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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dark Cloud 2 (PlayStation 2)

Dark Cloud 2 review (PS2)

Reviewed on February 28, 2007

Even worse, many of these foes have holes in their AI large enough to drive the robotic Steve through. For example, those tiny dragons can be targeted from a distance and shot from long range AND unless their random flight pattern takes them a bit closer to Max or Monica, they won’t even notice they’re getting butchered.
overdrive's avatar
Dance Dance Revolution Universe (Xbox 360)

Dance Dance Revolution Universe review (X360)

Reviewed on February 27, 2007

I appreciated being eased into the game, and as a result I was able to more fully soak in the Dance Dance Revolution experience. Konami took a risk by adding such simple songs right at the start, but it paid off.
honestgamer's avatar
Rez (PlayStation 2)

Rez review (PS2)

Reviewed on February 26, 2007

...it must be heard with a blur of the real to be seen with seamless clarity.
draqq_zyxx's avatar
Lunar Knights (DS)

Lunar Knights review (DS)

Reviewed on February 26, 2007

Trapped in a never-ending night, humans have no choice but to be enslaved in the cities, or fight for survival on the fringes of society. Even in the darkest of times, one thing the human race can not be stripped of is hope.
pup's avatar
Sam & Max Episode 4 - Abe Lincoln Must Die (PC)

Sam & Max Episode 4 - Abe Lincoln Must Die review (PC)

Reviewed on February 26, 2007

If the question was “did Taletale listen?” the answer offered by Abe Lincoln Must Die is “as much as they could".
EmP's avatar
Twinkle Tale (Genesis)

Twinkle Tale review (GEN)

Reviewed on February 23, 2007

As soon as the girl enters that mountainous area of the first level, rocks start plummeting from the top of the screen. While they are easy to dodge, smart players may choose to not have their favorite weapon equipped during this section, as it could be quite damaging to blunder into a boulder and wind up weakened after this brief section. Because, with magic-firing mages and gigantic golems providing a gauntlet to pass before engaging in battle with the chimera that serves as the stage’s boss, being at top offensive capacity is definitely desirable.
overdrive's avatar
UFO: Afterlight (PC)

UFO: Afterlight review (PC)

Reviewed on February 22, 2007

For a solid attempt and otherworldly genocide, things worked out great.
EmP's avatar
Chulip (PlayStation 2)

Chulip review (PS2)

Reviewed on February 21, 2007

You might not expect it from a game with kissing as its central theme, but Chulip will kick your butt if you’re not paying attention. Any time you try to smooch someone and fail, he or she slaps you and you lose some heart (your life meter). You start with four as your HP, and that rises every time you successfully kiss someone. Early on especially, you’re going to be seeing the ‘Game Over’ screen a lot.
honestgamer's avatar
Super Columbine Massacre RPG! (PC)

Super Columbine Massacre RPG! review (PC)

Reviewed on February 20, 2007

You are not out to rescue a princess, stop an alien invasion, or save the world. You are Eric and Dylan, and today your classmates will die.
pup's avatar
Ecstatica (PC)

Ecstatica review (PC)

Reviewed on February 19, 2007

Unless you tread with absolute care, you'll be assaulted by a crazed werewolf, almost immediately. If your defenses are shaky, he will beat you to death then and there, in the first minute of your game. And I mean, he'll pummel you.
Masters's avatar
Mazes of Fate (Game Boy Advance)

Mazes of Fate review (GBA)

Reviewed on February 18, 2007

MoF has a grand story of course, telling of mankind's greed and other sins against God, and of hatred nurtured between us and a race of goatmen. I can't say that the tale did anything for me other than give me a chuckle at the word 'goatmen', but it could be that fantasy fans live for this stuff.
Masters's avatar
Alien Shooter: Vengeance (PC)

Alien Shooter: Vengeance review (PC)

Reviewed on February 16, 2007

The lights dimmed abruptly. A glass lamp cracked to one side and from the distance came a groan, like metal scraping against itself. The building sighed as if alive and suddenly, the doors to the side burst open. Seconds before, I’d been alone. Now the floor itself writhed as bodies flowed over it.
honestgamer's avatar
Agatha Christie: Murder on the Orient Express (PC)

Agatha Christie: Murder on the Orient Express review (PC)

Reviewed on February 15, 2007

There's a lot the game does right to endure itself to pre-existing fans of the genre, but it doesn't contain nearly enough correctly or differently to endear it to a new audience or indeed help it stand out amongst the crowd.
EmP's avatar
Zombie Hunters (PlayStation 2)

Zombie Hunters review (PS2)

Reviewed on February 14, 2007

In this game you assume the role of a hot Japanese babe in a bikini who carves up the walking dead with her bloodthirsty katana – and that pretty much sums up why the Oneechanbara series are some of the most popular imports for the PS2.
sho's avatar
Monster Kingdom: Jewel Summoner (PSP)

Monster Kingdom: Jewel Summoner review (PSP)

Reviewed on February 13, 2007

Monster Kingdom: Jewel Summoner feels more like a contractual obligation than a labor of love. Through all the battles and monster-breeding, I don't sense any pride or purpose. Jewel Summoner isn't incompetent, but it's a waste of talent, a waste of hopes, and a waste of time.
zigfried's avatar
Hotel Dusk: Room 215 (DS)

Hotel Dusk: Room 215 review (DS)

Reviewed on February 12, 2007

Hotel Dusk has the point-and-click feature down, but the adventure is conspicuously absent. The most exciting locales to visit in the two story hotel are a few vacant rooms, the lifeless bar, and three short hallways.
pup's avatar
Ar Tonelico: Melody of Elemia (PlayStation 2)

Ar Tonelico: Melody of Elemia review (PS2)

Reviewed on February 09, 2007

Without ever being obvious about it, Ar Tonelico successfully immerses you in its world, makes you anxious to seek out each new song and experience. Try to fight it and you’ll hate the game. Embrace it and you’ll find yourself wrapped in one of the most unique experiences available, wrapped up nicely in an intriguing story and tied together with the pretty little bow that is the reyvateil.
honestgamer's avatar
Dreamfall: The Longest Journey (Xbox)

Dreamfall: The Longest Journey review (XBX)

Reviewed on February 08, 2007

Welcome to Dreamfall: The Longest Journey. Welcome to a world that you will never want to forget.
EmP's avatar
Zak McKracken and the Alien Mindbenders (FM-Towns)

Zak McKracken and the Alien Mindbenders review (FMT)

Reviewed on February 05, 2007

This isn’t just the only version of Zak ever released on CD-ROM, but it’s also the only one to feature 256-color VGA graphics. And don’t think that means they must be little more than a slight update; all the graphics have been completely redrawn with totally awesome results, but they still remain extremely faithful to the original art style.
sho's avatar
Yin-Yang: X-Change Alternative (PC)

Yin-Yang: X-Change Alternative review (PC)

Reviewed on February 04, 2007

Yin-Yang goes to great lengths to utilize all those characters in illustrating Kaoru's dilemma. Naturally, he wants to return to normal, and we see moments where he freaks out about losing the physical and emotional strength that he's carefully developed as a man. He's also mortified to relearn how to use the restroom.
woodhouse's avatar

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