Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Pac-Man: Championship Edition review (X360)Reviewed on June 11, 2007The more pellets you eat, the stranger things become. You’ll grab a piece of fruit and instead of simply causing some pellets to appear, it’ll shift half the board. The arena glows and morphs until you have a new environment to explore. The seamless change prevents you from easily memorizing a pattern and keeps you on your toes. |
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Tamagotchi Party On! review (WII)Reviewed on June 10, 2007The mini-games in Tamagotchi: Party On! are entertaining at first, but quickly grow tiresome because of the frequency with which they are repeated. You might play the same one three or four times in a single round of default length, which certainly isn’t optimal. |
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Marvel Trading Card Game review (PSP)Reviewed on June 10, 2007I watched Spider-Man being ever paranoid about being late to meet M.J. and I even got chastised by Xavier when I opted to follow the villain path the second time around. |
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Mortal Kombat: Armageddon review (WII)Reviewed on June 08, 2007One woman with bright purple spandex starts to feel pretty much like the next, with only the moves defining the two. Switching between fighting styles doesn’t feel as remarkable as it did when it debuted in Mortal Kombat: Deadly Alliance, either. Nothing seems distinct, not even battle arenas. |
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The Suffering: Ties that Bind review (PS2)Reviewed on June 08, 2007Hand-to-hand weapons like lead pipes never need reloaded and can cause a good chunk of damage, but, come on! Do you really want to go head-to-head with a gigantic spider-like demon wielding a slew of guns with nothing more than a lead pipe? Going head-to-head with these foes as an enraged monster makes a lot more sense and you will be doing that a lot. In Ties that Bind, it’s a lot more necessary to enter Torque’s rage mode. There are a lot of rooms where his monster form is necessary to smash through walls and a few monsters are invulnerable to everything except being torn limb from limb by a big, psychotic demon. |
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Defcon review (PC)Reviewed on June 06, 2007In this game, there is only one winner. Cooperation disintegrates, and the game devolves into a savage contest of every man for himself. LAUNCH DETECTED flashes across the map again and again as enemies open fire and allies backstab each other. Every act of aggression leaves you wide open to retaliation; silos and submarines are helpless in launch mode, and their location is broadcast to the entire world when they fire ballistic missiles. But the primary goal of DEFCON isn’t to survive: it’s to obliterate your enemies. |
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Secrets of the Ark: A Broken Sword Game review (PC)Reviewed on June 06, 2007If it were a movie, Secrets of the Ark would be an “Indiana Jones” picture. It would be a huge success and earn a lot of money at the box office because it wouldn’t interrupt itself with inane puzzles the viewer had to solve. Secrets of the Ark feels like that movie, but you have to put up with sheer torture to watch each scene unfold. |
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World Championship Poker 2: Featuring Howard Lederer review (PS2)Reviewed on June 05, 2007You start the game by constructing a likeness of yourself, have him don any number of silly hats or glasses as you wish and start him off in a seedy basement where his poker career will begin. After a few false starts spearheaded by my unfamiliarity of the genre, I was bluffing like a pro and calling out other players’ attempts to do likewise with eagle-eyed skill. Oh yes, you know the gloating is a-comin’. |
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Dawnspire: Prelude review (PC)Reviewed on June 04, 2007Then the amount of people on the server dropped and the bots came. Playing Dawnspire with the bots is an exercise in tedium. |
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The Red Star review (PS2)Reviewed on May 31, 2007One part shoot-'em-up, one part beat-'em-up, and all parts "old school," this adrenaline-fueled hybrid is a blitzkrieg embroiled in frenetic gunplay and hard-hitting melee combat. |
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Time Gal review (SCD)Reviewed on May 30, 2007Time Gal is a frenetic romp that’s full of action rather than frustration as you hop back and forth along its chaotic sequence of time periods with our title character likewise bounding to and fro in her skimpy outfit – not that I have any problem with lithe adventuresses who meddle in the workings of time and space, no sir. |
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Sherlock Holmes: The Awakened review (PC)Reviewed on May 30, 2007Remember playing Grim Fandango or The Longest Journey and getting stuck? Remember trying to find that needle in the haystack by moving your mouse and covering every inch of your screen, hoping to come across a hotspot and finding a key item or initiating an action? Well, those haystacks have grown exponentially thanks to The Awakened being played in first-person. |
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Silver Surfer review (NES)Reviewed on May 30, 2007I’m not sure who Emperor is or what his powers are, but if the best he can do is stand in back of a wall of guns and immediately give up the ghost after they are destroyed....well, he’s a pretty sorry excuse for a villain. Usually, boss fights are the awesome part of superhero games, as players are going against well-known bad guys with a slew of cool abilities and powers. Here, the Surfer is taking on a bunch of (for the most part) no-name chumps that really aren’t much more than regular foes that take more damage before falling. |
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LMA Manager 2007 review (X360)Reviewed on May 29, 2007That’s not how I want a team under my charge to play, and it’s a shame that you can’t train you team out of such habits; it’s not their fault, it’s LMA 2007’s match engine that spits these problems out. |
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Doushin: Same Heart review (PC)Reviewed on May 28, 2007You've probably played games in the past where you made a choice and were greeted by hours of dialogue and suddenly found yourself thinking woefully that somehow, somewhere, you were missing out on an orgy. Not so here! Now you simply click to jump to one of the other sisters. If no one around her seems randy, well, click to the other. Surely, a zipper is dropping somewhere. |
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Master Jin Jin's IQ Challenge review (DS)Reviewed on May 28, 2007The worth of your brain levels are easy to call into question, too. They never decrease with incorrect answers and, if one set of puzzles prove too hard for you, you can dodge the harder incarnations of them and instead do several of the same puzzles on an easier setting to rack up the same promotion. In fact, after only about half an hour or so on the easiest setting, you can climb your level onto that of a PhD mind – which sounds very impressive for a few shape-nudges and math sequence algorithms. |
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Virtual Skipper 5: 32nd America's Cup - The Game review (PC)Reviewed on May 26, 200732nd America's Cup is a sailboat racing simulation, and a sailboat racing simulation by its very nature is pretty much the exact opposite of the white knuckle speed-thrill games (for comparison, the top speed I've seen in this game is around 45 km/h. Noticably slower than 2,000). So, instead of simply holding the accellerator down and making the proper turns, America's Cup requires planning ahead, a healthy understanding of weather conditions, constant knowledge of your position relative to your opponent's, and proper jib manipulation. |
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Devil's Crush review (TG16)Reviewed on May 26, 2007Your ball may rocket about, violently colliding with bumpers and careening off flippers with all the reckless abandon of – well, a pinball – but no matter how chaotic things get it always feels like the real thing. Assuming one could find a real machine swarming with demons in miniature, that is. |
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SNK vs. Capcom: Card Fighters DS review (DS)Reviewed on May 24, 2007Naturally, placing cards isn’t as simple as sorting through all of your options and proving yourself clever. You are instead the victim of chance. Later matches even mostly come down to who draws the best hand from the start. Each round, a new card presents itself. You might find it useless or be stunned by its value. |
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Tokyo Xtreme Racer DRIFT 2 review (PS2)Reviewed on May 24, 2007Numerous customization options also mean that this game is a car fanatics’ wet dream. Those are almost more important than the cars themselves. |
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