Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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SNK Arcade Classics: Vol. 1 review (PSP)Reviewed on March 27, 2009I’m happy enough burning though another game of Shock Troopers while on the move. Afterwards, perhaps I’ll surprise myself with another round of golf. Odds are, there’s something on here you’ll enjoy. |
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Resident Evil 5 review (PS3)Reviewed on March 25, 2009I like games that make me think. When trying to break through a barricade of machine gunners and vicious packs of dogs, I want the answer not to be “use a better rifle” but to be something more involved. For instance, sending a partner along a catwalk to draw the gun fire while I sneak closer and blow out the fox holes with a close up grenade or two. Resident Evil 5 should’ve been littered with these kind of situations, but more often than not it opts for straight shoot outs. And they get old. |
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Wallace & Gromit's Grand Adventures: Episode 1 - Fright of the Bumblebees review (PC)Reviewed on March 25, 2009It never quite gets going, surely a symptom of its short duration over anything else. At just a few hours long, nothing really kicks off until the finale, but it's one that sets the scene for what could be a delightful little adventure. Fright of the Bumblebees is an impressively promising start to this four-part release, and if it carries on in the same direction, later instalments could be just the ticket. This one's a fine introduction, but I'm almost certain it'll be the least memorable. |
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The Nameless Mod review (PC)Reviewed on March 24, 2009The Nameless Mod truly is an incredible achievement. Nearly 200,000 lines of fully voiced dialogue. A story that branches drastically around an hour in, resulting in two radically different fifteen-hour campaigns. An abundance of clever videogame commentary, woven seamlessly into the daft but surprisingly affecting narrative. A player-centric, opportunity-filled playground of gritty adventuring. Seven years of hard, voluntary work with a notoriously fiddly engine have resoundingly paid off. It's often ludicrously good -- which makes it even more disheartening when an essential door wedges half-open, or an important message doesn't appear, or the game crashes to the desktop for the umpteenth time that day. |
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Legacy of Ys: Books I & II review (DS)Reviewed on March 23, 2009The back of the box says "this ultimate translation delivers the most substantial version of the famous story to date". It also refers to "new enemies and equipment". For North America, this is true. However, in terms of content, Legacy of Ys is nothing more than a re-release of Ys Complete I&II with new graphics, new music, and a new control system. |
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Starflight review (PC)Reviewed on March 20, 2009When Binary Systems' space exploration adventure Starflight hit store shelves in 1986, it boasted some impressive features. I could recruit and train my crew, selecting among five different species. I could explore planets and harvest minerals or capture wild beasts. I could communicate with alien races in friendly, hostile, or obsequious tones, or I could communicate with high-powered weaponry. |
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Where in the World is Carmen Sandiego? review (GEN)Reviewed on March 20, 2009The biggest security blanket the cartel of ne’er-do-wells revel in is that, though it certainly fares better than most educational titles, Where in the World is Carmen Sandiego? is still a more graphic version of doing your homework, and not even the nerdiest of us enjoy that. |
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Major League Baseball 2K9 review (X360)Reviewed on March 18, 2009In short, your hopes are strung along at first by a satisfactory visual presentation, with the telecast handled by two well-known baseball buffoons. It feels reasonably similar to a day at the park. |
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Legend of the Ghost Lion review (NES)Reviewed on March 18, 2009Bread is the ONLY way to heal Maria, so you'll always want a good supply of it on hand. In fact, the entire game revolves around how much bread you possess, as your goal at any given time will be to run to a dungeon, find all the treasure and get out as quickly as possible. If you have enough bread, that will be easy. If not, you'll be at the mercy of the game's lackluster combat engine. |
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Resident Evil 5 review (X360)Reviewed on March 17, 2009Throughout the first chapter — while trying to escape an entire city that hated me, while hiding in dark corners and climbing walls to escape the bloodthirsty masses — Resident Evil 5 provided a heart-pounding, frightening, and thoroughly playable adventure with some disturbing real-world implications. I knew these people weren't evil, just sick... but I killed them anyway. I had to kill them to survive — they were bursting through ceilings, climbing through windows, hiding behind fences. By the end, I was shooting everyone on sight, and feeling pleasure. Heaven help me if there was an actual innocent soul wandering the streets. |
