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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Fury (PC)

Fury review (PC)

Reviewed on December 07, 2007

It's a lot of hassle to go through for a game that's just very...bland. Fury isn't exactly bad at what it does, but what it does is so limited that it's hard to take it seriously when compared to other bigger MMOs. What Fury is, is an MMO devoted entirely to PVP, and where the game runs into problems is that there's no less grind than other MMOs.
dragoon_of_infinity's avatar
Red Stone (PC)

Red Stone review (PC)

Reviewed on December 07, 2007

Red Stone is the thousandth MMO the market doesn’t need, and it differentiates itself so little from others that only those who are already fans of the genre will appreciate it.
MartinG's avatar
WordJong (DS)

WordJong review (DS)

Reviewed on December 07, 2007

The change actually makes for a much more interesting experience, since your mind is now put to the test a bit more. There often will be a few options available, so your job is to figure out which will do the most to help your score. For example, why settle for 'cede' if the letters for 'succeed' happen to be available?
honestgamer's avatar
Avatar: The Last Airbender - The Burning Earth (Wii)

Avatar: The Last Airbender - The Burning Earth review (WII)

Reviewed on December 04, 2007

The two-player mode offers small amounts of dumb fun, but otherwise, The Burning Earth is ultimately shallow, problematic, and frustrating. Go for it if you've got room in your heart for another licensed brawler. Otherwise, you're better off bending air elsewhere.
sardius's avatar
The 80's Game With Martha Quinn (PC)

The 80's Game With Martha Quinn review (PC)

Reviewed on December 04, 2007

I was a little scared by the box’s blatant abuse of the word “gnarly,” but let all be forgiven by the image of one woman – Martha Quinn. If you grew up with cable TV, you shouldn’t need an introduction to this illustrious VJ.
pup's avatar
Draglade (DS)

Draglade review (DS)

Reviewed on December 04, 2007

You can choose from four characters. Each has a separate plot, but they all go through the same checkpoints. Once you've finished one tale, the only reason to brave the massive amount of recycled material is the character you'll unlock for versus mode. From locations to bosses to key events, almost nothing is utilized only once. This probably isn't a huge surprise and it wouldn't even be so bad except that there are only a few places to visit in the whole game!
honestgamer's avatar
Monopoly (Nintendo 64)

Monopoly review (N64)

Reviewed on December 03, 2007

I'd meant what I said about the iron. He's easily the most expressive of the available choices. When you land on his property and have to pay rent, he'll chuckle silently but deviously. When he arrives on a space that is to his financial gain, he'll pump his arms enthusiastically. Even when he's standing still, he looks just maniacal enough that you can't help but root for his success.
honestgamer's avatar
Painkiller: Overdose (PC)

Painkiller: Overdose review (PC)

Reviewed on December 02, 2007

The game does a lot right, and is worth a playthrough just to see what each level has for you. They all have a similar feel, but at the same time are all very different. Enemies aren't reused. There aren't any palette swaps in this adventure. An impressive line is walked in that aspect. Unfortunately, all is not well in purgatory. While all of the aesthetics are in order, problems come up in the mechanics themselves.
dragoon_of_infinity's avatar
Cooking Mama 2: Dinner with Friends (DS)

Cooking Mama 2: Dinner with Friends review (DS)

Reviewed on December 01, 2007

Sit back, let the timer run out, and you will still end up with a perfectly presentable dish and one of 68 new recipes for your lack of effort. Doing well gets a good score, but I’m not really the kind of guy who calls up friends to brag about my delightfully moist, and let’s not forget virtual, chocolate cake.
pup's avatar
The Legend of Zelda: Phantom Hourglass (DS)

The Legend of Zelda: Phantom Hourglass review (DS)

Reviewed on December 01, 2007

Things starts how they always start in the Zelda multiverse, with the kidnapping of that dappy bint of a princess whose only point of existence is to be spirited away by dark forces at the start of every new adventure. In a new development twist for the series, Phantom Hourglass is a direct sequel from Wind Waker on the Gamecube, meaning that it inherits the THE BIG TWO flaws that chapter suffered from
EmP's avatar
Trauma Center: New Blood (Wii)

Trauma Center: New Blood review (WII)

