Staff reviews
4,734 reviews · showing 2,381–2,400
-
Staff PlayStation 3 HG exclusive
Battlefield: Bad Company 2 review
The game's limited scope comes with a pleasing silver lining, however: destructible environments. Games have made attempts along those lines in the past, but Bad Company 2 takes the beautiful chaos to an unusually involving level. For…
Jason Venter · April 23, 2010
-
Staff PlayStation 2 HG exclusive
Sakura Wars: So Long, My Love review
One definitely has to give credit to the Japanese for their ability to appeal to a wide range of sexual tastes. There’s a female here for everyone. There’s the plucky and inexplicably clumsy redhead, the big-breasted and flirtatious blonde…
Jonathan Stark · April 22, 2010
-
Staff PlayStation 3 HG exclusive
Resonance of Fate review
For the most part, this battle system works wonders and it lends Resonance of Fate a fair portion of its charm. When you're able to stop thinking about all of the strategy that goes into perfectly executing a massive assault on powerful…
Jason Venter · April 21, 2010
-
Staff Xbox 360 HG exclusive
Tom Clancy's Splinter Cell: Conviction review
Where Conviction diverges from its predecessors is in pacing. Guards in previous titles didn’t know what they were up against; at the player’s discretion, they often didn’t even know they were up against anything at all. On the flipside…
Mike Suskie · April 19, 2010
-
Staff PlayStation 3 HG exclusive
Blue Toad Murder Files: The Mysteries of Little Riddle review
If you've heard of Blue Toad Murder Files: The Mysteries of Little Riddle, it was probably mentioned in the same breath as the Professor Layton series, and for good reason. Blue Toad Murder Files takes obvious inspiration from the…
Rhody Tobin · April 14, 2010
-
Staff Xbox 360
Major League Baseball 2K10 review
When batting, you will have to be patient in identifying pitches, rather than taking a rip at everything thrown. Pitchers often straddle the outer-edge of the strikezone, and a batter caught trying to pull a ball way out there will often…
K T · April 12, 2010
-
Staff Turbografx-CD HG exclusive
Sylphia review
Sylphia throws so much at players early on, but somehow still keeps producing surprising new opponents for every level. This is not native Japanese mythology, but the designers immersed themselves in the spirit. Winged gargoyles carry…
Zigfried · April 11, 2010
-
Staff DS HG exclusive
Nostalgia review
It’s nice to just pick up an RPG that doesn’t have you sitting through hours of pretentious dribble about how Villain X used to be valiant and brave until Fate stepped in and cock-slapped them, and play it.
Gary Hartley · April 10, 2010
-
Staff PlayStation 2 HG exclusive
Project: Snowblind review
While there's never really a place in Project: Snowblind where stealth is a necessity, it's always an option. And I have to admit, I do feel a certain sense of satisfaction when my creeping through ducts grants me the opportunity to gun…
Rob Hamilton · April 10, 2010
-
Staff Xbox 360 HG exclusive
Light's End review
This mechanic lends Light’s End a unique feel; there’s no battle engine to be found or any statistics to build; it’s purely a character-based puzzler where you need to jump from differing perspectives throughout the game to keep the story…
Gary Hartley · April 2, 2010
-
Staff DS HG exclusive
World Cup Of Pool review
Unfortunately, the inclusion of sixty stellar pros boils down to displaying a still photo before each match, because the computer certainly doesn't play like any of those big names. It fails to execute smart safeties. It will ignore…
Benjamin Woodhouse · March 31, 2010
-
Staff PSP HG exclusive
The Red Star review
The Red Star stands on its own, with or without the name and skin based on the comics. It just doesn't stand very well.
Rhody Tobin · March 30, 2010
-
Staff PlayStation 3 HG exclusive
Fret Nice review
This exhausting ingenuity may be the most memorable piece of Fret Nice, but it doesn't make the game alone. It gets help from colorful landscapes that beg for exploration. Neither, though, is the gimmick what breaks it. That's left to…
Benjamin Woodhouse · March 28, 2010
-
Staff PC HG exclusive
Dragon Age: Origins - Awakening review
When you install Awakening and start a new game, you're presented with the choice of either playing the original Origins campaign or the new expansion. Unfortunately it's a pretty easy choice to make.
Frank Austin · March 27, 2010
-
Staff Wii HG exclusive
Fragile Dreams: Farewell Ruins of the Moon review
Given time, you will eventually adapt to all of those quirks. Even when you've grown accustomed to the overly simplistic and repetitive combat, the awkward flashlight and camera controls and the ridiculous inventory system, however…
Jason Venter · March 27, 2010
-
Staff Xbox 360 HG exclusive
Darwinia+ review
With the introduction of spiders, things rapidly became more difficult. I had to rely on grenades to damage them, as they seemed immune to laser fire. Making that difficult was their habit of suddenly pouncing at my unit when within range…
Rob Hamilton · March 26, 2010
-
Staff Xbox 360 HG exclusive
Metro 2033 review
Developed by 4A Games, a splinter of Ukranian studio GSC Game World, Metro 2033 is nothing like Stalker. That's one of the most important things to remember when entering its dismal tunnel network, or sprinting across its harsh, destroyed…
Lewis Denby · March 25, 2010
-
Staff PC HG exclusive
Chronicles of Mystery: The Tree of Life review
The Tree of Life lays the groundwork for an interesting revelation, keeps you busy with roundabout nonsense, and then glosses over the juiciest part. When the time comes to reveal true identities and lay motivations bare, the conspirators…
Benjamin Woodhouse · March 23, 2010
-
Staff Wii HG exclusive
Red Steel 2 review
When the swordplay comes together as intended, there's no feeling better. You'll face a lot of thugs as you seek your resolution. They come at you from all sides wielding swords of their own, or guns or hammers or protective shields…
Jason Venter · March 23, 2010
-
Staff PlayStation 3 HG exclusive
Thexder Neo HD review
Enemies come at you fast, but luckily your laser beam has homing capabilities, so you needn’t even aim to bring them down. Being successful is more a function of edging forward gradually enough to bring the enemies onto the screen slowly…
Marc Golding · March 22, 2010




















