Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Alan Wake review (X360)Reviewed on May 23, 2010While it doesn't boast the same degree of maddening obscurity as Twin Peaks or the seriously refined scripts of The X-Files, it's up there as far as games go. Wake's increasingly loose grip on reality makes for a satisfyingly confusing plot, though a few more risks with the presentation and pacing could really have made his journey as screwed up as the one that Dale Cooper undertook in Twin Peaks. |
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Peter Jackson's King Kong: The Official Game of the Movie review (X360)Reviewed on May 22, 2010There’s brilliance included, and stand-out moments litter the game like pinpricks of inspiration, but they tend to get lost in the bog of over-championed ideas best explored in moderation but dished out mercilessly in servings of pure overkill. |
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Monster Hunter Tri review (WII)Reviewed on May 20, 2010The gorgeous visuals aren't just window dressing, either. They lend a distinct vibe to each environment and they remind you where you are at all times. That's important when your continued survival often requires that you don't let yourself forget. A pool of stagnant water could mean that a monster is lying beneath its surface, after all. Bubbles rising from a suspicious plant along the floor of a tranquil pool of water could mean that a monster lurks just below the muck. The level of immersion is breathtaking at times. |
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Iron Man 2 review (PS3)Reviewed on May 20, 2010It's difficult to feel the rush of adrenaline that should come from flight when you're cruising down bland, confined corridors with junk that probably is supposed to look like something futuristic but really just looks like a bunch of blobs and squares. Even the outdoor environments lack that certain something special. They're not quite draped in fog, yet somehow the effect is the same. There are no beautiful vistas and there's no polish. Every surface is dull and lifeless. The most a person could maybe say in the game's defense is that some of the machines are pretty big, but there's not much to them. |
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Get to tha Choppa!!1 review (X360)Reviewed on May 20, 2010Get to tha Choppa is a shallow point-rush game with the depth and cosmetic values of a simple flash game. |
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Trauma Team review (WII)Reviewed on May 17, 2010Know this: saving lives will never feel the same. Previous games in the Trauma Center series focused solely on the quick thinking and precision reflexes required to perform miraculous surgeries. For better and worse, those days are over. Trauma Team retools surgery to make it more accessible, then folds it together with five other disciplines, promising an unprecedented amount of variety. The eruption of ideas is almost too much for one title to contain. |
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Cotton: Fantastic Night Dreams review (TGCD)Reviewed on May 16, 2010When I think of "terror", I don't think of dirty hallways in need of a janitor. I think of grim forests populated by child-eating trees. I think of dungeons adorned with living statues that exist solely to murder little girls. Cotton weaves through obstacles in all of these areas, accompanied only by the nearly-naked fairy Silk (don't call Silk an "option"; she hates that). Everything else is trying to kill Cotton. |
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Zeno Clash: Ultimate Edition review (X360)Reviewed on May 14, 2010Zeno Clash is so aggressively bizarre that when you call it “imaginative,” you’re in danger of giving its creators more credit than they deserve. So much of what’s here strikes me as weirdness for the sake of weirdness that the game’s most beautiful or striking moments, of which there are many, may very well have turned up by complete accident. |
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What Did I Do to Deserve This, My Lord!? 2 review (PSP)Reviewed on May 13, 2010Badman 2 is addictive. It’s addictive like Tetris is addictive, only Tetris doesn’t have a little evil man begging you to help him conquer the world. In Badman, such victory is achieved through the digging of superior dungeons with your magical evil pick-axe. The |
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Silent Hill: Homecoming review (X360)Reviewed on May 10, 2010Shepherd’s Glen looked every bit the next-gen reincarnation of Silent Hill, then new protagonist Alex Shepherd turns up in his surplus army coat, frizzy hair and a rugged stubble beard, looks you deep in the eyes and proclaims in a bold, confident voice “I’ve completely missed the point!” |
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Star Ocean: Till the End of Time review (PS2)Reviewed on May 08, 2010In Till the End of Time, you don't exist in some primitive medieval world dominated by swords and sorcery. Nope, you're in a massive galaxy with all sorts of planets — many of which are quite advanced technologically. You get teased by this in the early going as protagonist Fayt (pronounced "fate") and family are chilling out in some futuristic resort. Then all hell breaks loose, Fayt gets separated from everyone and winds up in an escape pod that crashes...on a primitive medieval world. |
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BlazBlue: Calamity Trigger review (PS3)Reviewed on May 08, 2010Somehow, this deceptively simple fighter with fewer than 10 moves per character has the depth of an ocean. Even the story mode is deceptively complicated, and all the more rewarding for it. Moreover, the combat is complex, and the characters are interesting in battle and out. Blazblue is a fighter of the highest caliber, and a truly rewarding experience. |
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Major League Baseball 2K10 review (PS3)Reviewed on May 07, 2010Like so many other sports games released this season, MLB 2K10 is guilty of failing to break new ground. My Player mode won’t appease everyone. However, it’s pretty clear that 2K Sports designed it with only one kind of player in mind – the kind who has always wanted to be the individual star of a baseball team without having to worry about all the other nonsense. |
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Borderlands DoubleGame Add-On Pack review (X360)Reviewed on May 06, 2010DLC has earned a reputation for being a quick and easy cash-grab, yet Gearbox’s efforts to expand the world of Pandora come off as anything but that; these are earnest and hearty attempts to deliver fans more of the engaging cooperative play we’ve already fallen in love with. Borderlands: Double Game Add-On Pack conveniently bundles two of the three currently available expansions onto one reasonably-priced disc, and it’s a worthwhile investment for those who haven’t made it already. |
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Enchanted Arms review (X360)Reviewed on May 03, 2010First impressions can be misleading. Sometimes purposefully so. |
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0-D Beat Drop review (X360)Reviewed on April 25, 20100-D Beat Drop sets itself up as a fusion of rhythm and puzzle games, but the way it handles music doesn't fundamentally change the structure of its source material. No matter how many modes it throws at you, this is still an easier remix of Puyo Puyo with a different skin. |
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Just Cause 2 review (X360)Reviewed on April 25, 2010Just Cause 2 doesn’t rely on things that go boom. Instead, the game succeeds by delivering moments that are intense, surreal, and will push players off the edge of their seats in cool and unexpected ways. |
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AGAIN: Interactive Crime Novel review (DS)Reviewed on April 24, 2010Again is the latest (and maybe last) interactive novel game from Cing, the developers of Trace Memory and Hotel Dusk. Such a pedigree makes this game even more disappointing than it otherwise would be. |
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Let's Draw! review (DS)Reviewed on April 24, 2010Let's Draw! includes a variety of fun shapes, too, things that kids would actually care to draw. You can start out simple just by drawing a few lines—and the game will congratulate you on your artistic prowess—then move up to something more complex like a proper circle or a bicycle or one of several types of dinosaur. The folks who made the game clearly knew their audience and worked to keep them happy and engaged. |
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Sam & Max: The Penal Zone review (PC)Reviewed on April 24, 2010If there was ever any doubt that Telltale were anything but borderline insane, then the first ten minutes of Sam & Max: The Penal Zone put that firmly to bed. |
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