Reviewed on November 30, 2007

With two doctors available for each stage, you can partner up with a skilled buddy to zap viruses and set bones. As the timer ticks down and you combine your skills, you'll be sharing an experience unique to Trauma Center. It's fantastic if you can manage it, but let's face it: not all of us have friends, let alone talented ones. For such individuals, there may be times when the game feels nearly impossible.
honestgamer's avatar
Wizardry: Proving Grounds of the Mad Overlord (NES)

Wizardry: Proving Grounds of the Mad Overlord review (NES)

Reviewed on November 30, 2007

You’ll open the battle against a shadowy figure with an vague name like “unseen entity” and have to wait a turn or two before the foe’s real name is revealed. And that can be dangerous, as this “unseen entity” could be a Murphy’s Ghost, which primarily exists to give young parties a high-experience foe weak enough for them to beat without much risk OR it could be any of many undesirable level-draining undead.
overdrive's avatar
Luxor: Pharaoh's Challenge (PlayStation 2)

Luxor: Pharaoh's Challenge review (PS2)

Reviewed on November 29, 2007

If you've played a lot of puzzle games besides Tetris, you've probably encountered one where your goal is to stop colored marbles from rolling too far along a winding track. This is typically accomplished by tossing a few marbles of your own so that three of a single color end up next to each other, flash and then disappear. Sometimes, a chain reaction is possible, with multiple groups vanishing at once. Sound familiar?
honestgamer's avatar
Time Crisis 4 (PlayStation 3)

Time Crisis 4 review (PS3)

Reviewed on November 28, 2007

Time Crisis 4 doesn't stray far from the formula its predecessors embraced. There's really no reason it should. As your characters walk into an airport, someone tosses a smoke bomb their way and just like that, the action has begun. From that lobby, you'll make your way through all sorts of chaotic events that range from a gunfight in the streets to a stroll through a dark cave to a helicopter ride where you're causing everything but the towering skyscrapers to explode in a fiery inferno.
honestgamer's avatar
Guitar Hero III: Legends of Rock (Xbox 360)

Guitar Hero III: Legends of Rock review (X360)

Reviewed on November 28, 2007

Guitar Hero III is the best game in the series by far, and a great game in its own right. Prior experience with the series isn’t necessary because anyone can pick the game up and have fun. The range and quality of music helps in making it accessible to everyone, and this will be reinforced with the post-release stream of downloadable content.
PAJ89's avatar
Dragon Quest Monsters: Joker (DS)

Dragon Quest Monsters: Joker review (DS)

Reviewed on November 27, 2007

Just as the upgrade and customization features abolished everything Pokemon has shown us in the past five years, DQM scores another point for monster synthesis. You could literally spend hours testing monster combinations and still have only scratched the surface.
louis_bedigian's avatar
Uncharted: Drake's Fortune (PlayStation 3)

Uncharted: Drake's Fortune review (PS3)

Reviewed on November 26, 2007

Of course, Uncharted is a game. It's not a perfect one, either. That means that for all of its visual splendor and for every moment you're so immersed that you'd jump out of your skin if the phone rang—and really, that side of things can't possibly be emphasized enough—the title sometimes pulls you out of its version of reality and unceremoniously dumps you in mediocrity's lap.
honestgamer's avatar
Strawberry Shortcake: The Four Seasons Cake (DS)

Strawberry Shortcake: The Four Seasons Cake review (DS)

Reviewed on November 25, 2007

Of course, whether or not little girls are ready to solve some of the challenges here is a matter that's up for some debate. There's nothing particularly taxing until right near the end, but at the same time, sometimes the answer might not be clear. Believe it or not, the game eventually gets rather rough and actually requires a bit of platforming skill.
honestgamer's avatar
Luminous Arc (DS)

Luminous Arc review (DS)

Reviewed on November 25, 2007

The more ‘professional’ reviewers out there have all led their reviews by saying something along the lines of “It’s no Final Fantasy Tactics” and I fully agree with them. Luminous Arc isn’t a dull, monotonous trek through a featureless and overly-convoluted series of caves: it’s an explosive rocket bungee through a gallery of neon-lit wonderment.
EmP's avatar
Condor (PC)

Condor review (PC)

Reviewed on November 25, 2007

Condor deals only with gliding and it does so extensively, but as long as you're interested, you don't need to have previous flight-sim experience. But get used to the ground. You'll be seeing a lot of it.
MartinG's avatar

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