Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Art of Fighting Anthology review (PS2)Reviewed on February 17, 2008Art of Fighting will break you harder than Ivan Drago. |
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Zoo Tycoon 2 DS review (DS)Reviewed on February 14, 2008It's easy to get sidetracked, since there's so much to do. For example, you might be asked to build cages for animals that all come from Africa. Of course, some of those critters can be pretty expensive, so you have to build up revenue by first showing less costly beasts to your happy patrons. Then along the way, you might start going overboard with the placement of vending booths and benches. Suddenly, a year has gone by and you haven't made any progress on those primary objectives. Disaster looms. |
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Devil May Cry 4 review (PS3)Reviewed on February 13, 2008On the normal setting, DMC4 isn't anywhere near as difficult as the previous game, but it's still challenging enough to entertain long-time fans of the series. On the easy setting, enemies still put up some resistance, but the battles are quite forgiving. The game offers just the right amount of challenge on both settings, yet deftly avoids becoming frustrating, making this a game that's enjoyable regardless of how skilled you are. |
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Taito Legends 2 review (PS2)Reviewed on February 13, 2008A Taito shooter showcase would not be complete without representation from the Darius series of shooters. The side-scrolling fish-featured mainstay makes two welcome appearances here: in the shmup fan favourite Darius Gaiden, beloved for its balance, and the ostentatious bullet storm that is G-Darius, beloved for its excess. |
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TimeShift review (X360)Reviewed on February 11, 2008I would like to know why giant robots roam the streets of 1939, why the rebellious Occupants are battling the empire of Dr. Krone, and most of all, why those rebels trust me without so much as a “hello.” If a stranger popped into my house, the last thing I would do is give him a gun and turn my back. |
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Advance Wars: Days of Ruin review (DS)Reviewed on February 07, 2008Fans of the series will find Days of Ruin the perfect sequel, but those who don’t enjoy the slow pace and steep difficulty curve won’t find anything new to tempt them. |
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Nobunaga's Ambition: Rise to Power review (PS2)Reviewed on February 05, 2008This is a strategy game for people who love strategy games. The amount of depth and complexity here is pretty much unparalleled, and the sheer quantity of menus, statistics, and text will doubtlessly scare off a lot of players. |
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Uninvited review (AMIGA)Reviewed on February 04, 2008You might be Uninvited, but the longtime residents lurking inside can’t wait to have you for dinner. |
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Dead or Alive Xtreme Beach Volleyball review (XBX)Reviewed on February 02, 2008Whether you like him or not, you have to give that smug bastard Tomonobu Itagaki his due – the man’s got an enormous set of balls, and I’m not talking about the beach variety. |
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Rez HD review (X360)Reviewed on January 31, 2008This is one of the only games where the graphics and sound are as important, if not more important, than the gameplay. The A/V presentation defines Rez. The visuals consist of wireframes and simple polygonal figures on sparsely detailed backgrounds. Normally, this would be hideous. Thankfully, everything in Rez is constantly moving and pulsating -- from the lines that compose the ground to your character, nothing ever stands still. |
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Tales of Legendia review (PS2)Reviewed on January 31, 2008Now, if I wanted to use a bit of tactics, I’d hit the O along with the directional pad to use one of Senel’s special attacks. And if I REALLY wanted to go overboard, I’d program a magic-user’s healing spell to either the L2 or R2 button and personally dictate when they regenerated everyone’s life. And if forcing one character to CONSTANTLY cure everyone didn’t make even the toughest boss fights pathetically easy, well, there’s Climax Mode. |
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CSI: Crime Scene Investigation - Hard Evidence review (WII)Reviewed on January 31, 2008Often, the interface is the issue. The Wii Remote directs a cursor on the screen. Hover near the edge and, if there's more to see in that direction, the view will glide until you've reached a boundary. The same is true of vertical planes. When you pass over something interactive, your cursor turns into a bright green arrow or a hand. Then you can use your tool kit to collect items or bring latent fingerprints into view. There's no question that it feels authentic to the show, but there are times when it's also slightly unfair. |
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Maniac Mansion review (NES)Reviewed on January 30, 2008Why is there a chainsaw in the kitchen? Who’s that mummy and what’s he doing in the bathtub? How does Razor get her hair to stand up like that? Every LucasArts devotee worth his rubber chicken should already know the answers to at least two of these questions, but when this demented PC classic somehow managed to land on the NES it introduced a whole new audience to one of the most hilariously inventive point & click adventures of all time. |
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Final Fantasy Tactics review (PSX)Reviewed on January 30, 2008To win this fight, the game encourages you to run around the edges of the screen spamming Ramza's stat-up skills to boost him to super-human proportions while an enraged, mutated Weigraf chases you around like the victim of a poor Benny Hill sketch. After a few laps, Ramza will be so artificially bloated that Weigarf's heartbreaking final sacrifice will amount to naught. |
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Furu Furu Park review (WII)Reviewed on January 28, 2008Consider Bubble Bobble. You can still capture enemies in bubbles and collect the fruit they leave behind, only now there's no advancing to another screen. You just keep playing for most of two minutes—if you can survive that long, which isn't terribly difficult—and then your score is tallied. That's the beginning and end of Bubble Bobble, at least in Furu Furu Park. |
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No More Heroes review (WII)Reviewed on January 28, 2008There are a decent number of activities to take on in Santa Destroy, but the open-world portions are the game’s biggest weak point. There is a huge lack of polish in the city, and niggles like the shoddy collision detection and the inconsistent frame-rate are very noticeable. It’s difficult to shake the feeling that these segments would have been better handled through a menu screen than an interactive environment. The city is never a boring place, but considering how much time you’ll spend on the town, the lack of polish is troubling and could be a deal-breaker for some. |
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Sam & Max 202: Moai Better Blues review (PC)Reviewed on January 28, 2008It even makes time to take sly shots at other games such as Portal’s teleport system, Duke Nukem’s inability to release a damn game on time and Metal Gear Solid’s over-dramatic death-scream. You know the one! |
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MX vs ATV Untamed review (PS2)Reviewed on January 27, 2008There seem to be scores of cookie-cutter ATV racing games to choose from these days, all of them involving taking the four-wheelers through winding, bumpy courses, endeavouring to both win races and earn big points for pulling stunts along the way. Untamed adds motorbikes (and a few other novelty vehicles) to the mix, in the hopes of spicing things up. |
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Teenage Queen review (AMIGA)Reviewed on January 27, 2008COWER, BRIEF MORTALS. |
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BattleToads review (ARC)Reviewed on January 26, 2008Despite also being the last, the arcade version of BattleToads is definitely the best entry in the series, and in a total coincidence marks a radical departure from all the other games. |
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