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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Enemy Zero (Saturn)

Enemy Zero review (SAT)

Reviewed on February 28, 2010

I'm going to tell you about an obscure survival horror game. The name of this obscure survival horror game is Enemy Zero and it stars Laura from D's Diner . . . but it doesn't star Laura the character, it stars Laura the actress, because game designer Kenji Eno was an avant-garde madman who wanted to turn CG models into small-screen starlets.
zigfried's avatar
Fire Emblem: Monshou no Nazo (SNES)

Fire Emblem: Monshou no Nazo review (SNES)

Reviewed on February 26, 2010

Other than that, in Monshou no Nazo, there's a certain generic feel to characters. Some guys are faster and get critical hits more often. Others ride horses (which they must dismount to participate in castle levels), so they can cover terrain more quickly. A few more either use bows, can unlock doors and chests or have superior defense at the cost of inferior speed. Overall, most of them tend to mesh together into a big glob of the mundane.
overdrive's avatar
Endless Ocean: Blue World (Wii)

Endless Ocean: Blue World review (WII)

Reviewed on February 26, 2010

Naturally, diving is what prevents Blue World from feeling much like "just another game." The waters of the world's most memorable bodies of water teem with life and play host to everything from seals to gray whales to eels to jellyfish. In most instances, you're able to move in close for an investigation and you can watch as shy fish retreat into their holes or hungry sharks circle in murkier waters as they make meal plans. The various residents of this liquid world seem apathetic about your presence. You're a novelty at best, hardly worthy of their attention because you mean them no harm.
honestgamer's avatar
Syberia II (PC)

Syberia II review (PC)

Reviewed on February 24, 2010

The game, as a whole, stutters and limps along, seemingly existing only to tie up to loose ends of the first game. When an impossible chasm separates Kate from her clockwork train, a character from the last game literally drops out of the sky and offers her a steaming hot cup of deus ex machina. Though it’s prettied up with the stellar graphics and adequate writing, Syberia II is a game lacking in total ambition.
EmP's avatar
Aliens vs Predator (PlayStation 3)

Aliens vs Predator review (PS3)

Reviewed on February 23, 2010

There was a haphazard tension in the original Aliens Versus Predator that kept players constantly moving through the maze-like levels the game forced them into. Hitting a dead end in those mazes with H.R. Geiger’s nightmarish rape-monsters only a few feet behind was cause for me to shut off the original game more than once. That's gone here.
zippdementia's avatar
Heavy Rain (PlayStation 3)

Heavy Rain review (PS3)

Reviewed on February 17, 2010

Most of the scenes make good sense and do a nice job of either building tension or adding depth to the characters, but there are instances where something will happen and it feels like the developers are just pandering to my testosterone. Example: characters Ethan Mars and the ever-so-sexy Madison Paige are sitting on the floor in a seedy hotel room. Ethan tells Madison that the only thing he cares about right now is finding his son. Madison responds by leaning in for a passionate kiss. The moment is supposed to be dramatic, I assume, but the timing is so ridiculously absurd that I can't help but think that it was included simply so the player has another chance to admire Madison's svelte physique as the distraught Ethan experiences carnal pleasure.
honestgamer's avatar
Batman: Arkham Asylum (PlayStation 3)

Batman: Arkham Asylum review (PS3)

Reviewed on February 17, 2010

t's safe to say that Arkham Asylum is carried by the Joker. He isn't just your main adversary — his presence is EVERYWHERE. Due to all the monitors and stuff that's part of Arkham's security system, you'll see his face and listen to his taunts everywhere you visit. If he's not verbally ripping common thugs a new one for their inability to take you out, he'll be cackling over the next deathtrap that's been placed between you and him.
overdrive's avatar
Shiren the Wanderer (Wii)

Shiren the Wanderer review (WII)

Reviewed on February 16, 2010

As you press on through one dungeon after another, you'll find yourself caught up in a charming storyline that delves into not only into Shiren's past, but the history of the small village that he's chosen as his base of operations. Taken at face value, the story seems almost painfully simple: Shiren's goal is to find the shape-shifting Karakuri Mansion of legend, and of course the great treasures that it holds inside.
espiga's avatar
Twin Blades: The Reaping Vanguard (Xbox 360)

Twin Blades: The Reaping Vanguard review (X360)

Reviewed on February 14, 2010

While it’s far from the worst game available on the indie marketplace, Twin Blades is still too hollow to recommend a purchase.
jpeeples's avatar
Alvin and the Chipmunks: The Squeakquel (DS)

Alvin and the Chipmunks: The Squeakquel review (DS)

Reviewed on February 14, 2010

What The Squeakquel brings to the table is nothing new; we've all seen rhythm games in the past in the form of games such as Rock Band, Guitar Hero and even Dance Dance Revolution. Alvin's latest outing comes closest to the last of those three and consists of gameplay where the player must do nothing more than use the stylus to match on-screen arrows, but that's where the similarities between the two titles end.
peterl90's avatar
Serious Sam HD: The First Encounter (Xbox 360)

Serious Sam HD: The First Encounter review (X360)

