Staff reviews

4,693 reviews · showing 3,261–3,280

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  • Staff PC HG exclusive

    Duke Nukem 3D review

    In the first two levels of this game’s first scenario, Duke takes refuge from the alien-infested streets in such wholesome places as an adult movie theater and strip club — where he can get tit shows from the pole dancers while making…

    Rob Hamilton · November 2, 2007

  • Staff PlayStation 2 HG exclusive

    Brunswick Pro Bowling review

    Unfortunately, Brunswick Pro Bowling is hard to recommend to anyone, even the most hardcore bowling fan. Although the bowling mechanics are decent and there is a wealth of licensed Brunswick gear, they in no way balance the negatives. The…

    Paul Josua · November 2, 2007

  • Staff Xbox 360 HG exclusive

    Puzzle Quest: Challenge of the Warlords review

    Though at some level the creatures you fight in Puzzle Quest are just there as window dressing, they actually do bring a lot to the table. When you are traveling from one city to another and a sand worm attacks, you'll react differently…

    Jason Venter · November 1, 2007

  • Staff PC HG exclusive

    Maniac Mansion review

    Dave has it rough. As if the pressures of putting off those pesky term papers and sleeping through exams weren’t enough, his cheerleader girlfriend Sandy has been abducted by a mad scientist who wants to suck out her pretty brains. She…

    Sho · October 31, 2007

  • Staff PSP HG exclusive

    Final Fantasy Tactics: The War of the Lions review

    Those of you familiar with the original Tactics will recognize the name of that story. The War of the Lions is no sequel to it, but rather an enhanced port of its original PlayStation counterpart, and from the very instant you select "New…

    Kyle Stepp · October 30, 2007

  • Staff PSP HG exclusive

    Coded Arms: Contagion review

    Perhaps in an attempt to further the futuristic setting, the gameplay has fallen out of a time warp. From 1996.

    C J · October 30, 2007

  • Staff Wii HG exclusive

    Victorious Boxers: Revolution review

    After 23 years of technological and gameplay advancements, it seems like we finally got a three-dimensional version of Punch-Out! Then again, you can always charge in like a schoolyard runt trying to fend off the bully with a torrent of…

    Brian Rowe · October 29, 2007

  • Staff PSP HG exclusive

    NBA 08 review

    For all that initial negativity and bias, NBA08 surprised me in a number of ways. To be fair, it is the first sports title I have played on the PSP. Most of this can be attributed to the fact that it seemed rather pointless given how far…

    Josh Higley · October 26, 2007

  • Staff PC HG exclusive

    Urban Dead review

    The frantic plight of new characters trying desperately to scrape up enough experience to buy those all-important skills is easily the most thrilling chapter of Urban Dead.

    Gary Hartley · October 26, 2007

  • Staff PSP HG exclusive

    Valhalla Knights review

    Valhalla Knights makes a lot of assumptions. It assumes you already know that the character you're hired to escort through evil-heavy lands is automatically in your group, despite the game never telling you so and the character only ever…

    Gary Hartley · October 24, 2007

  • Staff PC HG exclusive

    Blitzkreig 2: Liberation review

    The latest addition to the Blitzkrieg series of no-nonsense WWII RTSs is aimed at hardcore fans. The rest of us? We kinda have to step aside and watch.

    Martin G · October 22, 2007

  • Staff Wii HG exclusive

    Spider-Man: Friend or Foe review

    The mysterious villain of Friend or Foe is harvesting symbiote-tainted meteors, the same type of alien symbiote that created Venom, and housing them inside an army of holographic enemies. Laws of physics be damned, you get to fight…

    Brian Rowe · October 22, 2007

  • Staff Wii HG exclusive

    Dewy's Adventure review

    The Wii Remote controller is held sideways, like a classic NES controller, and your motions theoretically determine where the hero—a drop of water—rolls. I say 'theoretically' because a slight flick of the wrist could be enough to make him…

    Jason Venter · October 20, 2007

  • Staff NES HG exclusive

    Deadly Towers review

    It just isn’t fun to take novice hero Prince Meyer through corridors littered with non-threatening bouncing slime-like things — only to unexpectedly get whisked away to a maze loaded with animal-headed humanoids capable of disemboweling…

    Rob Hamilton · October 18, 2007

  • Staff Xbox 360 HG exclusive

    Halo 3 review

    But if asked to sum up what Halo 3 is without the narrative poise, it’s still an easy answer: it’s just like Halo 2.

    Gary Hartley · October 18, 2007

  • Staff DS HG exclusive

    Looney Tunes: Duck Amuck review

    In Duck Amuck, your goal is not to save the princess, or to make Daffy as wealthy as possible, or to show Bugs Bunny once and for all which mascot is superior. You aren't even sparing the cartoon world an invasion from Marvin the Martian…

    Jason Venter · October 17, 2007

  • Staff PC HG exclusive

    Requital review

    Requital finds itself more realised than Two Worlds, but simply not on the same tier as Oblivion.

    Gary Hartley · October 15, 2007

  • Staff PlayStation 3 HG exclusive

    Folklore review

    You see, unlike in other action RPGs, you don't have a sword that you replace over time. Instead, the Folks that you absorb are your weapons. Each Folk you absorb gives you a new ability, be it a flamethrowing badass' ability to throw a…

    Kyle Stepp · October 12, 2007

  • Staff PC HG exclusive

    Might & Magic III: Isles of Terra review

    And those limitations make themselves known as soon as the game begins. Among the initial tasks set before players is one involving destroying the swarm of rats that’ve taken over Fountain Head, the town where the game starts. Attempting…

    Rob Hamilton · October 11, 2007

  • Staff PSP HG exclusive

    Worms: Open Warfare 2 review

    Basically, Worms plays like Lemmings would if the goal was to kill things with exploding fruit instead of to reach an exit. Each team gets a preset amount of time to maneuver his worm into position to strike at an enemy unit, and then the…

    Josh Higley · October 5, 2007