Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Dark Cloud 2 review (PS2)Reviewed on February 28, 2007Even worse, many of these foes have holes in their AI large enough to drive the robotic Steve through. For example, those tiny dragons can be targeted from a distance and shot from long range AND unless their random flight pattern takes them a bit closer to Max or Monica, they won’t even notice they’re getting butchered. |
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Dance Dance Revolution Universe review (X360)Reviewed on February 27, 2007I appreciated being eased into the game, and as a result I was able to more fully soak in the Dance Dance Revolution experience. Konami took a risk by adding such simple songs right at the start, but it paid off. |
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Rez review (PS2)Reviewed on February 26, 2007...it must be heard with a blur of the real to be seen with seamless clarity. |
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Lunar Knights review (DS)Reviewed on February 26, 2007Trapped in a never-ending night, humans have no choice but to be enslaved in the cities, or fight for survival on the fringes of society. Even in the darkest of times, one thing the human race can not be stripped of is hope. |
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Sam & Max Episode 4 - Abe Lincoln Must Die review (PC)Reviewed on February 26, 2007If the question was “did Taletale listen?” the answer offered by Abe Lincoln Must Die is “as much as they could". |
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Twinkle Tale review (GEN)Reviewed on February 23, 2007As soon as the girl enters that mountainous area of the first level, rocks start plummeting from the top of the screen. While they are easy to dodge, smart players may choose to not have their favorite weapon equipped during this section, as it could be quite damaging to blunder into a boulder and wind up weakened after this brief section. Because, with magic-firing mages and gigantic golems providing a gauntlet to pass before engaging in battle with the chimera that serves as the stage’s boss, being at top offensive capacity is definitely desirable. |
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UFO: Afterlight review (PC)Reviewed on February 22, 2007For a solid attempt and otherworldly genocide, things worked out great. |
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Chulip review (PS2)Reviewed on February 21, 2007You might not expect it from a game with kissing as its central theme, but Chulip will kick your butt if you’re not paying attention. Any time you try to smooch someone and fail, he or she slaps you and you lose some heart (your life meter). You start with four as your HP, and that rises every time you successfully kiss someone. Early on especially, you’re going to be seeing the ‘Game Over’ screen a lot. |
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Super Columbine Massacre RPG! review (PC)Reviewed on February 20, 2007You are not out to rescue a princess, stop an alien invasion, or save the world. You are Eric and Dylan, and today your classmates will die. |
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Ecstatica review (PC)Reviewed on February 19, 2007Unless you tread with absolute care, you'll be assaulted by a crazed werewolf, almost immediately. If your defenses are shaky, he will beat you to death then and there, in the first minute of your game. And I mean, he'll pummel you. |
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Mazes of Fate review (GBA)Reviewed on February 18, 2007MoF has a grand story of course, telling of mankind's greed and other sins against God, and of hatred nurtured between us and a race of goatmen. I can't say that the tale did anything for me other than give me a chuckle at the word 'goatmen', but it could be that fantasy fans live for this stuff. |
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Alien Shooter: Vengeance review (PC)Reviewed on February 16, 2007The lights dimmed abruptly. A glass lamp cracked to one side and from the distance came a groan, like metal scraping against itself. The building sighed as if alive and suddenly, the doors to the side burst open. Seconds before, I’d been alone. Now the floor itself writhed as bodies flowed over it. |
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Agatha Christie: Murder on the Orient Express review (PC)Reviewed on February 15, 2007There's a lot the game does right to endure itself to pre-existing fans of the genre, but it doesn't contain nearly enough correctly or differently to endear it to a new audience or indeed help it stand out amongst the crowd. |
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Zombie Hunters review (PS2)Reviewed on February 14, 2007In this game you assume the role of a hot Japanese babe in a bikini who carves up the walking dead with her bloodthirsty katana – and that pretty much sums up why the Oneechanbara series are some of the most popular imports for the PS2. |
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Monster Kingdom: Jewel Summoner review (PSP)Reviewed on February 13, 2007Monster Kingdom: Jewel Summoner feels more like a contractual obligation than a labor of love. Through all the battles and monster-breeding, I don't sense any pride or purpose. Jewel Summoner isn't incompetent, but it's a waste of talent, a waste of hopes, and a waste of time. |
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Hotel Dusk: Room 215 review (DS)Reviewed on February 12, 2007Hotel Dusk has the point-and-click feature down, but the adventure is conspicuously absent. The most exciting locales to visit in the two story hotel are a few vacant rooms, the lifeless bar, and three short hallways. |
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Ar Tonelico: Melody of Elemia review (PS2)Reviewed on February 09, 2007Without ever being obvious about it, Ar Tonelico successfully immerses you in its world, makes you anxious to seek out each new song and experience. Try to fight it and you’ll hate the game. Embrace it and you’ll find yourself wrapped in one of the most unique experiences available, wrapped up nicely in an intriguing story and tied together with the pretty little bow that is the reyvateil. |
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Dreamfall: The Longest Journey review (XBX)Reviewed on February 08, 2007Welcome to Dreamfall: The Longest Journey. Welcome to a world that you will never want to forget. |
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Zak McKracken and the Alien Mindbenders review (FMT)Reviewed on February 05, 2007This isn’t just the only version of Zak ever released on CD-ROM, but it’s also the only one to feature 256-color VGA graphics. And don’t think that means they must be little more than a slight update; all the graphics have been completely redrawn with totally awesome results, but they still remain extremely faithful to the original art style. |
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Yin-Yang: X-Change Alternative review (PC)Reviewed on February 04, 2007Yin-Yang goes to great lengths to utilize all those characters in illustrating Kaoru's dilemma. Naturally, he wants to return to normal, and we see moments where he freaks out about losing the physical and emotional strength that he's carefully developed as a man. He's also mortified to relearn how to use the restroom. |
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