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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Meteos Wars (Xbox 360)

Meteos Wars review (X360)

Reviewed on January 08, 2009

When I first started playing this game, I felt like I was being dropped into the fastest level of Tetris with no warning. While I now feel I've gotten the hang of things, it still moves fast enough to demand all my concentration in order to top my computer opponent. While each contest only lasts three minutes, that time seems an eternity as I frantically try to keep from being overwhelmed by the blocks quickly filling my side of the screen, while attempting to craft large enough combos to put the computer in a world of hurt.
overdrive's avatar
Final Fight Guy (SNES)

Final Fight Guy review (SNES)

Reviewed on January 07, 2009

What the player actually gets is the exact same game as the original SNES version with one difference — Cody is gone and replaced with Guy. Yep, that’s it. The fourth level doesn't find its way back into the game and there still is no two-player mode. But, uh, you do get to play with Guy and that has to amount to something, right?
overdrive's avatar
TrackMania DS (DS)

TrackMania DS review (DS)

Reviewed on January 05, 2009

The sulky shot soon turned into a toast. I have no idea how the Scots at Firebrand have managed it, but Trackmania DS is a triumph. I can’t help feel this may have been to spite me.
EmP's avatar
The King of Fighters Collection: The Orochi Saga (PlayStation 2)

The King of Fighters Collection: The Orochi Saga review (PS2)

Reviewed on January 04, 2009

You could, in fact, buy the entire compilation for ‘98 alone, and not a single person would blame you. But included is five years of iconic team battling all held together by an over-branching plot that would do numerous RPGs proud, the trip back in time is indeed appreciated.
EmP's avatar
Perfect Dark Zero (Xbox 360)

Perfect Dark Zero review (X360)

Reviewed on January 04, 2009

Co-op modes commonly up the enemy count with the inclusion of a second player, and as well they should. Taking a friend in tow demands more targets to aim at, and Zero obligates. It obliges in the form of crippling overkill.
EmP's avatar
S.T.A.L.K.E.R.: Shadow of Chernobyl (PC)

S.T.A.L.K.E.R.: Shadow of Chernobyl review (PC)

Reviewed on December 31, 2008

Stalker is so far removed from the relentless fright-a-minute conventions of the genre that it somehow works on a much higher level than any of its competitors. A staggering majority of Stalker takes place in wide, open and relatively calm outdoor expanses. But the atmosphere never lets up; it only shifts from mood to mood. It's unsettling for different reasons, and on the occasions where it throws the real chills at you, the effect is mind-blowing.
Lewis's avatar
Thunder Force VI (PlayStation 2)

Thunder Force VI review (PS2)

Reviewed on December 31, 2008

It's obvious that Sega and the former Technosoft employees who worked on this project still love the same scenes that I loved ten, fifteen, seventeen years ago. That reassures me; my fascination with such details was clearly no accident. For children who have grown up, for people who stopped embellishing in their minds and only accept what's "real"... Thunder Force 6 makes those moments real — no imagination required!
zigfried's avatar
Rogue Galaxy (PlayStation 2)

Rogue Galaxy review (PS2)

Reviewed on December 30, 2008

It also doesn't help that the two companions you can have at your side at any time are idiots. I didn't notice those guys going for charge attacks when necessary, leaving me to do that myself while they ineffectively flailed at the monsters. They also didn't seem all that keen on blocking attacks or any sort of evasive action. Instead, they'd occasionally request to use a healing item or ability when they felt that'd be a good change of pace from blindly running at monsters and attacking with all the grace and style of a drunken berserker.
overdrive's avatar
LittleBigPlanet (PlayStation 3)

LittleBigPlanet review (PS3)

Reviewed on December 30, 2008

Suddenly I felt hope. Hope for myself. Hope for humanity. Sony might’ve intended HOME to be their global glue for PS3 players, but the true community is right here, in Little Big Planet.
zippdementia's avatar
Strong Bad's Cool Game for Attractive People Episode 4: Dangeresque 3 - The Criminal Projective (PC)

Strong Bad's Cool Game for Attractive People Episode 4: Dangeresque 3 - The Criminal Projective review (PC)

Reviewed on December 26, 2008

dragoon_of_infinity's avatar
Zoom! (Genesis)

Zoom! review (GEN)

Reviewed on December 25, 2008

EmP's avatar
Guardians/Denjin Makai II (Arcade)

