Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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NBA 08 review (PSP)Reviewed on October 26, 2007For all that initial negativity and bias, NBA08 surprised me in a number of ways. To be fair, it is the first sports title I have played on the PSP. Most of this can be attributed to the fact that it seemed rather pointless given how far sports gaming has come on the home consoles since the SNES days. I'd just play my sports on one of the bigger consoles. However, this PSP game was still remarkably playable, even compared to titles for the big guys. |
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Urban Dead review (PC)Reviewed on October 26, 2007The frantic plight of new characters trying desperately to scrape up enough experience to buy those all-important skills is easily the most thrilling chapter of Urban Dead. |
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Valhalla Knights review (PSP)Reviewed on October 24, 2007Valhalla Knights makes a lot of assumptions. It assumes you already know that the character you're hired to escort through evil-heavy lands is automatically in your group, despite the game never telling you so and the character only ever showing up once said quest is completed. |
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Blitzkreig 2: Liberation review (PC)Reviewed on October 22, 2007The latest addition to the Blitzkrieg series of no-nonsense WWII RTSs is aimed at hardcore fans. The rest of us? We kinda have to step aside and watch. |
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Spider-Man: Friend or Foe review (WII)Reviewed on October 22, 2007The mysterious villain of Friend or Foe is harvesting symbiote-tainted meteors, the same type of alien symbiote that created Venom, and housing them inside an army of holographic enemies. Laws of physics be damned, you get to fight holograms. |
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Dewy's Adventure review (WII)Reviewed on October 20, 2007The Wii Remote controller is held sideways, like a classic NES controller, and your motions theoretically determine where the hero—a drop of water—rolls. I say 'theoretically' because a slight flick of the wrist could be enough to make him edge along a precipice, or it could have no apparent impact at all, or it could send him careening forward and to his doom. The sense that you're in full control never really hits home because the minute you start to feel confident, an unexpected fumble comes along that craps all over the notion. |
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Deadly Towers review (NES)Reviewed on October 18, 2007It just isn’t fun to take novice hero Prince Meyer through corridors littered with non-threatening bouncing slime-like things — only to unexpectedly get whisked away to a maze loaded with animal-headed humanoids capable of disemboweling him with one hit. It’s really not fun to have to run aimlessly through these places in hopes that you’ll get lucky and find the exit before something kills Meyer. And it’s REALLY REALLY not fun to actually escape one of these places, only to blunder into another 15 seconds later. |
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Halo 3 review (X360)Reviewed on October 18, 2007But if asked to sum up what Halo 3 is without the narrative poise, it’s still an easy answer: it’s just like Halo 2. |
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Looney Tunes: Duck Amuck review (DS)Reviewed on October 17, 2007In Duck Amuck, your goal is not to save the princess, or to make Daffy as wealthy as possible, or to show Bugs Bunny once and for all which mascot is superior. You aren't even sparing the cartoon world an invasion from Marvin the Martian. In fact, though Daffy is clearly the star of the show, you're not helping him do anything great at all. Instead, you're trying to ruffle his feathers. You win the game when he gets so angry that he blows his top. That's it. End of story. |
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Requital review (PC)Reviewed on October 15, 2007Requital finds itself more realised than Two Worlds, but simply not on the same tier as Oblivion. |
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Folklore review (PS3)Reviewed on October 12, 2007You see, unlike in other action RPGs, you don't have a sword that you replace over time. Instead, the Folks that you absorb are your weapons. Each Folk you absorb gives you a new ability, be it a flamethrowing badass' ability to throw a stream of fire, an ice-breathing dragon's skill to charge up blasts of ice, or something as little as the spear attack from a merman that stabs forward with a trident. |
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Might & Magic III: Isles of Terra review (PC)Reviewed on October 11, 2007And those limitations make themselves known as soon as the game begins. Among the initial tasks set before players is one involving destroying the swarm of rats that’ve taken over Fountain Head, the town where the game starts. Attempting to do this immediately will likely lead to a quick demise, though, as those rats are a bit too fierce for a beginning party. Heck, even exploring the back alley’s of Fountain Head’s not advisable as there are a few slime-like critters capable of giving a group of novices a tougher fight that they might anticipate. |
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Worms: Open Warfare 2 review (PSP)Reviewed on October 05, 2007Basically, Worms plays like Lemmings would if the goal was to kill things with exploding fruit instead of to reach an exit. Each team gets a preset amount of time to maneuver his worm into position to strike at an enemy unit, and then the roles reverse. It's not just the opposing forces that you struggle against, however. The terrain itself is full of obstacles that need to be dealt with, but the actual method of dealing is quite open ended. Trickshots that involve ping-ponging grenades off of multiple surfaces and into the lap of a hostile worm are quite satisfying, but not the only choice. |
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Robert D. Anderson and the Legacy of Cthulhu review (PC)Reviewed on September 30, 2007Usually, one plays games to escape from doing work, or as a reward for a job well done. However between playing Robert D. Anderson and the Legacy of Cthulhu and, say, finding more work to do, picking the more enjoyable use of spare time is a challenge. |
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Lair review (PS3)Reviewed on September 27, 2007The gamer in you will probably wish that your mount didn't take so long to turn, but consider how unrealistic it would be if you could maneuver through the air like a sports coup with wings. You might argue that realism went out the door the minute mythological monsters entered the equation, but one fact remains: riding on a beast's back should feel... beastly. |
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PaRappa the Rapper review (PSP)Reviewed on September 27, 2007Each opponent is quite bizarre. For example, you'll first face a karate master shaped like an onion. He busts rhymes about kicking and punching, and you have to respond in kind. The other key characters are a driving instructor that looks like a moose, a reggae-loving frog at a flea market and an obnoxious chicken that hosts a television cooking show. |
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Soul Nomad & The World Eaters review (PS2)Reviewed on September 25, 2007Soul Nomad, much like Phantom Brave before it, tries very hard to tell a serious story while also purveying the jokes that it assumes Nippon Ichi fans can’t live without. The result is a game that lurches awkwardly from dramatic to goofy moments, and often expects the audience to laugh at characters who are about to do or experience something legitimately horrifying (to the tune of genocide, infanticide, or rape, as the case may be). |
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Warriors Orochi review (X360)Reviewed on September 24, 2007Warriors Orochi is a Japanese boy's craziest fantasy come true. It combines the greatest Chinese heroes from Romance, the strongest Japanese warriors from historical samurai epics, and mashes them all together in a battle against SERPENT WARRIORS FROM SPACE. |
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Two Worlds review (X360)Reviewed on September 22, 2007In the single-player campaign, you play as a mercenary whose main goal is to save his sister. Early in the game, you're approached by a black-clad warrior and told to find the Goat's Cave south of the small village your quest begins in. I eventually hit near the southern edge of the massive world, where an Asian stereotyped culture lived, and managed to completely miss the Goat's Cave. |
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Worms: Open Warfare 2 review (DS)Reviewed on September 21, 2007Even though there's an effective tutorial at the onset of the game (which you can skip if you're so inclined), getting a handle on the destructive implements available can prove difficult. Options like the flaming fist that lets you knock your opponents backward with a cry of “Shoryuken!” are cool and have predictable results, but more standard fare like the bazooka definitely doesn't. |
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