Staff reviews
4,689 reviews · showing 3,141–3,160
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Staff Wii HG exclusive
One Piece: Unlimited Adventure review
As you wander throughout the island, you'll come across all sorts of 'ingredients' that can be taken back to camp and turned into useful items. For example, you might hack down some scraggly trees to acquire lumber, or slash at low-hanging…
Jason Venter · March 14, 2008
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Staff Xbox 360 HG exclusive
Turok review
Dinosaurs don’t need help to be scary. They’re stronger, faster, more resilient, and better hunters than you’ll ever be. That leaves one, powerful weapon that many FPSs frequently ignore – wits.
Brian Rowe · March 13, 2008
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Staff Wii HG exclusive
Destroy All Humans!: Big Willy Unleashed review
It might not have occurred to you, but 'Big Willy' can be used to refer to, well... a penis. This gag is used repeatedly throughout the game, as Pox complains that the competition wants to milk his Big Willy dry, as he talks about covering…
Jason Venter · March 12, 2008
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Staff Xbox 360 HG exclusive
Turning Point: Fall of Liberty review
What makes the invasion of the U.S. different from that of France? Who would fight back, and who would manipulate the situation for personal gain? Instead of seizing the opportunity to dissect the American experience, Spark slapped some…
Brian Rowe · March 10, 2008
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Staff PSP HG exclusive
Ultimate Ghosts 'N Goblins review
Ultimate’s thesis is a simple one: all things conspire to kill and frustrate, all roads lead to death – which, admittedly, seems in keeping with the spirit of the series.
Marc Golding · March 7, 2008
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Staff PC HG exclusive
Imperium Romanum review
This very entertaining RTS gives you the chance to manage one of the many cities that prospered under the Roman Empire, or even Rome itself, with the added advantage that nobody even tries to assassinate you.
Martin G · March 6, 2008
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Staff PSP HG exclusive
Rainbow Islands Evolution review
For starters, the new-and-improved premise is really, really stupid. In action-puzzle games that should not matter. But it does, because controlling a sombrero-wearing, hurdy gurdy-wielding imp against the evil forces of the despotic…
Marc Golding · March 4, 2008
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Staff PlayStation 3 HG exclusive
The Club review
From the opening cinema to the final curtain, The Club is designed to disturb you. Soldiers shower you with bullets and profanity. Men sag against the architecture as crimson stains spatter dreary concrete barricades and crumbling stone…
Jason Venter · February 29, 2008
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Staff NES HG exclusive
Shadowgate review
How are you supposed to know that a ladder has no bottom end, or that a passage will suddenly collapse upon your skull? You do it, say hello to the reaper, and try again until you get it right.
Brian Rowe · February 29, 2008
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Staff DS HG exclusive
Mega Brain Boost review
I suggest passing on Mega Brain Boost since it offers less content than the Brain Age games it imitates.
Matt Olsen · February 28, 2008
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Staff PC HG exclusive
Fantasy Wars review
What's refreshing is that the word 'strategy' isn't just in the genre's name out of some long-forgotten tradition: it must become the lynchpin of your game should you ever dream of progression.
Gary Hartley · February 27, 2008
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Staff PC HG exclusive
Speedball 2 - Tournament review
But underneath all the machismo and violence, Speedball is actually a rather complex game that can best be described as a cross between soccer and pinball. The goal of the players is to score points by injuring the other team, or getting…
Josh Higley · February 26, 2008
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Staff PC HG exclusive
AGON: The Lost Sword Of Toledo review
If you’ve been playing the earlier Agon games this is probably a natural purchase, but don’t let lack of experience with the previous games put you off. It stands up just fine by itself, and there is a detailed codex that outlines the…
Paul Josua · February 25, 2008
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Staff Xbox 360 HG exclusive
Lost Odyssey review
Kaim's journey might be accompanied by a story that's wildly different from the crowd, but its gameplay isn't far removed from that of other JRPGs. Battles are randomly encountered, turn-based affairs, but more strategic than you might…
C J · February 24, 2008
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Staff NES HG exclusive
Burai Fighter review
From there, despite graphical differences, the second, fourth, fifth and seventh stages are essentially the same. You go one way while blasting stuff, change direction while killing more things, change direction again and so on until you…
Rob Hamilton · February 22, 2008
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Staff Game Boy HG exclusive
Kirby's Dream Land review
Without his ability-stealing powers, Kirby’s a pretty dull hero. He can gulp down some air and fly, he can spit that air at enemies and he can swallow them and their projectiles to either shoot at other foes or eat. And that’s all. He…
Rob Hamilton · February 21, 2008
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Staff Wii HG exclusive
Agatha Christie: And Then There Were None review
The original PC version utilised a point and click interface to navigate Narracott's investigation, and the Wii takes that same approach sans mouse. Instead, the Wiimote is employed to use the on-screen pointer, which you aim at objects of…
Gary Hartley · February 21, 2008
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Staff PC HG exclusive
Sam & Max 203: Night of the Raving Dead review
Night of the Raving Dead brings all the good things the series has been steadily building upon and then some. It improves upon the lacklustre length of Moai Better Blues, keeps the quality of the script high, and, while the puzzles are…
Gary Hartley · February 19, 2008
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Staff PC HG exclusive
Dream Day: First Home review
Dream Day: First Home is actually quite simple in design. The bulk of the game plays like someone ripped a page out of an old issue of “Highlights for Children” magazine and made it interactive. Stages provide a series of pictures—lovingly…
Jason Venter · February 18, 2008
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Staff PlayStation 2 HG exclusive
Art of Fighting Anthology review
Art of Fighting will break you harder than Ivan Drago.
Gary Hartley · February 17, 2008




















