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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Toy Shop (DS)

Toy Shop review (DS)

Reviewed on May 19, 2008

While it's true that a lot of games of this type bury you in menus, they at least have other things going on so that you can remain entertained throughout the process or there's a sense of urgency. With Toy Shop, I would frequently set up my assembly work for the day, then just leave the DS sitting for 2 or 3 minutes while the game did its thing.
honestgamer's avatar
Golden Horde (PC)

Golden Horde review (PC)

Reviewed on May 19, 2008

The Golden Horde is an entertaining RTS that may not revolutionise the genre, but certainly enriches it a bit with experience and equipment systems.
MartinG's avatar
Ninja Gaiden: Dragon Sword (DS)

Ninja Gaiden: Dragon Sword review (DS)

Reviewed on May 18, 2008

With Dragon Sword, Team Ninja has taken a game known for brutal, in-your-face action and made the switch to a control scheme that is far more unconventional and alien to those experienced with Ninja Gaiden. It could have been a disaster – that it’s actually a relatively smooth, entertaining action game (on a handheld, no less) should serve as a testament to the skills the team possesses, especially in an area as potentially hostile as DS development.
Suskie's avatar
Speed Racer: The Videogame (Wii)

Speed Racer: The Videogame review (WII)

Reviewed on May 16, 2008

Speed Racer: The Videogame is fast. Really fast. Early circuits are mellow and you won't have the beefier vehicles available, but that changes quickly enough. Each completed championship yields you another driver with new stats, until you've unlocked all 20. These are the folk you'd see if you watched the movie, with voice work to match.
honestgamer's avatar
The Dog Island (Wii)

The Dog Island review (WII)

Reviewed on May 11, 2008

Some of that innovation should have instead been saved for the different missions you'll attempt. These regularly amount to nothing more than running back through several areas to someplace you've already been—just to sniff out some secret new item—then crossing the map again to return it to whoever wants it. Even after you gain the ability to warp to familiar locations, you'll still be doing a lot of redundant footwork.
honestgamer's avatar
Jack Keane (PC)

Jack Keane review (PC)

Reviewed on May 10, 2008

"This is Monkey Island done right, at last," the box proudly proclaims. It's somewhat appropriate that the first comparison to the iconic adventure series would be made before you even start the game, given the parallels. Still, it's high praise indeed, and appropriate to boot. While some might argue that Monkey Island was done right a long time ago, Jack Keane is certainly a fitting reminder of times long past.
dragoon_of_infinity's avatar
SNK Arcade Classics: Vol. 1 (PlayStation 2)

SNK Arcade Classics: Vol. 1 review (PS2)

Reviewed on May 10, 2008

SNK Arcade Classics Vol. 1 collects 16 arcade classics, which doesn't sound like a significant number until you realize that a lot of what's here is much beefier than the norm. There's nothing wrong with a bunch of puzzle games, something we often get from other such compilations, but sometimes you want something more substantial. Fortunately, that's exactly what you get here (along with virtual medals to collect that let you know you've well and truly conquered each individual title).
honestgamer's avatar
Sam & Max 205: What's New, Beelzebub? (PC)

Sam & Max 205: What's New, Beelzebub? review (PC)

Reviewed on May 09, 2008

Let's get the forewarning over with now: if you've not been playing Season 2, then the end chapter is not the place to start. In fact, you shouldn't really be reading this: I just spoiled the ending of 203 by revealing the death of the villain.
EmP's avatar
Emergency Mayhem (Wii)

Emergency Mayhem review (WII)

Reviewed on May 09, 2008

Crisis City is swarming with activity. Pedestrians crowd the sidewalks. Traffic is thick and boasts a pleasing variety of vehicles, while the scenery is frequently beautiful with great draw distance. There's definitely a pleasing artistic aesthetic, with everything looking like it was ripped out of a particularly gorgeous cartoon. You'll find the occasional bland texture, sure, but overall this is one of the most visually arresting games to arrive on Wii to date.
honestgamer's avatar
R-Type Command (PSP)

R-Type Command review (PSP)

Reviewed on May 07, 2008

As the game's packaging indicates, there are more than 80 different units available. These fall into several categories. You'll choose from agile jets, slower support vehicles, Force pods, carriers and an assortment of other units. It won't take you long to realize that there aren't really a lot of distinct options, though.
honestgamer's avatar
Rocketmen: Axis of Evil (Xbox 360)

