on February 05, 2007This isn’t just the only version of Zak ever released on CD-ROM, but it’s also the only one to feature 256-color VGA graphics. And don’t think that means they must be little more than a slight update; all the graphics have been completely redrawn with totally awesome results, but they still remain extremely faithful to the original art style. |
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Yin-Yang: X-Change Alternative review (PC)Reviewed on February 04, 2007Yin-Yang goes to great lengths to utilize all those characters in illustrating Kaoru's dilemma. Naturally, he wants to return to normal, and we see moments where he freaks out about losing the physical and emotional strength that he's carefully developed as a man. He's also mortified to relearn how to use the restroom. |
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Life Force review (NES)Reviewed on January 31, 2007But, like I said, there is one alteration to this formula in Lifeforce. Here, the second, fourth and sixth levels are vertical instead of the standard horizontal. And they don’t just look different, they play different, as well. Many of those fiendish traps I described aren’t present here — but there are a good number of indestructible asteroids and other, more organic, obstacles that plummet from the top of the screen, forcing the player to use twitch reflexes here and there. And even when series staples such as the rock-spewing volcanoes or Moai heads get dusted off, the change in viewpoint almost makes them seem like an original challenge. |
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True Love review (PC)Reviewed on January 30, 2007The most important part comes when your childhood friend and the snotty rich girl find themselves in a clothes-tearing catfight over who gets first crack at your bodacious bod. You need some way to cool things down but there isn’t a bucket of water handy, so you spray them with whipped cream. |
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Sam & Max Episode 3 - The Mole, The Mob and the Meatball review (PC)Reviewed on January 26, 2007Because although the comedic script is sharper than ever in this episode, Sam & Max Episode 3: The Mole, The Mob and The Meatball suffers a few problems. |
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Crescendo review (PC)Reviewed on January 25, 2007At a glance, it’s just another game for horny men when real women are unattainable. You would expect to play it with one hand on the mouse and the other ready for action because no one plays hentai games for the story. That’s how the genre goes, isn’t it? Normally it is, but not here. |
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Yu-Gi-Oh! GX: Spirit Caller review (DS)Reviewed on January 23, 2007Much strategy comes into play. What cards should you put in that will complement each other and make their powers stronger together than divided? What can you do to counter common card effects your opponent might use? |
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Lost Planet: Extreme Condition review (X360)Reviewed on January 22, 2007Lost Planet is one of those games that sounds much better than it actually is. Just when you're getting into the run-and-gun groove, Lost Planet slaps you in the face with some annoying quirk that slows everything down. |
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Rise of the Dragon review (SCD)Reviewed on January 20, 2007Don’t be fooled; the original disk-based release might be considerably harder to find, but it tears this CD “upgrade” into thousands of itty-bitty pieces. |
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Samurai Sword review (FDS)Reviewed on January 19, 2007Personally I recommend that you just look at all the screenshots, because whatever crazy scenarios your imagination comes up with are almost certainly going to be a whole lot cooler than the real thing. |
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Rise of the Dragon review (PC)Reviewed on January 17, 2007After the mayor’s daughter becomes the latest victim of a new drug that fatally mutates its users into twisted monstrosities, Blade reluctantly finds himself entangled with both the underworld Triads and an ancient Chinese prophecy proclaiming him the destined hero who either saves the world or gets “torn into thousands of itty-bitty pieces by the Evil One.” |
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Justice League Heroes review (PS2)Reviewed on January 16, 2007And that brings up the main reason I love Justice League Heroes: It's not just an excellent superhero game, it's a excellent game. Period. |
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Destiny of an Emperor review (NES)Reviewed on January 16, 2007Capcom didn't want a player turning some minor figure like Yellow Turban lackey Cheng Yuan Zhi into one of the saviors of the Han Dynasty, so he'll be stuck with his piddling 195 soldiers the entire game. Meanwhile, major players like Zhang Fei and Guan Yu will find their soldier count get higher and higher. When I beat the game, my top generals all had well over 30,000 soldiers. Poor Cheng Yuan Zhi just didn't fit into that crowd. |
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