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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Castlevania: Portrait of Ruin (DS)

Castlevania: Portrait of Ruin review (DS)

Reviewed on December 12, 2006

Castlevania: Portrait of Ruin is as rewarding an experience as the series is likely to ever provide. It’s huge, it’s fun and it’s devious in all the right amounts. I can think of only two flaws: nothing here feels overwhelmingly new compared to previous installments, and sometimes you have to wander around breaking apart too many candlesticks for gold because healing items and accessories are so expensive.
honestgamer's avatar
Dead or Alive Xtreme 2 (Xbox 360)

Dead or Alive Xtreme 2 review (X360)

Reviewed on December 11, 2006

Although I could whine about DOAX2's more challenging (but still fair) version of volleyball, the marina race is far, far better than volleyball ever was. There are a lot of courses — more are unlocked after a first-place finish — and the aquatic atmosphere provides a relaxing counterbalance to the adrenaline of high-speed battle. Even after mastering the basic course layout, there's still the "flag" system used to earn turbo boosts, the stunt system which lets me pull off some crazy flips, and the fair but persistent opposition.
zigfried's avatar
Gears of War (Xbox 360)

Gears of War review (X360)

Reviewed on December 08, 2006

You'll be surprised how much you can do with so little buttons. Take control of Marcus Fenix, and marvel at how easy it is to throw him around the battlefield. Within minutes, you'll have him hurling himself behind cover, popping around the sides to take shots at any available targets and even reaching over his protective barrier to fire blindly at any foe foolish enough to charge him. You'll have him diving from one safe haven to the next, sniping around corners to bull-rush unprepared Locust and hurling spike-encrusted sling-shot-inspired grenades right down their scaly little throats.
EmP's avatar
Cartoon Network Racing (PlayStation 2)

Cartoon Network Racing review (PS2)

Reviewed on December 05, 2006

There are a few problems with Cartoon Network Racing, all somewhat typical of hastily-designed games within the genre. The first of these is a tendency to rely on items rather than good courses to provide the bulk of your experience. That translates to a lot of frantic rocket firing and oil slicks. At first, it’s kind of fun. It quickly grows tiresome, however, when you spend half your time spinning cookies after rebounding from an attack you couldn’t avoid.
honestgamer's avatar
Capcom Classics Collection Vol. 2 (PlayStation 2)

Capcom Classics Collection Vol. 2 review (PS2)

Reviewed on December 05, 2006

Basically, the games here are the lion’s share of memorable titles you might have missed from the first collection. There’s no Ghouls ‘n Ghosts here, because that was already done. There’s no Trojan or Final Fight for the same reason. What you get instead are a collection of brawlers and shooters, along with Strider and Super Street Fighter II Turbo to round things out.
honestgamer's avatar
Online Chess Kingdoms (PSP)

Online Chess Kingdoms review (PSP)

Reviewed on December 04, 2006

Sometimes you play your best and the computer does the same and when all is said and done, you’ve won. The congratulatory screen comes and goes like it should. Then the next match is another inexplicable stalemate, or the disc freezes again. You just never know with this game, which is frustrating because of all the things does right.
honestgamer's avatar
Naruto: Uzumaki Chronicles (PlayStation 2)

Naruto: Uzumaki Chronicles review (PS2)

Reviewed on December 04, 2006

After Uzumaki Chronicles has done its best to drive all but the most diehard Naruto fans away, it actually gets interesting. Strong recurring villains appear, a dire plot involving genetic manipulation is unveiled, and Naruto's friends are consistently thrust into dire peril.
zigfried's avatar
Master of Weapon (Genesis)

Master of Weapon review (GEN)

Reviewed on December 03, 2006

If that didn't make things easy enough, then reveal in the hailstorm of power-ups that drip from the screen every time you manage to shoot down one of the many lime-green penile-shaped ships that explode upon the merest of bullet grazes. These power-ups will literally outnumber enemy projectiles and offer you the substandard upgrades such as making your standard laser suddenly fire in double or triple spread shots.
EmP's avatar
Foster's Home for Imaginary Friends (Game Boy Advance)

Foster's Home for Imaginary Friends review (GBA)

Reviewed on December 02, 2006

Foster’s Home for Imaginary Friends is rather large, a few winding staircases stacked on top of one another with doorways that connect to long hallways and still more doors. At first, it’s easy to get lost in all the options, and it’s only by the end of the game that you’re likely to know your way around the building. That’s because by then, you will have wandered rather aimlessly about for hours on end, grabbing little trinkets and starting to wonder why things have to be so monotonous.
honestgamer's avatar
Dance Dance Revolution: Ultramix 4 (Xbox)

