Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Marvel: Ultimate Alliance 2 review (PS3)Reviewed on October 11, 2009More of the same. That’s my summary for those of you with short attention spans. If more of the same is what you’re looking for in Marvel: Ultimate Alliance 2, then you won’t be disappointed. For the rest of you, you can still have fun with the formula, if you have the right group of people. |
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The King of Fighters XII review (X360)Reviewed on October 11, 2009There are better fighting games out there today, and if you really insist on wanting to check this series out, don’t start with this one. |
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DiRT 2 review (PS3)Reviewed on October 10, 2009Designed for thrill-seeking racing fans that embrace the idea of bending rules (specifically those involving the survival rate of accidents), DiRT 2 is everything the first game was and more. |
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Command & Conquer: Red Alert 3 - Commander's Challenge review (X360)Reviewed on October 10, 2009This extension of the popular Command and Conquer installment is well worth your time and attention. |
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Final Doom review (MAC)Reviewed on October 09, 2009Hell, in just one courtyard, you'll first have to deal with a legion of Mancubi while a few Revenants are aiming their missiles at you from higher ground. Finish them off and hit a couple of switches and a bunch of Arachnotrons make their presence felt. Dispose of them and flip a couple more switches to trigger a massive Cacodemon invasion. All in all, this is a very exhilarating series of battles and it's only one tiny part of this massive, combat-heavy level. |
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Streets of Fury review (X360)Reviewed on October 08, 2009They're designed and animated using digitalized actors (kind of like Mortal Kombat), which was an interesting choice to say the least. And occasionally comical, as when certain foes go down, they tend to fall as gingerly as possible, as if the actor was thinking, "Gotta be careful! Don't want to bruise my hip or anything making this look good!" |
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Tales of Monkey Island: Chapter 3 - Lair of the Leviathan review (PC)Reviewed on October 08, 2009The simplicity of most of the tasks means Lair of the Leviathan ends up being a little shorter than the rest of Tales thus far, but it's not really an issue when the episode feels so well directed, tight and polished. It's the most solid of the series, certainly, and if Telltale can maintain this level of quality while ramping the humour back up to its highest standards, the final two episodes might as well set sail for the shores of greatness. |
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Ninja Gaiden Sigma 2 review (PS3)Reviewed on October 07, 2009As part of the remake's emphasis on "enjoyable experience" above "ball-busting brutality", the scenery and characters have been gorgeously revamped; the rooftop view of Mount Fuji left me speechless, and the moonlit Tokyo gardens left me breathless. These backdrops are populated by high-resolution ninjas, demons, and robotic spider-women. Unfortunately, even though the basics are beautiful, some of the details don't quite fit. |
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Drawn: The Painted Tower review (PC)Reviewed on October 07, 2009For people who haven't played an adventure game before, this title could serve as a decent starting point and a solid representation of its genre, but unfortunately there's not much on offer for the more hardcore adventure fan. |
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DiRT 2 review (X360)Reviewed on October 07, 2009Rare is a racer so well wrought from start to finish. |
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Zombie Apocalypse review (X360)Reviewed on October 07, 2009While Zombie Apocalypse is never particularly enjoyable, one thing I can say is that if you do play it you should do so with company. The presence of other zombie hunters alleviates some of the game's mediocrity, plus everything gets easier. Alone, it can literally become impossible to deal with every zombie. When others join in the cause, however, things change. Provided you have some semi-competent partners (and I don't really see why that wouldn't be the case), most of the game becomes laughably simple. |
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Risen review (X360)Reviewed on October 06, 2009There’s moments in Risen that can quite take you by surprise. Moments where you find yourself regarding the virtual world as a living, breathing entity. That alone is worth some measure of admiration. |
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Demon's Souls review (PS3)Reviewed on October 05, 2009Some other challenging RPGs are enjoyable, sure, but they're a different sort of affair. They're tough because you haven't prepared yourself sufficiently or because there's an unavoidable attack that will always drain away most of your life. In stark contrast, Demon's Souls is tough because everything is completely fair, because every disaster is technically avoidable and because every enemy can kick your ass if you let your mind wander. |
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Supreme Ruler 2020 GOLD review (PC)Reviewed on October 03, 2009Supreme Ruler is a decent game, so long as you can get your head around it. Old school, die-hard management fans may really get to grips with this title, but most of us will be left out in the cold. |
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Scribblenauts review (DS)Reviewed on September 30, 2009The capability to create hundreds of entities isn't particularly impressive when 80% of the game can be mastered with less than a dozen. Developer 5th Cell must have forgotten that most gamers seek degenerate solutions and will keep using what works. Great games become more difficult and build on their own mechanics until you've accomplished far more than you originally expected. Scribblenauts works in reverse — the game becomes easier and less stimulating as it goes on. |
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Final Fantasy Adventure review (GB)Reviewed on September 30, 2009You control a gladiator enslaved by Dark Lord, but within moments, you escape.....and have the bad luck to immediately run into Dark Lord and his pal Julius while they're plotting nefarious deeds. They notice you and decide that tossing you off a cliff is a fitting punishment for eavesdropping. Fortunately, since you are the game's hero, you survive and embark on all sorts of heroic tasks — in particular, attempting to protect a young woman from the dastardly forces of evil, as she seems to be essential to their plans. |
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Soulcalibur: Broken Destiny review (PSP)Reviewed on September 26, 2009Aside from ridiculous moments, the game plays exactly as one would expect of a new-millenium Soul Calibur. The control is as smooth as ever, the visuals are crisp, core characters remain essentially unchanged, the music is still epic in scope, and canned proclamations herald each battle just as they've heralded battles for the last ten years. |
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Dungeons & Dragons: Heroes review (XBX)Reviewed on September 26, 2009Play this with a friend, or don’t play it at all. Just don’t be too surprised if you’re no longer friends come endgame. |
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Mini Ninjas review (X360)Reviewed on September 26, 2009When there's something to do, which is much of the time, Mini Ninjas can be a lot of fun just because of the number of offensive options that it provides. |
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Build-a-lot review (DS)Reviewed on September 23, 2009Build-a-lot is actually pretty easy once you get the hang of it – and also repetitive. |
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