Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Star Wars: The Clone Wars - Republic Heroes review (PS3)Reviewed on November 01, 2009I'm a big fan of games that refrain from forcing the player to re-play lengthy segments that he's already conquered just to tackle a challenging bit at the end, but Republic Heroes accommodates amateur gamers to a crippling extreme. There are maybe two or three segments in the whole game where you'll have to make more than three or four jumps without passing another checkpoint. Not only that, but anything that you've accomplished remains in place. So if you pass a checkpoint just ahead of a shootout with a bunch of enemies, the most you lose if you die is 2 or 3 seconds of play before you can return to the fray to mop up any of the remaining enemies who didn't fall on your first attempt. |
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Imadoki no Vampire: Bloody Bride review (PSX)Reviewed on October 31, 2009As you'd expect from any Atlus release, the concept is nothing short of unique: thrust into the billowing cape of Phaid, teenaged vampire prince of the netherworld, you've been temporarily exiled to the mysterious human realm known as "Japan" in search of a virgin bride, not for tawdry thrills but in order to sup upon her sweet, innocent blood. |
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Grand Theft Auto: Chinatown Wars review (PSP)Reviewed on October 30, 2009Constant action. Constant fun. That’s Chinatown’s style. There isn’t any dating, there are no strip clubs and you won't be wooing your fat cousin with burgers and drinks. |
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Aion: The Tower of Eternity review (PC)Reviewed on October 30, 2009A persistent question throughout both Aion's beta and the early days of live was "Will this game kill WoW?" It popped up in the world chat channel more often than "Can I borrow 10 gold?" That by itself is pretty mind blowing, but really, it's a stupid question. No, Aion is not going to kill World of Warcraft. No game coming out in the foreseeable future is going to knock WoW from its throne, but that's the wrong question to ask anyway. Why should it need to? |
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Resident Evil: Director's Cut review (PSX)Reviewed on October 30, 2009The game that put Shinji Mikami on the map may owe an obvious debt to the creepy Cthulhu-conjuring madness of Alone in the Dark, but there's a reason that his own franchise went on to become an unstoppable money-making juggernaut while its predecessor slipped away into obscurity. |
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Demon's Crest review (SNES)Reviewed on October 29, 2009The abyssal awesomeness of Demon's Crest should have made it a darkly glittering jewel in Capcom's crown rather than a jester's cap of bells. Not only can you expect a stylish showcase of the macabre, but an unconventional formula that's best described as "Mega Man from Hell." |
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Tecmo's Deception: Invitation to Darkness review (PSX)Reviewed on October 28, 2009This is the story of Henry the merchant, a loveless miser who nonetheless ventures to the darkest depths of distant Zemekia in search of the fabled Castle of the Damned and handsome profits. After all, even the sadistic blackguard reputed to dwell there must surely appreciate those little niceties like silken bat wings, eyes of newt, and the carefully bottled tears of heartbroken virgins. Unfortunately this portly peddler's greed comes to an ignoble end when he finds himself impaled upon poisoned steel spikes that suddenly shriek forth from a nearby wall. |
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Obscure: The Aftermath review (PSP)Reviewed on October 27, 2009Another scene that comes to mind is one where you are trying to get an elevator moving while a monster charges at the open doors. These scenes kept me on my toes for the whole experience and make me feel obliged to recommend Obscure: The Aftermath to Survival Horror fans. But it’s a recommendation that comes with baggage. |
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Castlevania II: Simon's Quest review (NES)Reviewed on October 27, 2009This is either the crappiest translation in 8-bit history or a fiendishly clever plot to foist subscriptions to NINTENDO POWER upon precocious vampire-hating youths who were subsequently scarred for life by that awesome cover in which our hero clutches Dracula's severed but eternally undying head for all to see. |
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The Colonel's Bequest review (PC)Reviewed on October 26, 2009Greed. Sex. Murder. Yes, The Colonel's Bequest has all the good things in life. It's even set in the heart of the Roaring Twenties, but unfortunately for the lovely Laura Bow there won't be any time for bootleg hooch or the devil's jazz. Our spunky flame haired sleuth instead finds herself surrounded by an ever dwindling cast of shifty suspects on Colonel Henri Dijon's crumbling bayou plantation, because nothing livens up a creepy old house quite like death. |
