Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Zeno Clash review (PC)Reviewed on October 20, 2009In a lot of ways, it feels like an evolved Double Dragon comfortably shoehorned into the first perspective then bottle fed LSD by the gallon. |
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CustomPlay Golf 2010 review (PC)Reviewed on October 20, 2009It’s by no means perfect, but by catering to the ground planners at home and making their efforts freely available, it offers something commendable and, perhaps more importantly, recommendable. |
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Naruto Shippuden: Ninja Destiny 2 review (DS)Reviewed on October 19, 2009There's a nice amount of variety and nuance for those who seek it out, and an accessible button-masher for everyone else. Ninja Destiny 2 does just enough to put it at the top of the Naruto DS mountain for now, though the franchise certainly has room for improvement. Expect it to do so, same time next year. |
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Rockin' Pretty review (DS)Reviewed on October 19, 2009Rhythm games are defined by their music and mechanics. Rockin' Pretty misses on the first count by featuring instrumental-only pop tunes. Without vocals, the whole experience should have been be very forgettable. That is, if RP hadn't nailed the second requirement. The gameplay here is ingenious. |
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Raven Squad: Operation Hidden Dagger review (X360)Reviewed on October 19, 2009It’s a shame in many ways, because the idea the entire game heavily relies upon is so simplistically brilliant that I’ve no idea how no one’s made a killer video game from it before. Imagine your average RTS, then imagine that, instead of watching your controllable troops duke it out in static battles via a camera fitted high up in the sky, you could instead jump into their very heads and take the fight on yourself. That’s the big idea behind Atomic Motion’s new multi-talented squad based shooter but, unfortunately, all the brave idea has given rise to is the ability to drop the ball on two separate fronts. |
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Uncharted 2: Among Thieves review (PS3)Reviewed on October 17, 2009Much ado has been made of Uncharted 2: Among Thieves, and for good reason. It's entirely possible that no other video game has ever come this close to replicating the motion picture feeling. Perhaps I should clarify: it's entirely possible that no other video game has ever come this close to replicating the summer action blockbuster feeling. |
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Ion Assault review (X360)Reviewed on October 16, 2009It's a good thing Ion Assault gives players unlimited continues, as a good deal of the difficulty in this game comes from simply learning when and where enemies will warp into the screen. During my first trip through the first zone, I died a few times on every level, but the first. During the second trip, the boss was the only thing I found challenging. |
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Cursed Mountain review (WII)Reviewed on October 12, 2009When you hear the inconsolable sobbing of a woman – like her head is resting right on your shoulder – it begs for attention. There are also frequent wisps of ghosts seen just trailing off the screen or creeping around a corner, inviting you to follow. These eerie elements both repel and attract, a perfect quality for any horror-driven game. |
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Marvel: Ultimate Alliance 2 review (PS3)Reviewed on October 11, 2009More of the same. That’s my summary for those of you with short attention spans. If more of the same is what you’re looking for in Marvel: Ultimate Alliance 2, then you won’t be disappointed. For the rest of you, you can still have fun with the formula, if you have the right group of people. |
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The King of Fighters XII review (X360)Reviewed on October 11, 2009There are better fighting games out there today, and if you really insist on wanting to check this series out, don’t start with this one. |
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DiRT 2 review (PS3)Reviewed on October 10, 2009Designed for thrill-seeking racing fans that embrace the idea of bending rules (specifically those involving the survival rate of accidents), DiRT 2 is everything the first game was and more. |
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Command & Conquer: Red Alert 3 - Commander's Challenge review (X360)Reviewed on October 10, 2009This extension of the popular Command and Conquer installment is well worth your time and attention. |
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Final Doom review (MAC)Reviewed on October 09, 2009Hell, in just one courtyard, you'll first have to deal with a legion of Mancubi while a few Revenants are aiming their missiles at you from higher ground. Finish them off and hit a couple of switches and a bunch of Arachnotrons make their presence felt. Dispose of them and flip a couple more switches to trigger a massive Cacodemon invasion. All in all, this is a very exhilarating series of battles and it's only one tiny part of this massive, combat-heavy level. |
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Streets of Fury review (X360)Reviewed on October 08, 2009They're designed and animated using digitalized actors (kind of like Mortal Kombat), which was an interesting choice to say the least. And occasionally comical, as when certain foes go down, they tend to fall as gingerly as possible, as if the actor was thinking, "Gotta be careful! Don't want to bruise my hip or anything making this look good!" |
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Tales of Monkey Island: Chapter 3 - Lair of the Leviathan review (PC)Reviewed on October 08, 2009The simplicity of most of the tasks means Lair of the Leviathan ends up being a little shorter than the rest of Tales thus far, but it's not really an issue when the episode feels so well directed, tight and polished. It's the most solid of the series, certainly, and if Telltale can maintain this level of quality while ramping the humour back up to its highest standards, the final two episodes might as well set sail for the shores of greatness. |
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Ninja Gaiden Sigma 2 review (PS3)Reviewed on October 07, 2009As part of the remake's emphasis on "enjoyable experience" above "ball-busting brutality", the scenery and characters have been gorgeously revamped; the rooftop view of Mount Fuji left me speechless, and the moonlit Tokyo gardens left me breathless. These backdrops are populated by high-resolution ninjas, demons, and robotic spider-women. Unfortunately, even though the basics are beautiful, some of the details don't quite fit. |
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Drawn: The Painted Tower review (PC)Reviewed on October 07, 2009For people who haven't played an adventure game before, this title could serve as a decent starting point and a solid representation of its genre, but unfortunately there's not much on offer for the more hardcore adventure fan. |
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DiRT 2 review (X360)Reviewed on October 07, 2009Rare is a racer so well wrought from start to finish. |
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Zombie Apocalypse review (X360)Reviewed on October 07, 2009While Zombie Apocalypse is never particularly enjoyable, one thing I can say is that if you do play it you should do so with company. The presence of other zombie hunters alleviates some of the game's mediocrity, plus everything gets easier. Alone, it can literally become impossible to deal with every zombie. When others join in the cause, however, things change. Provided you have some semi-competent partners (and I don't really see why that wouldn't be the case), most of the game becomes laughably simple. |
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Risen review (X360)Reviewed on October 06, 2009There’s moments in Risen that can quite take you by surprise. Moments where you find yourself regarding the virtual world as a living, breathing entity. That alone is worth some measure of admiration. |
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