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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Might & Magic III: Isles of Terra (PC)

Might & Magic III: Isles of Terra review (PC)

Reviewed on October 11, 2007

And those limitations make themselves known as soon as the game begins. Among the initial tasks set before players is one involving destroying the swarm of rats that’ve taken over Fountain Head, the town where the game starts. Attempting to do this immediately will likely lead to a quick demise, though, as those rats are a bit too fierce for a beginning party. Heck, even exploring the back alley’s of Fountain Head’s not advisable as there are a few slime-like critters capable of giving a group of novices a tougher fight that they might anticipate.
overdrive's avatar
Worms: Open Warfare 2 (PSP)

Worms: Open Warfare 2 review (PSP)

Reviewed on October 05, 2007

Basically, Worms plays like Lemmings would if the goal was to kill things with exploding fruit instead of to reach an exit. Each team gets a preset amount of time to maneuver his worm into position to strike at an enemy unit, and then the roles reverse. It's not just the opposing forces that you struggle against, however. The terrain itself is full of obstacles that need to be dealt with, but the actual method of dealing is quite open ended. Trickshots that involve ping-ponging grenades off of multiple surfaces and into the lap of a hostile worm are quite satisfying, but not the only choice.
dragoon_of_infinity's avatar
Robert D. Anderson and the Legacy of Cthulhu (PC)

Robert D. Anderson and the Legacy of Cthulhu review (PC)

Reviewed on September 30, 2007

Usually, one plays games to escape from doing work, or as a reward for a job well done. However between playing Robert D. Anderson and the Legacy of Cthulhu and, say, finding more work to do, picking the more enjoyable use of spare time is a challenge.
dragoon_of_infinity's avatar
Lair (PlayStation 3)

Lair review (PS3)

Reviewed on September 27, 2007

The gamer in you will probably wish that your mount didn't take so long to turn, but consider how unrealistic it would be if you could maneuver through the air like a sports coup with wings. You might argue that realism went out the door the minute mythological monsters entered the equation, but one fact remains: riding on a beast's back should feel... beastly.
honestgamer's avatar
PaRappa the Rapper (PSP)

PaRappa the Rapper review (PSP)

Reviewed on September 27, 2007

Each opponent is quite bizarre. For example, you'll first face a karate master shaped like an onion. He busts rhymes about kicking and punching, and you have to respond in kind. The other key characters are a driving instructor that looks like a moose, a reggae-loving frog at a flea market and an obnoxious chicken that hosts a television cooking show.
honestgamer's avatar
Soul Nomad & The World Eaters (PlayStation 2)

Soul Nomad & The World Eaters review (PS2)

Reviewed on September 25, 2007

Soul Nomad, much like Phantom Brave before it, tries very hard to tell a serious story while also purveying the jokes that it assumes Nippon Ichi fans can’t live without. The result is a game that lurches awkwardly from dramatic to goofy moments, and often expects the audience to laugh at characters who are about to do or experience something legitimately horrifying (to the tune of genocide, infanticide, or rape, as the case may be).
Lynxara's avatar
Warriors Orochi (Xbox 360)

Warriors Orochi review (X360)

Reviewed on September 24, 2007

Warriors Orochi is a Japanese boy's craziest fantasy come true. It combines the greatest Chinese heroes from Romance, the strongest Japanese warriors from historical samurai epics, and mashes them all together in a battle against SERPENT WARRIORS FROM SPACE.
zigfried's avatar
Two Worlds (Xbox 360)

Two Worlds review (X360)

Reviewed on September 22, 2007

In the single-player campaign, you play as a mercenary whose main goal is to save his sister. Early in the game, you're approached by a black-clad warrior and told to find the Goat's Cave south of the small village your quest begins in. I eventually hit near the southern edge of the massive world, where an Asian stereotyped culture lived, and managed to completely miss the Goat's Cave.
espiga's avatar
Worms: Open Warfare 2 (DS)

Worms: Open Warfare 2 review (DS)

Reviewed on September 21, 2007

Even though there's an effective tutorial at the onset of the game (which you can skip if you're so inclined), getting a handle on the destructive implements available can prove difficult. Options like the flaming fist that lets you knock your opponents backward with a cry of “Shoryuken!” are cool and have predictable results, but more standard fare like the bazooka definitely doesn't.
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Sid Meier's Pirates! - Live the Life (PC)

Sid Meier's Pirates! - Live the Life review (PC)

Reviewed on September 19, 2007

Sacking formerly prosperous colonies into fiery ruin alongside your crew of drunken buccaneers, forcing snooty enemy captains to walk the plank after making off with their fancy doo-dads, or showing a buxom doxy just how you got the name “Long John” – it’d bring a tear to me eye if that murderous winged devil hadn’t torn it right out of the socket.
sho's avatar
Stuntman Ignition (PlayStation 2)