Dance Dance Revolution: Ultramix 4 review (XBX)

Reviewed on December 02, 2006

Ultramix 4 features a variety of interesting step charts that sync well to the background music, and while few stages are difficult enough to challenge those who have mastered the hardest songs in past DDR releases, beginners and intermediate-level players will find a lot to like here.
sardius's avatar
Lumines II (PSP)

Lumines II review (PSP)

Reviewed on December 02, 2006

For each moment where you’re groaning as things pile so high that you don’t stand a chance, you’ll find moments where you sneak that piece in place just in time and watch a combo clear half the screen out of your way. Playing a single round for very long is difficult when you’re new, but there are definite rewards if you take the time to get better. Only by surviving a good long while can you hear all of the music and unlock the available skins.
honestgamer's avatar
Star Wars: Knights of the Old Republic (Xbox)

Star Wars: Knights of the Old Republic review (XBX)

Reviewed on November 30, 2006

A lesson in morality. Plus lightsabers.
EmP's avatar
Tony Hawk's Project 8 (Xbox 360)

Tony Hawk's Project 8 review (X360)

Reviewed on November 27, 2006

It’s definitely nice to see the franchise returning somewhat to its roots. The humor is more reminiscent of Ollie the Magic Bum than it is the days when Bam Magera terrorized the gameplay (though his fans will be happy to know that he is here again). Another change I loved is the lack of an enforced tutorial mode.
honestgamer's avatar
Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army (PlayStation 2)

Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army review (PS2)

Reviewed on November 24, 2006

While the plot does have the standard SMT flair for the dramatic, with various factions vying for control of Japan by whatever means they feel to be necessary, Devil Summoner doesn’t take place in a world that’s already been purged of virtually all forms of civilized life.
overdrive's avatar
Wii Sports (Wii)

Wii Sports review (WII)

Reviewed on November 24, 2006

Wii Sports isn’t really a game. It’s a tech demo disguised by artwork that makes you think you’re playing five different sports—bowling, tennis, boxing, baseball and golf—but all you’re really doing is swinging your Wii Remote this way or that and convincing yourself that you’re having fun.
honestgamer's avatar
Call of Duty 3 (Xbox 360)

Call of Duty 3 review (X360)

Reviewed on November 24, 2006

Unlike its predecessor, I can’t remember many dramatic, pivotal battles from Call of Duty 3. This time, instead of dipping in and out of the war, you take part in the Normandy Breakout. CoD 3 attempts to involve you in this extended conflict by using lengthy cut-scenes to push forward its story. I still don’t care about the names, though! I would’ve rather listened to a History Channel interlude on the state of the battle than a Scottish SAS man insult a French resistant fighter. Save the heroes and villains for Spielberg, Treyarch.
janus's avatar
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on November 23, 2006

Final Fantasy XII was an unusual experience. At first, I hated it. After trudging through several hours of playtime, I learned to tolerate it. Eventually, I came to enjoy it. This wasn't a fast process — were it entirely up to me, I'd have stopped playing early on.
zigfried's avatar
Rampage: Total Destruction (Wii)

Rampage: Total Destruction review (WII)

Reviewed on November 22, 2006

Stomping down a building isn’t a simple matter of pressing a button; you have to operate the Wii Remote like you might a hammer. That’s fun for a minute or two, and then you realize that just waving your arm up and down to keep doing the same thing mashing a button might have done isn’t particularly fun. Nor is whirling it around in a circle a hundred times, for that matter.
honestgamer's avatar
Silent Hill (PlayStation)

Silent Hill review (PSX)

Reviewed on November 22, 2006

The fog-shrouded town is infested with all sorts of things that go bump in the night and Harry’s not exactly the ideal monster-slayer — being a bit clumsy and not a particularly sharp marksman. And whenever he starts to feel secure that he’s on top of things, his surroundings tend to get a bit askew. With loud clangings and bangings, the foggy surroundings melt away, leaving Harry in a dark, hellish world surrounded by rusty metallic walls.
overdrive's avatar
Trauma Center: Second Opinion (Wii)

Trauma Center: Second Opinion review (WII)

Reviewed on November 21, 2006

Play control had the potential to either make or break the experience, depending on whether or not it delivered. Fortunately, it did. The Wii remote works wonderfully. You may find your hand shaking as you make that first incision, but isn’t that what you’d expect? And the scheme mimics things perfectly.
honestgamer's avatar

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