Staff reviews

4,731 reviews · showing 3,281–3,300

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  • Staff Wii HG exclusive

    Dewy's Adventure review

    The Wii Remote controller is held sideways, like a classic NES controller, and your motions theoretically determine where the hero—a drop of water—rolls. I say 'theoretically' because a slight flick of the wrist could be enough to make him…

    Jason Venter · October 20, 2007

  • Staff NES HG exclusive

    Deadly Towers review

    It just isn’t fun to take novice hero Prince Meyer through corridors littered with non-threatening bouncing slime-like things — only to unexpectedly get whisked away to a maze loaded with animal-headed humanoids capable of disemboweling…

    Rob Hamilton · October 18, 2007

  • Staff Xbox 360 HG exclusive

    Halo 3 review

    But if asked to sum up what Halo 3 is without the narrative poise, it’s still an easy answer: it’s just like Halo 2.

    Gary Hartley · October 18, 2007

  • Staff DS HG exclusive

    Looney Tunes: Duck Amuck review

    In Duck Amuck, your goal is not to save the princess, or to make Daffy as wealthy as possible, or to show Bugs Bunny once and for all which mascot is superior. You aren't even sparing the cartoon world an invasion from Marvin the Martian…

    Jason Venter · October 17, 2007

  • Staff PC HG exclusive

    Requital review

    Requital finds itself more realised than Two Worlds, but simply not on the same tier as Oblivion.

    Gary Hartley · October 15, 2007

  • Staff PlayStation 3 HG exclusive

    Folklore review

    You see, unlike in other action RPGs, you don't have a sword that you replace over time. Instead, the Folks that you absorb are your weapons. Each Folk you absorb gives you a new ability, be it a flamethrowing badass' ability to throw a…

    Kyle Stepp · October 12, 2007

  • Staff PC HG exclusive

    Might & Magic III: Isles of Terra review

    And those limitations make themselves known as soon as the game begins. Among the initial tasks set before players is one involving destroying the swarm of rats that’ve taken over Fountain Head, the town where the game starts. Attempting…

    Rob Hamilton · October 11, 2007

  • Staff PSP HG exclusive

    Worms: Open Warfare 2 review

    Basically, Worms plays like Lemmings would if the goal was to kill things with exploding fruit instead of to reach an exit. Each team gets a preset amount of time to maneuver his worm into position to strike at an enemy unit, and then the…

    Josh Higley · October 5, 2007

  • Staff PC HG exclusive

    Robert D. Anderson and the Legacy of Cthulhu review

    Usually, one plays games to escape from doing work, or as a reward for a job well done. However between playing Robert D. Anderson and the Legacy of Cthulhu and, say, finding more work to do, picking the more enjoyable use of spare time is…

    Josh Higley · September 30, 2007

  • Staff PlayStation 3 HG exclusive

    Lair review

    The gamer in you will probably wish that your mount didn't take so long to turn, but consider how unrealistic it would be if you could maneuver through the air like a sports coup with wings. You might argue that realism went out the door…

    Jason Venter · September 27, 2007

  • Staff PSP

    PaRappa the Rapper review

    Each opponent is quite bizarre. For example, you'll first face a karate master shaped like an onion. He busts rhymes about kicking and punching, and you have to respond in kind. The other key characters are a driving instructor that looks…

    Jason Venter · September 27, 2007

  • Staff PlayStation 2 HG exclusive

    Soul Nomad & The World Eaters review

    Soul Nomad, much like Phantom Brave before it, tries very hard to tell a serious story while also purveying the jokes that it assumes Nippon Ichi fans can’t live without. The result is a game that lurches awkwardly from dramatic to goofy…

    Alicia Ashby · September 25, 2007

  • Staff Xbox 360 HG exclusive

    Warriors Orochi review

    Warriors Orochi is a Japanese boy's craziest fantasy come true. It combines the greatest Chinese heroes from Romance, the strongest Japanese warriors from historical samurai epics, and mashes them all together in a battle against SERPENT…

    Zigfried · September 24, 2007

  • Staff Xbox 360 HG exclusive

    Two Worlds review

    In the single-player campaign, you play as a mercenary whose main goal is to save his sister. Early in the game, you're approached by a black-clad warrior and told to find the Goat's Cave south of the small village your quest begins in. I…

    Kyle Stepp · September 22, 2007

  • Staff DS HG exclusive

    Worms: Open Warfare 2 review

    Even though there's an effective tutorial at the onset of the game (which you can skip if you're so inclined), getting a handle on the destructive implements available can prove difficult. Options like the flaming fist that lets you knock…

    Jason Venter · September 21, 2007

  • Staff PC HG exclusive

    Sid Meier's Pirates! - Live the Life review

    Sacking formerly prosperous colonies into fiery ruin alongside your crew of drunken buccaneers, forcing snooty enemy captains to walk the plank after making off with their fancy doo-dads, or showing a buxom doxy just how you got the name…

    Sho · September 19, 2007

  • Staff PlayStation 2 HG exclusive

    Stuntman Ignition review

    I drove a monster truck off a ramp and crashed into a water tower. I hit the nitro and plowed my James Bond-like vehicle through a collapsing cavern of ice. I nailed a cork-screw jump and spun my Night Avenger car *cough* Batmobile *cough*…

    Greg Knoll · September 18, 2007

  • Staff PC

    American Civil War - The Blue and the Gray review

    The Blue and the Gray is a turn-based strategy title spanning the length of the Civil War. As the player, you may freely chose to command the armies of either the Union in the north, or the Confederate States in the south, and indeed, one…

    Will Roy · September 18, 2007

  • Staff NES HG exclusive

    R.C. Pro-Am II review

    Now instead of finding a few simple upgrade icons littering the track, you can snag money bags. These allow you to outfit your vehicle as you see fit, whether that be in the form of improved tires that let you take tighter corners or more…

    Jason Venter · September 16, 2007

  • Staff NES

    Duck Tales review

    Duck Tales works so well because it remains faithful to the adventurous spirit that made its source material such a resounding success. After selecting a stage, you're dropped into what at first feels like just another level from any…

    Jason Venter · September 15, 2007