Reviewed on February 10, 2010

Though Serious Sam HD: The First Encounter is an exemplary title for those looking to satisfy their craving for golden age shooters, the pace is not suited for everyone (especially newcomers). It's a hardcore offering in an unbelievably simple package. The recreation here is so faithful that it's difficult not to recommend the game to everyone in spite of that hardcore bent, especially given the achievements and multi-player support. If you've never partied with Sam before, now is the best time to start. If you're the sort who plays both PC and Xbox 360 games alike, deny the urge to use mouse-and-keyboard controls and go with this version instead. It trumps Steam's offering by far.
MolotovCupcake's avatar
Hello Kitty Party (DS)

Hello Kitty Party review (DS)

Reviewed on February 10, 2010

Hello Kitty Party is a collection of twenty five mini-games featuring the wide cast of Sanrio’s cute-troop. Whoever your favorite Sanrio character is, whether it’s green Keroppi or the titular Hello Kitty, there’s a game that features them. Unfortunately, in this case it’s like having your favorite childhood characters feature in a sweat shop. The games are mindless and repetitive and require little to no participation on the player’s part except the ability to briefly touch a stylus to a screen.
zippdementia's avatar
The Sky Crawlers: Innocent Aces (Wii)

The Sky Crawlers: Innocent Aces review (WII)

Reviewed on February 08, 2010

For anyone who has viewed the movie, the mere existence of the game may seem puzzling. There, the grand war was merely a backdrop, a meaningless cycle that only highlighted the Kildren's wasted existence. Nevertheless, Project Aces has moved these hollow encounters to the forefront in The Sky Crawlers: Innocent Aces. The team behind the well-received Ace Combat series has created another game full of satisfying flight action, but they've subverted the thrust of the film's message in the process.
woodhouse's avatar
Silent Hill: Shattered Memories (PSP)

Silent Hill: Shattered Memories review (PSP)

Reviewed on February 08, 2010

The major failing of Shattered Memories is its predictability. The whole point of a survival horror game is to keep a player on his toes. The formula that the game establishes early on never undergoes much change or deviation, allowing the player to become too comfortable. Not having weapons or a combat system keeps the focus on atmosphere but it is a misused concept. Had the designers broken up the monotonous exploration of the environment with a few well-timed scares they could’ve captured the full potential of their innovation and delivered a game that was truly unique in the genre, instead of just being a quirky diversion.
zippdementia's avatar
Our House: Party! (Wii)

Our House: Party! review (WII)

Reviewed on February 07, 2010

What makes things even worse is that they are sandwiched between several load screens that are disguised to trick you into believing that they contain useful or exciting information. You'll soon learn better. Pre-game tutorials explain how you're supposed to proceed through the challenge at hand, but the examples on-screen have little in common with the diversions that actually follow. The result is that you're never prepared for what comes next until you've played the game frequently enough to figure things out on your own. Your first experience with any mode feels like trying to kiss a porcupine's butt in the dark.
honestgamer's avatar
Moero!! Downhill Night (PC)

Moero!! Downhill Night review (PC)

Reviewed on February 07, 2010

Here you're not racing against testosterone-fueled gearheads; you're going against girls whose only thrill in life is speed. There's just one catch. You don't get to drive.
woodhouse's avatar
Shadow of the Beast (Turbografx-CD)

Shadow of the Beast review (TGCD)

Reviewed on February 06, 2010

When I borrowed a Turbo Duo back in 1993, I cycled through over a dozen games in the span of two days. While most of those 48 hours became a blur, a few moments stood out; Shadow of the Beast's conceptually simple title screen was one. Grass gorgeously scrolls underneath the beast's feet as clouds pass overhead, and the quiet soundtrack — initially a simple series of bells — gradually becomes an epic showcase of strong percussion, evocative wind pipes, and resounding chimes. It's simple but inspired.
zigfried's avatar
Nancy Drew: Warnings at Waverly Academy (PC)

Nancy Drew: Warnings at Waverly Academy review (PC)

Reviewed on February 05, 2010

Perhaps the biggest problem isn't the limited nature of the building, though; it's the backtracking. When you first arrive, you'll make the rounds as you get acquainted with your new classmates. That takes a lot of time, since at first it can be easy to head down the wrong hallway and find yourself at a dead end. Once you know your way around, which may not happen until you've played for a few hours, you'll still find yourself wearing holes in the hallway carpet because you're covering the same ground so frequently. Instead of a resourceful sleuth, you'll feel like an errand girl.
honestgamer's avatar
Call of Duty: Modern Warfare 2 (PlayStation 3)

Call of Duty: Modern Warfare 2 review (PS3)

Reviewed on February 05, 2010

When it’s not trying to congratulate itself on the supposed brilliance of its subtext, Modern Warfare 2 remains one of the tightest titles on the market.
EmP's avatar
Polar Panic (Xbox 360)

Polar Panic review (X360)

Reviewed on February 03, 2010

With his home destroyed and family captured, this Ursus maritimus snuffs out Globoco, one life at a time. Sounds like the setup for a gruesome action adventure, but Polar Panic is actually an adorable puzzler. Murder may be the main goal, but the animated adversaries make sure it isn't morbid.
woodhouse's avatar

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