Staff reviews
4,731 reviews · showing 2,981–3,000
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Staff PC HG exclusive
Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner review
For those who didn't know, Homestar Runner is a long running internet comedy website revolving largely about a guy answering his e-mail. It's most well known for having oddly drawn and animated cartoony characters getting into all kinds of…
Josh Higley · September 10, 2008
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Staff DS HG exclusive
Dream Pinball 3D review
The table spans out on the bottom screen, the top sprawled with skulls, magic books and bumpers shaped like medieval castles. For some reason, a few of the bonuses unlock a tweeting bird song, but I’m willing to forgive it. Barely. It’s a…
Gary Hartley · September 9, 2008
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Staff PC HG exclusive
1701 A.D. Gold Edition review
Chances are you know the game's titular century well enough; the late 1600's and early 1700's serve as the backdrop for just about every pirate movie, game, and comic book known to man. Do pirates factor into 1701? A little, but the game's…
Will Roy · September 9, 2008
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Staff SNES HG exclusive
The Sporting News Baseball review
I spent so many summer days slugging the hell out of the ball, the cornfield always my sanctuary. I’d run every top slugger of the time (1993) out there, 100 pitches each, and afterward record their totals in spreadsheets. I’d be surprised…
Jackie Curtis · September 8, 2008
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Staff PC HG exclusive
Silverfall: Earth Awakening review
In all, Earth Awakening is something every RPG fan who has not liked anything since Morrowind should give a crack at; it is a depthy, creative and exciting universe that highlights the great things about non-linear gameplay and AI…
Freelance Writer · September 5, 2008
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Staff PC HG exclusive
Bazooka Cafe review
An adequate presentation and more than adequate bust size can't save the otherwise completely inadequate Bazooka Cafe
C J · September 5, 2008
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Staff PC HG exclusive
Doom 3 review
How scary is Doom 3? Scary enough to place you in a pitch-black room with five demons who want to maul your brains out, and scary enough to keep you from holding your gun and flashlight at the same time. Given the abundance of exploding…
Mike Suskie · September 3, 2008
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Staff NES HG exclusive
Milon's Secret Castle review
My guess is that the presence of the word "Secret" in this game's title is rooted in the fact that virtually every room here holds hordes of secret rooms and items. You aren't expected to just fire your weapon at enemies (that quickly…
Rob Hamilton · September 3, 2008
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Staff Xbox 360 HG exclusive
Soulcalibur IV review
Namco’s mistakes have been remedied: fewer exploits, the removal of the somewhat pointless Soul Charge technique and slightly slower gameplay – seemingly small changes, but ones that nonetheless make for a smoother, more refined combat…
C J · September 1, 2008
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Staff Xbox 360 HG exclusive
Operation Darkness review
The gameplay meets the first two requirements: it is turn-based and there is a grid. Eureka! The word “solid,” however, will not be used to describe the combat. Speed isn’t the issue; while far from lightning-quick, Operation Darkness…
Louis Bedigian · September 1, 2008
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Staff PC HG exclusive
Amorous Professor Cherry review
As Kouta, the overanalyzing, virginal lead character, you’ve got to choose between these three ‘ladies’ (lucky guy). There are several decisions you have to make along the way that will impact which stream the game takes you on, and which…
Marc Golding · September 1, 2008
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Staff PC HG exclusive
Birth of America II: Wars in America 1750-1815 review
BoA2 is incredibly detailed. I'll admit I've not checked the historical accuracy of all the in the game's events - that would take days if not weeks - but from my knowledge at least it's pretty thorough. The native tribes are all accurate…
Lewis Denby · September 1, 2008
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Staff PC HG exclusive
Far Cry review
On this tropical paradise of a Caribbean island, the jungle is both your greatest weapon and your biggest liability. With only a handful of markers on your radar to guide you in the right direction, you’ll have to carve your own path…
Mike Suskie · August 31, 2008
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Staff PlayStation 3 HG exclusive
Disgaea 3: Absence of Justice review
The game falters slightly because it couldn't pull a rabbit out of the hat and produce something wholly new and exciting that we haven't already seen from the franchise. Evolution can be a grand thing, though, and that's precisely what's…
Jason Venter · August 31, 2008
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Staff Dreamcast HG exclusive
Quake III Arena review
Whenever I gained the ability of flight, there was always a watered down version of the Bitterman rule that slowly evolved. “He’s flying again! Get him!”
Gary Hartley · August 31, 2008
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Staff PC HG exclusive
F.E.A.R.: First Encounter Assault Recon review
F.E.A.R. is essentially a one-trick pony, but is salvaged by the fact that it's an exceptionally clever one. F.E.A.R. does 'Bullet Time' better than any title has managed yet. It somehow functions a whole load better from the first-person…
Lewis Denby · August 29, 2008
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Staff PSP HG exclusive
Tom Clancy's Rainbow Six: Vegas review
We know that special-ops missions must often be unromantic, behind-the-scenes dirty work, but the developers must have forgotten that Vegas is a game. Because nothing is so disappointing about it as the fact that it never feels like we’re…
Marc Golding · August 26, 2008
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Staff Game Boy Advance HG exclusive
Lord of the Rings: The Third Age review
Unlike the version hoarded across the XBox, PS2 and Gamecube (which got the odd third party title by what I assume was someone’s mistake), the GBA Third Age is content to take its material straight from the source. It doesn't steal…
Gary Hartley · August 22, 2008
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Staff PC HG exclusive
Turok review
In many ways, this 2008 incarnation of the classic franchise does a decent job of recreating those Turok memories. The dinosaurs are out in full force once again, the staple crossbow is back, and there are plenty of opportunities to…
Lewis Denby · August 21, 2008
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Staff DS HG exclusive
Izuna 2: The Unemployed Ninja Returns review
Trudging through a dungeon each time you fight the boss monster might not sound so bad—after all, we did that same thing for years before developers started generously sprinkling save points throughout their labyrinths—but in Izuna 2 it…
Jason Venter · August 21, 2008




