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Blue Dragon Plus review (DS)Reviewed on March 16, 2009Blue Dragon Plus is ultimately too well-designed an RTS to allow for the most basic strategies, but at the same time, it doesn’t offer the most complex, either. Simply grouping all of your units together and rushing mindlessly from one encounter to the next often won’t cut it, especially when the difficulty escalates in the latter half of the adventure. At the same time, attempting to formulate any advanced strategies, trying to really make the most of your available unis, will result in aggravation. |
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Grand Ages: Rome review (PC)Reviewed on March 16, 2009Grand Ages: Rome is made by the same developers and initially could be mistaken to be the same game as IR. The strict attention to detail is still prevalent, as is the fluid economy and employment system. The one big thing that GA introduces is more variation. With its predecessor, it was easy to apply the same strategy to every map – maps which were all too similar to one another. The obvious aim of its spiritual sequel is to mix things up a little. This is something that's prominent from first play-through. |
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Fenimore Fillmore's Revenge review (PC)Reviewed on March 16, 2009Missing the mark in everything it tries to achieve, Fenimore Fillmore's Revenge is a catastrophe of an adventure game. Thoughtlessly designed and amateurishly crafted, it quickly descends into a pile of pointless gibberish and unfinished ideas. Fortunately, it's so insignificant that it's not worth getting upset about. If you're stupid enough to play it, make sure you disconnect your speakers first. |
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Killzone 2 review (PS3)Reviewed on March 14, 2009Because the game rewards you for playing, you never feel that your time and efforts are being wasted. “So I got my ass handed to me and only made 10 kills in an hour," you might think. "Big deal. That’s still 10 kills closer to my next rank.” With that said, you'll never just have 10 kills in a match of Killzone 2. The game is designed for heavy casualties. It’s not uncommon to get over a hundred kills in a single match. |
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Strong Bad's Cool Game for Attractive People Episode 5: 8 Bit is Enough review (PC)Reviewed on March 14, 2009All in all, it's a pretty great ride, but it's somewhat telling that even Strong Bad seems bored when you go to pick up the metal detector and shovel for the fifth time. There's plenty of more standard and less inventive ambling about which I admit has gotten a little old by the fifth game. The game is still short, and only flirting with the fringes of frustration by the end. Episode 5 is easily the best game in the series, but it's probably a good thing that they're taking a break after this one, at least for a little while. |
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Tenchu: Shadow Assassins review (WII)Reviewed on March 13, 2009Tenchu: Shadow Assassins may very well be the return of developers Acquire to the franchise, but this Wii title falls flat on its poorly conceived digital face. It’s little more than an antiquated stealth game with tacked-on motion controls. |
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The Path review (PC)Reviewed on March 12, 2009As a concept, The Path is a brave attempt at something more poignant within the medium. As a game, it's a collection of excellent yet slightly incomplete ideas. As a talking point, it provides more ground for intelligent game-related discussion than anything else is likely to encourage this year. So let's talk about it. And let's keep making more games like this. |
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Supreme Ruler 2020 review (PC)Reviewed on March 12, 2009Supreme Ruler: 2020 is exactly what I adore: a strat title nearly unapproachable due to its level of depth, but promising months upon months of diverse enjoyment. I do so love a challenge. |
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Penumbra: Requiem review (PC)Reviewed on March 11, 2009After Black Plague so masterfully refined the Penumbra format, it seems like such a waste to throw it all away in favour of a poorly contextualised and badly designed puzzle game. Requiem resolutely fails in every aspect that made its predecessors so remarkable. The game that was never meant to be made should have stayed that way. |
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Penumbra: Black Plague review (PC)Reviewed on March 11, 2009Everything's received an overhaul. Black Plague looks better, sounds better, plays better and reads better than its predecessor. It's still slightly rough around the edges, as is inevitible for a game built on such a tight budget by such a small team of developers. But it's less clumsy, more restrained, and more effective than before. |
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