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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Condor (PC)

Condor review (PC)

Reviewed on November 25, 2007

Condor deals only with gliding and it does so extensively, but as long as you're interested, you don't need to have previous flight-sim experience. But get used to the ground. You'll be seeing a lot of it.
MartinG's avatar
Assassin's Creed (Xbox 360)

Assassin's Creed review (X360)

Reviewed on November 23, 2007

When you first enter a city, you'll generally follow the same process: climb a tower to reveal more of the map, visit your guild, investigate until you have enough clues to find your target, then take his life. Along the way, you can stop soldiers from picking on unlucky citizens and you can scale the tallest structures to aid in your search, but a lot of that is unnecessary and time-consuming. Even the investigations themselves grow old, since they almost always involve punching someone a few times, picking a pocket or sitting down on a bench to eavesdrop on suspicious characters.
honestgamer's avatar
Clive Barker's Jericho (Xbox 360)

Clive Barker's Jericho review (X360)

Reviewed on November 21, 2007

Clive Barker's Jericho is a tale of tremendous promise. This first-person shooter's storyline — penned by the author of Hellraiser and Candyman — follows the final voyage of seven futuristic warriors, seven warlocks and witches who comprise an elite commando squad armed with machine guns and magic missiles.
zigfried's avatar
Rayman: Raving Rabbids 2 (Wii)

Rayman: Raving Rabbids 2 review (WII)

Reviewed on November 20, 2007

Regardless of the game type you choose to play, you can't lose. That's literal, since your goal isn't to survive, but to rack up the highest possible score. If your Wii has an Internet connection, you can then check online leaderboards to see how you rate compared to other gamers throughout the world. Even if your only competition is the game itself, though, you'll find that achieving a gold medal is a nice challenge (particularly in some cases).
honestgamer's avatar
rFactor (PC)

rFactor review (PC)

Reviewed on November 20, 2007

It’s a little unfair to hold rFactor’s lack of accessibility against it as it has clearly set out to be a simulation racer. It does a fine job of that, but those who don’t demand flawless simulation are better served looking elsewhere.
PAJ89's avatar
Screwjumper! (Xbox 360)

Screwjumper! review (X360)

Reviewed on November 19, 2007

The best way to keep the score rising is to keep your jet-boots burning. As you charge through columns of pads, avoiding a circle of mines, the walls vibrate with a cacophony of multiplier-inducing explosions. You ignore the searing flames that wrap around your hurtling body. You might disintegrate at any second, but you push it to the brink for that next line of pads.
pup's avatar
Build-A-Bear Workshop (DS)

Build-A-Bear Workshop review (DS)

Reviewed on November 19, 2007

If you're a parent and you don't mind walking your kid through the process the first few times, or if you have a boy or girl that's approaching the double digits and you want to provide him or her with an innocent alternative to some of the more violent fare on the market, you could do a lot worse than Build-A-Bear Workshop.
honestgamer's avatar
Wild Arms 5 (PlayStation 2)

Wild Arms 5 review (PS2)

Reviewed on November 18, 2007

If ever there were an argument for the existence of the silent protagonist in an RPG, Wild Arms V's main character Dean would be it. Whereas most RPGs will have characters with at least a handful of surprising lines, Wild Arms V seems content in making Dean feel as generic as possible. He's a carefree, naive young man with a female best friend that's too good for him and always insults him for being a moron.
espiga's avatar
Escape From Paradise City (PC)

Escape From Paradise City review (PC)

Reviewed on November 18, 2007

. The bank robber, Porter, can pick up anything to small machine-pistols (and, in an odd decision to recycle fantasy prefixes on the weapon types, a rusty Uzi) to hulking assault rifles while the crooked cop, Chekov, has a greater command of henchmen but prefers to provide covering fire with handguns. The last of the trio, Angel, a female brawler pulled from death row, simply kicks a lot or arse. Via violence. The three serve individual purposes, embodied by everyone having separate skill branches which they can level up through RPG-like methods.
EmP's avatar
Mutant Storm Empire (Xbox 360)

Mutant Storm Empire review (X360)

Reviewed on November 18, 2007

MSE improves on the formula of Geometry Wars in nearly every way. While its predecessor was a very limited point grind with the entirety of the game taking place in one small boxlike grid, MSE adds levels. While this seems like a fairly standard addition, having a clear goal really makes all the difference. Each level introduces a number of unique enemies with unique behavior. At times, you fight against tanks and metallic soldiers. At others it's alien dolphins and large gelatinous eels.
dragoon_of_infinity's avatar
Call of Duty 4: Modern Warfare (Xbox 360)

Call of Duty 4: Modern Warfare review (X360)