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Splatterhouse 3 review (GEN)Reviewed on October 25, 2009From the day it first oozed forth into unsuspecting arcades, the SplatterHouse franchise has been synonymous with outrageous violence, undying horrors from beyond the grave . . . and equally musty gameplay. Yet where its predecessors may have been stiff, simplistic side-scrollers, this third installment chucks out the old formula like so many decapitated heads in favor of brutal beat 'em up action featuring a few novel twists. |
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Adam's Venture: The Search for the Lost Garden review (PC)Reviewed on October 24, 2009There’s not many locations you can squeeze into two hours, so they’ve all been gussied up accordingly. It’s only when the slightly subtle motifs of beating back darkness with your light are replaced by silver-tongued snakes and comments about how disaster befell the last woman to eat an apple in the Garden of Eden that you start forgetting it’s meant to be a game and start to wonder when you’re going to be told that when the Rapture comes, you’re going to be the first to die. |
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NHL 10 review (PS3)Reviewed on October 23, 2009NHL 10 is inarguably the epitome of EA’s drive to make the ideal hockey game and at this point, there really is no looking back. My only gripe is that after 09 we had so much more to look forward to. |
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Final Fantasy VII review (PS3)Reviewed on October 22, 2009Those who write Final Fantasy VII off as "emo" forget that it isn’t a game about a whiny group of teenagers. Cloud starts off as a cocky dick. The gamer is given the rare opportunity to witness the fall of this character. By the end, perhaps Cloud is a little depressing. But it takes him 40 hours of psychological and emotional abuse to get there. |
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Gemini Lost review (PC)Reviewed on October 21, 2009With infinite resources you might think that this game is a builder’s paradise, but unfortunately it’s not. Surprisingly, while the game gives you the freedom to collect as many resources as you want, it does not give you the freedom to build as much as you want. Aside from multiple houses, the game only allows one building of each type in predetermined spaces on the map, which usually means that you will accumulate wood and stone in your stockpile by the hundreds with no use for them. |
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Madballs in... BABO: Invasion review (PC)Reviewed on October 20, 2009Overall, Madballs is an enjoyable game for a while, especially at the $10 price point. However, it is not greater than the sum of its individual parts. If you want to play either a great shooter or a great platformer, there are other games that do it better at the same price range (have a look at Geometry Wars and Marble Blast Ultra). That being said, if you really want to do both at the same time, you could certainly be worse off, as the cartoony approach and style is charming enough to entertain, if only for a short while. |
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Ninja Gaiden Sigma 2 review (PS3)Reviewed on October 20, 2009Tough guy fulfillment has all but gone up in purple smoke. That the game’s infamous obstinacy has mellowed only serves to make matters worse. Areas crawling with menace that had you sweating your way through, barely able to come up for air, now smack of bland formula and the perfunctory: run, beat up a few guys, run, beat up a few more, earn a new skill, endure long loading times at the pause screen, start running again… |
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Heavy Weapon: Atomic Tank review (PS3)Reviewed on October 20, 2009Heavy Weapon is yet another downloadable game that debuted on XBLA long before PSN, giving PS3 owners pretty much the same game that Xboxers have been able to buy and play for a long time. This isn’t always a bad thing, and it’s still a title of worth so long as you’ve not already got the previous copy snuggled away on your 360’s hard drive and you’re a fan of a screen full of explosions. |
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Zeno Clash review (PC)Reviewed on October 20, 2009In a lot of ways, it feels like an evolved Double Dragon comfortably shoehorned into the first perspective then bottle fed LSD by the gallon. |
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CustomPlay Golf 2010 review (PC)Reviewed on October 20, 2009It’s by no means perfect, but by catering to the ground planners at home and making their efforts freely available, it offers something commendable and, perhaps more importantly, recommendable. |
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