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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy VII (PlayStation 3)

Final Fantasy VII review (PS3)

Reviewed on October 22, 2009

Those who write Final Fantasy VII off as "emo" forget that it isn’t a game about a whiny group of teenagers. Cloud starts off as a cocky dick. The gamer is given the rare opportunity to witness the fall of this character. By the end, perhaps Cloud is a little depressing. But it takes him 40 hours of psychological and emotional abuse to get there.
zippdementia's avatar
Gemini Lost (PC)

Gemini Lost review (PC)

Reviewed on October 21, 2009

With infinite resources you might think that this game is a builder’s paradise, but unfortunately it’s not. Surprisingly, while the game gives you the freedom to collect as many resources as you want, it does not give you the freedom to build as much as you want. Aside from multiple houses, the game only allows one building of each type in predetermined spaces on the map, which usually means that you will accumulate wood and stone in your stockpile by the hundreds with no use for them.
blood-omen's avatar
Madballs in... BABO: Invasion (PC)

Madballs in... BABO: Invasion review (PC)

Reviewed on October 20, 2009

Overall, Madballs is an enjoyable game for a while, especially at the $10 price point. However, it is not greater than the sum of its individual parts. If you want to play either a great shooter or a great platformer, there are other games that do it better at the same price range (have a look at Geometry Wars and Marble Blast Ultra). That being said, if you really want to do both at the same time, you could certainly be worse off, as the cartoony approach and style is charming enough to entertain, if only for a short while.
BardicKnowledge's avatar
Ninja Gaiden Sigma 2 (PlayStation 3)

Ninja Gaiden Sigma 2 review (PS3)

Reviewed on October 20, 2009

Tough guy fulfillment has all but gone up in purple smoke. That the game’s infamous obstinacy has mellowed only serves to make matters worse. Areas crawling with menace that had you sweating your way through, barely able to come up for air, now smack of bland formula and the perfunctory: run, beat up a few guys, run, beat up a few more, earn a new skill, endure long loading times at the pause screen, start running again…
Masters's avatar
Heavy Weapon: Atomic Tank (PlayStation 3)

Heavy Weapon: Atomic Tank review (PS3)

Reviewed on October 20, 2009

Heavy Weapon is yet another downloadable game that debuted on XBLA long before PSN, giving PS3 owners pretty much the same game that Xboxers have been able to buy and play for a long time. This isn’t always a bad thing, and it’s still a title of worth so long as you’ve not already got the previous copy snuggled away on your 360’s hard drive and you’re a fan of a screen full of explosions.
Gamoc's avatar
Zeno Clash (PC)

Zeno Clash review (PC)

Reviewed on October 20, 2009

In a lot of ways, it feels like an evolved Double Dragon comfortably shoehorned into the first perspective then bottle fed LSD by the gallon.
EmP's avatar
CustomPlay Golf 2010  (PC)

CustomPlay Golf 2010 review (PC)

Reviewed on October 20, 2009

It’s by no means perfect, but by catering to the ground planners at home and making their efforts freely available, it offers something commendable and, perhaps more importantly, recommendable.
EmP's avatar
Naruto Shippuden: Ninja Destiny 2 (DS)

Naruto Shippuden: Ninja Destiny 2 review (DS)

Reviewed on October 19, 2009

There's a nice amount of variety and nuance for those who seek it out, and an accessible button-masher for everyone else. Ninja Destiny 2 does just enough to put it at the top of the Naruto DS mountain for now, though the franchise certainly has room for improvement. Expect it to do so, same time next year.
woodhouse's avatar
Rockin' Pretty (DS)

Rockin' Pretty review (DS)

Reviewed on October 19, 2009

Rhythm games are defined by their music and mechanics. Rockin' Pretty misses on the first count by featuring instrumental-only pop tunes. Without vocals, the whole experience should have been be very forgettable. That is, if RP hadn't nailed the second requirement. The gameplay here is ingenious.
woodhouse's avatar
Raven Squad: Operation Hidden Dagger (Xbox 360)

Raven Squad: Operation Hidden Dagger review (X360)

