Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sam & Max Episode 3 - The Mole, The Mob and the Meatball review (PC)Reviewed on January 26, 2007Because although the comedic script is sharper than ever in this episode, Sam & Max Episode 3: The Mole, The Mob and The Meatball suffers a few problems. |
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Crescendo review (PC)Reviewed on January 25, 2007At a glance, it’s just another game for horny men when real women are unattainable. You would expect to play it with one hand on the mouse and the other ready for action because no one plays hentai games for the story. That’s how the genre goes, isn’t it? Normally it is, but not here. |
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Yu-Gi-Oh! GX: Spirit Caller review (DS)Reviewed on January 23, 2007Much strategy comes into play. What cards should you put in that will complement each other and make their powers stronger together than divided? What can you do to counter common card effects your opponent might use? |
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Lost Planet: Extreme Condition review (X360)Reviewed on January 22, 2007Lost Planet is one of those games that sounds much better than it actually is. Just when you're getting into the run-and-gun groove, Lost Planet slaps you in the face with some annoying quirk that slows everything down. |
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Rise of the Dragon review (SCD)Reviewed on January 20, 2007Don’t be fooled; the original disk-based release might be considerably harder to find, but it tears this CD “upgrade” into thousands of itty-bitty pieces. |
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Samurai Sword review (FDS)Reviewed on January 19, 2007Personally I recommend that you just look at all the screenshots, because whatever crazy scenarios your imagination comes up with are almost certainly going to be a whole lot cooler than the real thing. |
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Rise of the Dragon review (PC)Reviewed on January 17, 2007After the mayor’s daughter becomes the latest victim of a new drug that fatally mutates its users into twisted monstrosities, Blade reluctantly finds himself entangled with both the underworld Triads and an ancient Chinese prophecy proclaiming him the destined hero who either saves the world or gets “torn into thousands of itty-bitty pieces by the Evil One.” |
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Justice League Heroes review (PS2)Reviewed on January 16, 2007And that brings up the main reason I love Justice League Heroes: It's not just an excellent superhero game, it's a excellent game. Period. |
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Destiny of an Emperor review (NES)Reviewed on January 16, 2007Capcom didn't want a player turning some minor figure like Yellow Turban lackey Cheng Yuan Zhi into one of the saviors of the Han Dynasty, so he'll be stuck with his piddling 195 soldiers the entire game. Meanwhile, major players like Zhang Fei and Guan Yu will find their soldier count get higher and higher. When I beat the game, my top generals all had well over 30,000 soldiers. Poor Cheng Yuan Zhi just didn't fit into that crowd. |
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Robotech: Invasion review (PS2)Reviewed on January 16, 2007As in Macross, the good guys fly transforming planes, but that's not what this game is about. Planes aside, Scott and his guerilla team wear armour that allows them to pull off an integration with the armoured motorcycles they ride -- the bike's wheels and boosters end up on their backs. It's remarkably badass, and an exciting premise for a 3D shooter. And yet Invasion manages to bollicks it up. |
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Ms. Pac-Man review (X360)Reviewed on January 15, 2007Everything here is represented almost precisely the way you would expect. The center of the screen is taken up by a vertical bar that depicts the action in its original aspect ratio. The edges have artwork that adorned some original cabinets. They’re a nice way to fill the space that otherwise would have existed. The bleeps and beeps you hear as Ms. Pac-Man explores each arena also remain untouched. In short, this is exactly the game you remember and have played a million times. |
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Disney's Chicken Little: Ace in Action review (WII)Reviewed on January 12, 2007Play is divided into four worlds that are split into an average of six stages. There are three flavors: platforming, aerial combat and ground demolition. Ace (the glamorous equivalent of Chicken Little) is the guy who goes on foot, beautiful Abby takes to the skies and Runt drives a hulking beast of a tank around the various stages. None of the modes are astonishingly good on their own, but together the package is quite enjoyable if only because you never have much time to get sick of one approach before you’re switching to the next. |
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Bionic Commando review (NES)Reviewed on January 11, 2007Level “6” proved to be arguably the game’s biggest challenge, as by this time, I was expected to have mastered the art of grappling. I had to hook myself from one tiny object to the next knowing that even the most miniscule of slip-ups would lead to my character taking a fatal fall. |
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Cartoon Network Racing review (DS)Reviewed on January 11, 2007The game is designed well enough that it doesn’t have to dumb itself down to hide design deficiencies. The sluggish controls from the PlayStation 2 version are here replaced with responsive ones. The d-pad works great and when you need to take a sharp corner, pressing the ‘R’ button lets you brake into a drift that will soon find you navigating all sorts of twists and bends. |
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Platypus review (PSP)Reviewed on January 05, 2007Each world is divided into several stages. These typically are somewhere close to the length of a stage in any other shooter you might chare to mention, and there are typically around six of them strung one right after the next with only a status update screen to divide them. The background doesn’t change significantly the whole time you’re playing through a given world. |
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Xiaolin Showdown review (PSP)Reviewed on January 04, 2007If Konami's Xiaolin Showdown is any indication, then its namesake cartoon falls squarely into the "sappy dullard" heap. Aside from the villains, the characters completely lack any distinguishable personality; the big Texan monk and the token Asian girl may as well be clones. |
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Warhammer: Mark of Chaos review (PC)Reviewed on January 03, 2007That might lead you to believe that you spend a lot of time in micro-management screens, but you really don’t. While some of that is here by necessity, it’s kept more minimal than battle-hungry players might ever have hoped. You recruit new soldiers to replace those lost in combat, revive fallen heroes as necessary and purchase available armor upgrades. In a minute or two, you’re done and can return to the plot and the battles. |
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Metal Gear Solid: Portable Ops review (PSP)Reviewed on January 01, 2007Abandoning the idea of a Digital Graphic Novel, Metal Gear Solid: Portable Ops finds Konami attempting a true Metal Gear adventure for the PSP. The first familiar sign: a heavy reliance on third-person stealth. There’s also plenty of CQC, stylish philosophical discussion and a narrative that boasts almost as many twists and outlandish villains as Snake Eater. |
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Metal Slug Anthology review (WII)Reviewed on December 28, 2006There are numerous options available, more than most people would ever expect. You’d think that one of them would be perfect for the average gamer who has been playing Metal Slug games for years. It turns out that none of them are, though. That’s downright mystifying when you consider how many times these games have been ported to home consoles. |
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Eragon review (X360)Reviewed on December 27, 2006Even before you take to the air to take part in clumsy dogfights that put you in a continuous loop of see-off-foes-munch-respawning-health-up-see-off-respawned-foes (repeat until your sanity cracks or your thrown pad cracks your TV), young Eragon will need to slog through the basic hack-and-slash meat of the game that offers very little in the way of inventivity or even competence. |
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