Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Ultimate Ghosts 'N Goblins review (PSP)Reviewed on March 07, 2008Ultimate’s thesis is a simple one: all things conspire to kill and frustrate, all roads lead to death – which, admittedly, seems in keeping with the spirit of the series. |
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Imperium Romanum review (PC)Reviewed on March 06, 2008This very entertaining RTS gives you the chance to manage one of the many cities that prospered under the Roman Empire, or even Rome itself, with the added advantage that nobody even tries to assassinate you. |
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Rainbow Islands Evolution review (PSP)Reviewed on March 04, 2008For starters, the new-and-improved premise is really, really stupid. In action-puzzle games that should not matter. But it does, because controlling a sombrero-wearing, hurdy gurdy-wielding imp against the evil forces of the despotic recording industry (Million Records Company) is as ridiculous as it gets – so dumb that it offends. |
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The Club review (PS3)Reviewed on February 29, 2008From the opening cinema to the final curtain, The Club is designed to disturb you. Soldiers shower you with bullets and profanity. Men sag against the architecture as crimson stains spatter dreary concrete barricades and crumbling stone walls. Through it all, a monotone voice growls “Head Shot” every time a bullet turns a brain to mush, or “Fight!” whenever the carnage begins anew. The dreariness is relentless, even emotionally draining. |
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Shadowgate review (NES)Reviewed on February 29, 2008How are you supposed to know that a ladder has no bottom end, or that a passage will suddenly collapse upon your skull? You do it, say hello to the reaper, and try again until you get it right. |
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Mega Brain Boost review (DS)Reviewed on February 28, 2008I suggest passing on Mega Brain Boost since it offers less content than the Brain Age games it imitates. |
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Fantasy Wars review (PC)Reviewed on February 27, 2008What's refreshing is that the word 'strategy' isn't just in the genre's name out of some long-forgotten tradition: it must become the lynchpin of your game should you ever dream of progression. |
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Speedball 2 - Tournament review (PC)Reviewed on February 26, 2008But underneath all the machismo and violence, Speedball is actually a rather complex game that can best be described as a cross between soccer and pinball. The goal of the players is to score points by injuring the other team, or getting the ball into the goal. You can boost the number of points you score by throwing a ball through a loop-de-loop built into the wall. Each time you do so, you get a x2 multiplayer added to any points you score, which can be reduced by the opposing team doing the same thing. |
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AGON: The Lost Sword Of Toledo review (PC)Reviewed on February 25, 2008If you’ve been playing the earlier Agon games this is probably a natural purchase, but don’t let lack of experience with the previous games put you off. It stands up just fine by itself, and there is a detailed codex that outlines the professor’s adventures in the past episodes if you’re so inclined. It isn’t as extravagant or exciting as many of the new-school adventures that have been hitting our shops in recent months, but The Lost Sword of Toledo is a solid package that does the important things right. |
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Lost Odyssey review (X360)Reviewed on February 24, 2008Kaim's journey might be accompanied by a story that's wildly different from the crowd, but its gameplay isn't far removed from that of other JRPGs. Battles are randomly encountered, turn-based affairs, but more strategic than you might expect. Both you and your enemies have front row and back row formations where characters in the front shield the rear characters from damage. |
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Burai Fighter review (NES)Reviewed on February 22, 2008From there, despite graphical differences, the second, fourth, fifth and seventh stages are essentially the same. You go one way while blasting stuff, change direction while killing more things, change direction again and so on until you get to the boss. While it’s a nice formula that does have its moments, such as in the fifth level where you seemingly spend an eternity in the first corridor scrolling every which way before moving on, things tend to feel like you're?doing the same thing over and over again. |
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Kirby's Dream Land review (GB)Reviewed on February 21, 2008Without his ability-stealing powers, Kirby’s a pretty dull hero. He can gulp down some air and fly, he can spit that air at enemies and he can swallow them and their projectiles to either shoot at other foes or eat. And that’s all. He won’t pick up a sword or hammer. He can’t emit an freezing barrier to turn foes into blocks of ice. He’ll never transform into a fast-moving, laser-shooting UFO. Kirby might not simultaneously suck and blow, but those are about the only things he is capable of doing. |
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Agatha Christie: And Then There Were None review (WII)Reviewed on February 21, 2008The original PC version utilised a point and click interface to navigate Narracott's investigation, and the Wii takes that same approach sans mouse. Instead, the Wiimote is employed to use the on-screen pointer, which you aim at objects of interest to have your avatar interact with. |
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Sam & Max 203: Night of the Raving Dead review (PC)Reviewed on February 19, 2008Night of the Raving Dead brings all the good things the series has been steadily building upon and then some. It improves upon the lacklustre length of Moai Better Blues, keeps the quality of the script high, and, while the puzzles are still on the easy side, they’re still a step above those seen in the first season. |
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Dream Day: First Home review (PC)Reviewed on February 18, 2008Dream Day: First Home is actually quite simple in design. The bulk of the game plays like someone ripped a page out of an old issue of “Highlights for Children” magazine and made it interactive. Stages provide a series of pictures—lovingly rendered scenes taken from a 'first home' and local supply shops so that they fit the overall theme—and from there you have to find items from a list before the timer expires. |
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Art of Fighting Anthology review (PS2)Reviewed on February 17, 2008Art of Fighting will break you harder than Ivan Drago. |
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Zoo Tycoon 2 DS review (DS)Reviewed on February 14, 2008It's easy to get sidetracked, since there's so much to do. For example, you might be asked to build cages for animals that all come from Africa. Of course, some of those critters can be pretty expensive, so you have to build up revenue by first showing less costly beasts to your happy patrons. Then along the way, you might start going overboard with the placement of vending booths and benches. Suddenly, a year has gone by and you haven't made any progress on those primary objectives. Disaster looms. |
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Devil May Cry 4 review (PS3)Reviewed on February 13, 2008On the normal setting, DMC4 isn't anywhere near as difficult as the previous game, but it's still challenging enough to entertain long-time fans of the series. On the easy setting, enemies still put up some resistance, but the battles are quite forgiving. The game offers just the right amount of challenge on both settings, yet deftly avoids becoming frustrating, making this a game that's enjoyable regardless of how skilled you are. |
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Taito Legends 2 review (PS2)Reviewed on February 13, 2008A Taito shooter showcase would not be complete without representation from the Darius series of shooters. The side-scrolling fish-featured mainstay makes two welcome appearances here: in the shmup fan favourite Darius Gaiden, beloved for its balance, and the ostentatious bullet storm that is G-Darius, beloved for its excess. |
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TimeShift review (X360)Reviewed on February 11, 2008I would like to know why giant robots roam the streets of 1939, why the rebellious Occupants are battling the empire of Dr. Krone, and most of all, why those rebels trust me without so much as a “hello.” If a stranger popped into my house, the last thing I would do is give him a gun and turn my back. |
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