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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Game Party 2 (Wii)

Game Party 2 review (WII)

Reviewed on October 21, 2008

In November 2007, Game Party hit the Wii as a collection of seven simple minigames. Ten months later, six of those games return to a roster of eleven activities in Game Party 2. The major improvement: this time the motion controls work competently.
woodhouse's avatar
World Heroes Anthology (PlayStation 2)

World Heroes Anthology review (PS2)

Reviewed on October 20, 2008

World Heroes Anthology makes no excuses for itself: its a simple, brutal fighting game optimised for the multiplayer experience. Comparisons between it and the Street Fighter series are inevitable, especially since the latter has released compilation packs of its past titles before. World Heroes Anthology follows the same schema of thinking, featuring all four World Heroes games bundled together onto the same disc for the PS2. Its really good value if you and your friends have gotten bored of button-mashing in other games of the genre, but don't expect WHA to come equipped with the same flair that's found in more polished games.
Melaisis's avatar
de Blob (Wii)

de Blob review (WII)

Reviewed on October 19, 2008

The developers wisely threw in some hazards and puzzles to mix things up a bit, but these don't help nearly as much as they should. Early on, there just aren't enough enemies to challenge you. Even when more of them enter the picture, defeating the various nasties and their machinery drains your paint meter at an alarming rate. Then you have to go refill it before you can fight some more. You're seldom in actual danger, meaning that foes are more inconvenient than they are difficult.
honestgamer's avatar
PDC World Championship Darts 2008 (Xbox 360)

PDC World Championship Darts 2008 review (X360)

Reviewed on October 19, 2008

No one held their breath in anticipation, robbing me of a sense of clichéd drama. Their loss. The 360 version doesn’t really try to innovate or reinvent the original game; it simply builds upon it, gives you a create a character system of note, marries it up to decent career mode and throws the entire thing online.
EmP's avatar
Violent Storm (Arcade)

Violent Storm review (ARC)

Reviewed on October 19, 2008

Playing this game was all too bizarre for me, like watching the adapted version of your favorite show or movie for a foreign audience. Only the version your watching is an adapted version of an adapted version of an adapted version… it’s at least three levels removed from the original source material. This is Final Fight for some remote portion of Siberia, some culture that just couldn’t comprehend the mean streets of Metro City ruled by crooked cop EDI E. Some culture that wanted guys named DRIGGER and MR. JULIUS and men dressed in garbage can lids.
drella's avatar
Bangai-O Spirits (DS)

Bangai-O Spirits review (DS)

Reviewed on October 18, 2008

This is how you make shooting games mean something again. Bangai-O Spirits puts so many twists on the genre formula it's hardly recognizable, yet all the more fun for it. Just be prepared to die a lot until you get the hang of it all.
Pixel's avatar
World of Goo (Wii)

World of Goo review (WII)

Reviewed on October 16, 2008

World of Goo is a stunning example of how to build a simple physics-based puzzle game into something truly epic.
MrDurandPierre's avatar
The Witcher (PC)

The Witcher review (PC)

Reviewed on October 16, 2008

There's a lovely quality to The Witcher's atmosphere, stemming from a combination of lush art design and the gripping plot on offer. It suffers from occasional pacing issues -- chapter one in particular requires a horrific amount of to-ing and fro-ing before it gets to the point -- but it's delivered in a generally satisfying, urgent and compelling way, driving the player to press on with the journey through Temeria. It certainly feels a lot more focused than some of its next-gen peers, which will relieve those who found themselves wandering around Oblivion's vastness with little clue of what was unfolding around them.
Lewis's avatar
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on October 15, 2008

After beating the game's final boss, I remembered a fight with one of those trophy enemies — a zombie mage named Disma. That dude was rough, able to take off obscene amounts of hit points with both his physical and magic attacks while getting far tougher as you close in on killing him. It was a fight only a masochist could love and winning it gave me more of a sense of accomplishment than I received from the final boss or any other storyline encounter. And that's considering my "Disma-killing" tactics would likely be looked at as cowardly and cheap even by the hardcore fans who've dedicated an ungodly amount of time to figuring out the most efficient tactics for virtually every battle in the game.
overdrive's avatar
Mario Kart Wii (Wii)

Mario Kart Wii review (WII)