Rocketmen: Axis of Evil review (X360)

Reviewed on May 07, 2008

If you're mainly a solitary gamer, pass this one up. However, if you have a huge love (or even a passing liking) for loot-gathering dungeon-crawlers, are tired of the genre being taken up solely by medieval fantasy trappings, and have at least one friend or can tolerate random partners, then Rocketmen is actually not a bad buy.
Pixel's avatar
Teenage Zombies: Invasion of the Alien Brain Thingys! (DS)

Teenage Zombies: Invasion of the Alien Brain Thingys! review (DS)

Reviewed on May 06, 2008

These monsters are planted in specific locations, and your zombies' only defense against them is based on their current ailments. Lefty uses her right arm to whack enemies senseless. Fins uses his tentacles (Or are they fins? They look like tentacles...) to simultaneously strike enemies in three directions. Zack, the young skateboarding star without legs, is able to stretch his body like Dhalsim from Street Fighter II and attack with his board.
louis_bedigian's avatar
Hurry Up Hedgehog! (DS)

Hurry Up Hedgehog! review (DS)

Reviewed on May 06, 2008

Hurry Up Hedgehog is instead a modest title based upon some German board game I’m not even going to try and spell. It presents players with a grid full of pits and challenges them to get three of their four hedgehogs to the other side before any of the other teams can. Along the way, you need to try and push your opposition’s hedgehogs out of the way (and, ideally, into pits) while trying to navigate the safest route through the obstacles and opposition.
EmP's avatar
Powershot Pinball Constructor (DS)

Powershot Pinball Constructor review (DS)

Reviewed on May 05, 2008

As much as the concept of creating your own tables sounds really appealing, the editor is so lacklustre and limiting that it may as well have not existed. And if I’m judging Powershot Pinball Constructor as an ordinary pinball title, its completely uninspiring and sleep-inducing gameplay makes it impossible to recommend.
freelancer's avatar
Secret Files: Tunguska (Wii)

Secret Files: Tunguska review (WII)

Reviewed on May 05, 2008

In one scenario, a Russian military hospital that has Nina imprisoned in a rat-infested cell with only a stinking foam mattress for company, Max flies out to the rescue (for some reason, in Tunguska, everyone has a plane license, despite their profession) allowing the two to work together as a team, swapping items between the two as they may need to, attacking the hospital from two different locations. It’s hardly a new idea, but it’s one that forces you to think at things from a slightly different angle. Then it’s over, Nina is sprung, and this teamwork is never used again.
EmP's avatar
Utawarerumono (PC)

Utawarerumono review (PC)

Reviewed on May 03, 2008

Utawarerumono doesn’t start off particularly promising, and you’d be forgiven in thinking that, based upon its archetype-ridden beginnings, it would drown in a flood of clichés well before it hits endgame. But you would be largely mistaken.
EmP's avatar
Sins of a Solar Empire (PC)

Sins of a Solar Empire review (PC)

Reviewed on May 02, 2008

It’s not uncommon for a game to end with hundreds of ships on screen at once, engaged in constant combat while each player struggles for dominance. Frankly, the hours you’ve invested in this game only help to heighten the emotions brought about from this final conflict’s outcome. The disappointment can be overwhelming; that you could come this far and fail at the last second doesn’t seem possible. On the other hand, the sense of satisfaction gained from a narrow victory is one of the most gratifying I’ve yet to experience in a game. Either way, it’s an epic fight.
Suskie's avatar
Last Alert (Turbografx-CD)

Last Alert review (TGCD)

Reviewed on May 01, 2008

Last Alert's 'advanced speech' is in stark contrast to its visuals: the game uses an overhead view (much like the one employed by Guerrilla War) to chronicle the adventures of our favourite Guy, who happens to be a bruising special forces bad ass (of course).
Masters's avatar
Super Paper Mario (Wii)

Super Paper Mario review (WII)

Reviewed on May 01, 2008

The lack of challenge is the game’s biggest issue, but it opens the playing field to people looking for a more casual experience.
siara79's avatar
Draglade (DS)

Draglade review (DS)

Reviewed on April 28, 2008

As much as Draglade might sound like a cheap energy drink, it’s actually a DS action-RPG that feels like a cross between Pokemon and Megaman Battle Network, with an element of music-and-rhythm thrown in for good measure.
PAJ89's avatar

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