Reviewed on November 16, 2007

It's not the plot twists that will keep you playing so much as it is the sense that you're a part of them. As you head through the cities and the farmlands of present-day Russia, you're not some tourist dropped off somewhere to look at the pretty scenery; you're a soldier (multiple soldiers, actually, since the game shifts perspectives over the course of its 20 or so missions) exploring an unforgiving, hostile landscape where one careless step could spell disaster. This is a war. People on all sides will die and your goal is to make sure that you come through it all in one piece.
honestgamer's avatar
Aqua Teen Hunger Force: Zombie Ninja Pro-Am (PlayStation 2)

Aqua Teen Hunger Force: Zombie Ninja Pro-Am review (PS2)

Reviewed on November 15, 2007

To win the game, you must progress through twelve levels. Each is sandwiched between brief but amusing cutscenes featuring voices provided by the people responsible for the TV series. The cinema sequences set things up nicely as the trio of heroes advances from one stage to the next, but don't really hide the fact that the fun diminishes significantly once you actually start playing. That's because with the exception of a tutorial and three racing events, every stage unfolds the same way.
honestgamer's avatar
The Legend of Zelda: Phantom Hourglass (DS)

The Legend of Zelda: Phantom Hourglass review (DS)

Reviewed on November 15, 2007

At its best, Phantom Hourglass is pure fun. The innovative touch controls provide a fresh take on the standard Zelda fare, and that alone was enough to revitalise my dwindling interest in the series.
freelancer's avatar
Sam & Max 201: Ice Station Santa (PC)

Sam & Max 201: Ice Station Santa review (PC)

Reviewed on November 11, 2007

It’s been a few months since I last played through the six episodes of Telltale’s Sam & Max resurrection (and then played through them all again to review the entire season as a whole!) and the general feeling was positive. The series retained most of the aspects that made the 1993 original Hit the road such a well respected title and established itself as one of the better revivals that companies out of fresh ideas like the throw out into the market these days. Edios raping Lara Croft’s rotting corpse – I’m looking at you! Leave the poor girl alone.
EmP's avatar
Dementium: The Ward (DS)

Dementium: The Ward review (DS)

Reviewed on November 09, 2007

After a scant 15 minutes, Dementium: The Ward withered like an elderly man with erectile dysfunction. What began as a hardcore 1st-person shooter regressed into an atmospheric jaunt through a continual series of empty rooms and hallways.
pup's avatar
Ace Combat 6: Fires of Liberation (Xbox 360)

Ace Combat 6: Fires of Liberation review (X360)

Reviewed on November 08, 2007

When a game that is a part of a series as long running as Ace Combat, there's always that nagging concern that the formula will become stale, or the ball will be otherwise dropped with new changes. A very fine line must be walked between adding to the game, and wrecking it. Ace Combat 6 walks that line very well.
dragoon_of_infinity's avatar
Conan (PlayStation 3)

Conan review (PS3)

Reviewed on November 07, 2007

You'll realize that early on, as you're ascending a crumbling tower in your quest to destroy a rampaging dragon. Along the way, you'll face his fire-breathing muzzle at several turns. Each time, the strategy is the same: dodge his attacks, then retaliate with some sword strokes. After several such instances, the developers threw in a little variety, and in the end it's not your sword that spells the dragon's doom but rather the available architecture. It's one of the game's highlights (along with a similar battle with a mammoth and later one with a giant squid), but somehow it doesn't feel like quite enough.
honestgamer's avatar
Pro Evolution Soccer 2008 (Xbox 360)

Pro Evolution Soccer 2008 review (X360)

Reviewed on November 06, 2007

It’s comparable to the thirty-something footballer in the twilight of his career; once a magician on the field, but now a fallen star who is content to sit on the bench for his massive pay cheque. PES needs to be the teenage upstart who’s making his way in the game; eager to learn, determined to succeed, and playing with passion.
PAJ89's avatar
Honeycomb Beat (DS)

Honeycomb Beat review (DS)

Reviewed on November 06, 2007

The only real problem with Honeycomb Beat (aside from its insistence that I share anything in common with aquatic invertebrates) is that it's not a game that will be played in long stretches; it's a half-an-hour-before-closing-the-DS one.
EmP's avatar
Disgaea: Afternoon of Darkness (PSP)

Disgaea: Afternoon of Darkness review (PSP)

Reviewed on November 04, 2007

Accessed once you complete the original adventure (or with a code from the title screen), Etna Mode is a retelling of the classic story that begins with Etna trying to wake Laharl from his slumber... then accidentally shooting him in the head. As the late Overlord's son crumples into his casket, the red-headed heroine realizes she has a problem. The nearly 40 hours of gameplay that follow answer the question of what the Netherworld would do without its self-absorbed prince.
honestgamer's avatar

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