Reviewed on October 15, 2008

Nintendo should be commended for making genuine improvements to its classic formula, but my resulting goodwill vanished the minute I was reminded that rubber band AI is the devil.
honestgamer's avatar
Geo-political Simulator (PC)

Geo-political Simulator review (PC)

Reviewed on October 14, 2008

Getting things back into the green through changing the budget is like playing Operation with shaky hands – doable, but difficult and pointless. All this makes for an experience that is essentially unfriendly to the causal player or warmonger, as you have to be really secure in your power (usually only possible after investing a considerable amount of time into balancing your affairs) before even thinking about launching a mission to 'blow shit up'. Its accurate to real life, but will really deter people who simply don't have the opportunity to play a game for that long in order to get to the juicy part.
Melaisis's avatar
The Political Machine 2008 (PC)

The Political Machine 2008 review (PC)

Reviewed on October 13, 2008

The presidential race is split into forty one weeks. This gives you forty one turns to play out in the same time as your opponent to fly all over America and convince as many states as you can to vote for you. By any means necessary..
EmP's avatar
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on October 12, 2008

Things haven’t changed a lot, so much as been refined, the fourth time ‘round. The usual suspects are on offer: Ninja Gaiden’s Ryu Hayabusa, the super ninja; Kasumi, the sexy ninja pacifist (I kid you not); Hitomi, the hot German kareteka; Hayate, the unbelievably powerful pretty boy ninja. In case you’re new to the DoA experience – yes, there are a lot of ninjas.
Masters's avatar
Ankh: Curse of the Scarab King (DS)

Ankh: Curse of the Scarab King review (DS)

Reviewed on October 12, 2008

Ankh remains a game worth playing. Just not in this form.
EmP's avatar
Shinrei Jusatsushi Taromaru (Saturn)

Shinrei Jusatsushi Taromaru review (SAT)

Reviewed on October 11, 2008

Once you get past the quirky control scheme, this game — the tale of a psychic monk gorily slaughtering feudal Japanese demons — really is pretty damn cool.
zigfried's avatar
Kolibri (Sega 32X)

Kolibri review (32X)

Reviewed on October 11, 2008

Arguably the best hummingbird/scrolling shooter hybrid on the SEGA 32X
EmP's avatar
Dragon Quest V: Tenkuu no Hanayome (SNES)

Dragon Quest V: Tenkuu no Hanayome review (SNES)

Reviewed on October 10, 2008

Your hero might be a standard silent protagonist and his supporting cast isn't really given any motivation for their actions other than utter devotion to your quest, but as I played Dragon Quest V, I felt more of a connection to them than I have for many characters in modern games. The concept of having the main character grow up during the course of the game, get married and have kids is a rare one in the world of console RPGs and Enix was able to make all of it feel fresh and memorable.
overdrive's avatar
Master of the Monster Lair (DS)

Master of the Monster Lair review (DS)

Reviewed on October 09, 2008

The thing that keeps a person digging is the sense of ownership. Once you've crafted a beautiful maze, it's fun to return because then you'll get to see what monsters have decided to inhabit your dungeon. If you just built a few bland hallways, perhaps there will be some bats and maybe a boar or two. If you spruced things up with a trash heap, you'll find a slimy little guy. The undesirable tenants you attract are a better reward than virtual piles of gold or sparkling digital badges ever could have been.
honestgamer's avatar
Coryoon (TurboGrafx-16)

Coryoon review (TG16)

Reviewed on October 09, 2008

As you progress through its eight stages, it seems near-impossible to stay alive as enemies dart onto the screen in erratic waves, spewing bullets here and there, while various indestructible obstacles such as moving statues and clapping hands also pose a serious threat to your dragon's health. And while you're trying to survive all of this, well, it's not too likely you'll be noticing how cute everything looks. You'll just be hoping you can power up your weapons enough to survive a little bit longer.
overdrive's avatar
Mega Man 9 (Xbox 360)

Mega Man 9 review (X360)

Reviewed on October 08, 2008

This is a game where your skills start out rusty, yet your experience as you improve goes from “pretty good but wow is this game hard” to “I can't believe I used to have trouble with that!” The sense of accomplishment as each stage is cleared hasn't been this significant in a Mega Man game in 20 years.
honestgamer's avatar

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