Stuntman Ignition review (PS2)

Reviewed on September 18, 2007

I drove a monster truck off a ramp and crashed into a water tower. I hit the nitro and plowed my James Bond-like vehicle through a collapsing cavern of ice. I nailed a cork-screw jump and spun my Night Avenger car *cough* Batmobile *cough* through a rocket that was taking off, gunned a motorcycle through the open hatch of a hovering helicopter. I drove over barricades, under exploding semis and straight through billboards.
True's avatar
American Civil War - The Blue and the Gray (PC)

American Civil War - The Blue and the Gray review (PC)

Reviewed on September 18, 2007

The Blue and the Gray is a turn-based strategy title spanning the length of the Civil War. As the player, you may freely chose to command the armies of either the Union in the north, or the Confederate States in the south, and indeed, one of the more interesting features to any student of history is the ability to play through the entire war and win as the Confederates...Unfortunately, what I found is, well...a little too much simulation and not enough video game. You might enjoy it - provided you're a huge civil war aficionado with immense patience. The thing is, I would normally check these boxes for myself and, as such, can’t recommend this one.
WilltheGreat's avatar
R.C. Pro-Am II (NES)

R.C. Pro-Am II review (NES)

Reviewed on September 16, 2007

Now instead of finding a few simple upgrade icons littering the track, you can snag money bags. These allow you to outfit your vehicle as you see fit, whether that be in the form of improved tires that let you take tighter corners or more powerful engines that render your opponents irrelevant. There's more strategy involved, both as you struggle to secure the most cash on each lap (since your opponents can pick them up before you if you get careless) and as you invest in the perfect vehicular modifications.
honestgamer's avatar
Duck Tales (NES)

Duck Tales review (NES)

Reviewed on September 15, 2007

Duck Tales works so well because it remains faithful to the adventurous spirit that made its source material such a resounding success. After selecting a stage, you're dropped into what at first feels like just another level from any cutesy platformer. As you head to the right, though, you'll quickly realize that something is different: you have options!
honestgamer's avatar
UFO: Aftermath (PC)

UFO: Aftermath review (PC)

Reviewed on September 15, 2007

Aftermath tries a more cinematic approach to TBSing that could have worked if it wasn’t lost in the background.
EmP's avatar
Heavenly Sword (PlayStation 3)

Heavenly Sword review (PS3)

Reviewed on September 15, 2007

With such a high standard set, it shouldn't come as a surprise that gameplay doesn't hold up its end of the bargain. It does come close, though. The main problem is that Nariko spends most of her game carrying a sword capable of standing against the most powerful beings in the world, yet primarily battles simple soldiers. Even when an environment is crawling with troops, there isn't much to offer resistance. She's simply too powerful.
honestgamer's avatar
Last Alert (Turbografx-CD)

Last Alert review (TGCD)

Reviewed on September 15, 2007

>Last Alert places you in the boots of "one man army" Guy Kazama, as he embarks on the Turbo CD's equivalent of Schwarzenegger's entire action movie library smashed together into a single disc. Upon first glance, this appears to be a bloodier, fancier version of Ikari Warriors — replete with sweet CD soundtrack.
zigfried's avatar
UFO: Aftershock (PC)

UFO: Aftershock review (PC)

Reviewed on September 14, 2007

The odds are stacked against you, yes. But when you can freeze the odds where they stand and think your way around them, it's not so overwhelming. Few games manage to portray the same sense of complexity that UFO Aftershock does. And even fewer do so with the same grace.
dragoon_of_infinity's avatar
Rudra no Hihou (SNES)

Rudra no Hihou review (SNES)

Reviewed on September 14, 2007

Rudra no Hihou is a powerful game capable of being one of Squaresoft's best. It'll give you a rare challenge like barely any RPG since has been able to accomplish. It'll give you beautiful graphics, some of the best on the SNES. It'll give you one of the most innovative magic systems ever created. But most of all... It'll give you a hell of a ride from start to finish.
espiga's avatar
Grand Theft Auto: San Andreas (PlayStation 2)

Grand Theft Auto: San Andreas review (PS2)

Reviewed on September 14, 2007

Simply put, this game is HUGE — so large that a representation of one of America’s largest cities only takes up one corner of its world. Also in the game are San Fierro (San Francisco), Las Venturas (Las Vegas) and miles upon miles of the surrounding countryside, which is loaded with farms, villages, mountains and even a top-secret military base. And very little space is wasted. During the course of play, Carl will find himself doing either mandatory or optional missions that force him to cover virtually every square inch of this vast realm.
overdrive's avatar

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