Reviewed on October 19, 2009

It’s a shame in many ways, because the idea the entire game heavily relies upon is so simplistically brilliant that I’ve no idea how no one’s made a killer video game from it before. Imagine your average RTS, then imagine that, instead of watching your controllable troops duke it out in static battles via a camera fitted high up in the sky, you could instead jump into their very heads and take the fight on yourself. That’s the big idea behind Atomic Motion’s new multi-talented squad based shooter but, unfortunately, all the brave idea has given rise to is the ability to drop the ball on two separate fronts.
EmP's avatar
Uncharted 2: Among Thieves (PlayStation 3)

Uncharted 2: Among Thieves review (PS3)

Reviewed on October 17, 2009

Much ado has been made of Uncharted 2: Among Thieves, and for good reason. It's entirely possible that no other video game has ever come this close to replicating the motion picture feeling. Perhaps I should clarify: it's entirely possible that no other video game has ever come this close to replicating the summer action blockbuster feeling.
zigfried's avatar
Ion Assault (Xbox 360)

Ion Assault review (X360)

Reviewed on October 16, 2009

It's a good thing Ion Assault gives players unlimited continues, as a good deal of the difficulty in this game comes from simply learning when and where enemies will warp into the screen. During my first trip through the first zone, I died a few times on every level, but the first. During the second trip, the boss was the only thing I found challenging.
overdrive's avatar
Cursed Mountain (Wii)

Cursed Mountain review (WII)

Reviewed on October 12, 2009

When you hear the inconsolable sobbing of a woman – like her head is resting right on your shoulder – it begs for attention. There are also frequent wisps of ghosts seen just trailing off the screen or creeping around a corner, inviting you to follow. These eerie elements both repel and attract, a perfect quality for any horror-driven game.
woodhouse's avatar
Marvel: Ultimate Alliance 2 (PlayStation 3)

Marvel: Ultimate Alliance 2 review (PS3)

Reviewed on October 11, 2009

More of the same. That’s my summary for those of you with short attention spans. If more of the same is what you’re looking for in Marvel: Ultimate Alliance 2, then you won’t be disappointed. For the rest of you, you can still have fun with the formula, if you have the right group of people.
zippdementia's avatar
The King of Fighters XII (Xbox 360)

The King of Fighters XII review (X360)

Reviewed on October 11, 2009

There are better fighting games out there today, and if you really insist on wanting to check this series out, don’t start with this one.
freelancer's avatar
DiRT 2 (PlayStation 3)

DiRT 2 review (PS3)

Reviewed on October 10, 2009

Designed for thrill-seeking racing fans that embrace the idea of bending rules (specifically those involving the survival rate of accidents), DiRT 2 is everything the first game was and more.
louis_bedigian's avatar
Command & Conquer: Red Alert 3 - Commander's Challenge (Xbox 360)

Command & Conquer: Red Alert 3 - Commander's Challenge review (X360)

Reviewed on October 10, 2009

This extension of the popular Command and Conquer installment is well worth your time and attention.
MolotovCupcake's avatar
Final Doom (Mac)

Final Doom review (MAC)

Reviewed on October 09, 2009

Hell, in just one courtyard, you'll first have to deal with a legion of Mancubi while a few Revenants are aiming their missiles at you from higher ground. Finish them off and hit a couple of switches and a bunch of Arachnotrons make their presence felt. Dispose of them and flip a couple more switches to trigger a massive Cacodemon invasion. All in all, this is a very exhilarating series of battles and it's only one tiny part of this massive, combat-heavy level.
overdrive's avatar
Streets of Fury (Xbox 360)

Streets of Fury review (X360)

Reviewed on October 08, 2009

They're designed and animated using digitalized actors (kind of like Mortal Kombat), which was an interesting choice to say the least. And occasionally comical, as when certain foes go down, they tend to fall as gingerly as possible, as if the actor was thinking, "Gotta be careful! Don't want to bruise my hip or anything making this look good!"
overdrive's avatar
Tales of Monkey Island: Chapter 3 - Lair of the Leviathan (PC)

Tales of Monkey Island: Chapter 3 - Lair of the Leviathan review (PC)

Reviewed on October 08, 2009

The simplicity of most of the tasks means Lair of the Leviathan ends up being a little shorter than the rest of Tales thus far, but it's not really an issue when the episode feels so well directed, tight and polished. It's the most solid of the series, certainly, and if Telltale can maintain this level of quality while ramping the humour back up to its highest standards, the final two episodes might as well set sail for the shores of greatness.
Lewis's avatar

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