Guardians/Denjin Makai II review (ARC)

Reviewed on December 24, 2008

Picture yourself as a buxom beauty, your long blonde hair flowing in a ponytail as you sprint across the scorched desert sands of an oil field, your thigh-high white heeled boots kicking up puffs of silt and debris. Generic, gray uniformed enforcers decorated in visors and body armors of red and blue confront with fists drawn. You’re Kurokishi, trusted guardian of peace and love. They’re up to no good. In this genre, those circumstances suffice.
drella's avatar
Daikatana (Game Boy Color)

Daikatana review (GBC)

Reviewed on December 24, 2008

Due to fancy time/space manipulation, Hiro has his own Daikatana, but his version of the sword has no magic power. Fortunately, for a villain, Kage is remarkably helpful and repeatedly decides to assert his power over your group by teleporting them to various time periods — where Hiro can get his sword powered up by helping the right folk. Why doesn't Kage just use his power to kill Hiro and end his pitiful rebellion? Well, due to the laws of physics or some other hogwash, if two versions of the Daikatana collide, everything goes boom due to creating a paradox or whatever.
overdrive's avatar
Kingdom Hearts Re: Chain of Memories (PlayStation 2)

Kingdom Hearts Re: Chain of Memories review (PS2)

Reviewed on December 24, 2008

A departure from the hit-the-x-button gameplay of the rest of the series, this system is lauded as either brilliantly strategic or pathetically broken. I myself call it strategically pathetic, but I like it nonetheless.
zippdementia's avatar
Indigo Prophecy (PlayStation 2)

Indigo Prophecy review (PS2)

Reviewed on December 23, 2008

It’s around here that Marcus stops worrying about his mental health and starts trying to be middle America’s answer to Chow Yun Fat on a tabletop-sized slab of LSD. It’s about here you may want to start thinking about employing your console’s off switch.
EmP's avatar
Dynowarz: The Destruction of Spondylus (NES)

Dynowarz: The Destruction of Spondylus review (NES)

Reviewed on December 23, 2008

And after seven sequences of this, it all abruptly ends. No more muted, garish colors. No more laughable showdowns. No more trying to hit a miniature velociraptor with a stupid arcing bomb because the power-up literally blocked your path on the opposite side of a gorge, forcing you to die or collect it.
drella's avatar
Lot Lot (NES)

Lot Lot review (NES)

Reviewed on December 23, 2008

If this sounds a bit more like a drawn-out chore than an actual puzzle, it is. You’re merely switching contents around and waiting for membranes to give way as you keep one square completely cleared to avoid losing. Keep swinging contents further from the bottom left toward the top right, or toward gaps that lead to scoring channels and rid the problem with immediacy. Worse, this is all done at an agonizingly slow pace. Like most any puzzle game, lather-rinse-repeat applies.
drella's avatar
The Elder Scrolls IV: Oblivion (PC)

The Elder Scrolls IV: Oblivion review (PC)

Reviewed on December 19, 2008

This is the thing with Oblivion. Just as you manage to suspend disbelief and let the high-fantasy tide wash over you, something completely moronic happens and you're thrown rather aggressively back to the dismal reality of sitting in front of a screen, playing an embarrassingly geeky computer game. I'm never usually one to moan about glitches all that much, but when they regularly remove you from the whole experience, it's difficult not to let it hamper your fun.
Lewis's avatar
Everyday Shooter (PlayStation 3)

Everyday Shooter review (PS3)

Reviewed on December 17, 2008

I don’t care what you’re doing, it’s instantly way cooler when things are exploding and someone’s riffing on a guitar behind it. That you’re the cause of these explosions and riffs makes Everyday Shooter not only amazingly cool, but also extremely addictive.
zippdementia's avatar
Europa Universalis III Complete (PC)

Europa Universalis III Complete review (PC)

Reviewed on December 17, 2008

Approximately a year ago, Jason Venter reviewed the vanilla version of Europa Universalis III for this very site. Jason articulately chronicled his rise to power as Calais in the fifteenth century, writing of how rebels would easily seize territory and he would hastily be defeated. Mr.Venter discovered, very quickly, the importance of being a competent leader. The people do not respond well to being constantly drafted into the forces, nor do they appreciate needlessly high taxes. If you are a fair ruler and concentrate on appeasing the masses (along with your neighbours) then the game makes for a very pleasant experience.
Melaisis's avatar

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