Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Disney/Pixar Toy Story 3 review (PS3)Reviewed on June 24, 2010The experience resembles what it might feel like to walk into a room with a huge chest, dig through it and yank out a bunch of my favorite toys, then toss them together and relish the crazy results. Players are presented with a virtual sandbox—a desert town with just a few buildings and a handful of citizens—and then are let loose to have fun. Even just running around the world, trying out magic wands and ray guns is a blast. |
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Alpha Protocol review (X360)Reviewed on June 21, 2010Alpha Protocol isn’t excused of anything it does wrong. There’s the overwhelming sense here that Obsidian bypassed the game's flaws rather than fixing them. That’s almost as good, though, because it makes everything about Alpha Protocol no less than tolerable. Once the game works, once you find an approach to combat that suits you, it’s easy to ignore what the game does wrong and admire what it does right. |
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Dead Space review (X360)Reviewed on June 20, 2010Dead Space doesn’t want to be another forgettable survival horror wannabe. It desperately wants to be taken seriously and, as such, has poured tremendous efforts into establishing its credentials. |
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I MAED A GAM3 W1TH Z0MBIES 1NIT!!!1 review (X360)Reviewed on June 20, 2010If you’re one of the few still left out in the dark, I can guarantee you’re all the poorer for it. |
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Prince of Persia: The Forgotten Sands review (PS3)Reviewed on June 19, 2010The Forgotten Sands was clearly designed for mainstream consumption. But somewhere along the development process, the line between simplicity and stupidity began to blur. The developers lost sight of what made the last Prince of Persia an unforgettable classic and attempted to create a game they thought the public might enjoy, instead of the one we actually wanted. |
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Tecmo Secret of the Stars: A Fantasy review (SNES)Reviewed on June 14, 2010The Aqutallion party was a group of five kids blended together into some personality-free amalgam of suck. With the Kustera, I was controlling a ninja, a samurai and a dude named "Shark". Sure, none of them were given any personality, either, but I had a great time imagining them on various quests of heroism while I was running them in circles around a town and fighting giant eyeballs, birds and lizards. And let me tell you — in my imagination, Shark is NOT someone you'd want to anger. |
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LEGO Rock Band review (WII)Reviewed on June 13, 2010Maybe in any other game, I would feel pretentiously ashamed from having any kind of musical association with Counting Crows and Rascal Flatts, but the adorable Lego overhaul strips the game of the pseudo-seriousness exhibited in other musical titles, be they Rock Band or Guitar Hero. My biggest rival through the tour mode was a disgruntled drum-playing octopus who wasn’t included in the band due to an obscure rule on sea life being allowed in a contracted band, and I had to help demolish a strangely indestructible building by playing Tick Tick Boom at it until it fell over. |
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Slime Master review (X68K)Reviewed on June 12, 2010Slime Master stars a lovely blonde lass with perky breasts. Since the developers failed to give her a name, I'll call her Pamela. She's a shy one, requiring not one but two bedroom visits before getting naked. |
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Baldur's Gate: Dark Alliance II review (PS2)Reviewed on June 12, 2010Mordoc illustrates he's smarter than everyone, which proves to be a mistake, as that sort of tomfoolery will DEFINITELY turn your attention towards him. Also, there are a couple of optional areas you can raid for treasure and each character has his or her own specific side quest. All in all, you'll spend a good number of hours killing stuff and collecting treasure. |
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Hexyz Force review (PSP)Reviewed on June 11, 2010If you're looking for the next big thing in JRPGs, you're better off looking elsewhere, but if you have an itch for some traditional JRPG goodness, Hexyz Force might be just the thing to scratch it. |
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Blur review (X360)Reviewed on June 07, 2010the weapons that you have at your disposal aren't particularly thrilling. The most explosive of them are the homing missiles, as well as mines that sit on tracks like rubber balls with black rings around them. The mines are easily avoided and even the missiles can be shaken from your trail with a well-timed swerve. Shields and nitrous boosts look to add strategy to the proceedings, plus I like the fact that you can hold as many as three items at once, but the races are so focused on providing a frantic experience that any of that theoretical strategy is rendered null and void. You'll quickly discover that in most instances, you can do alright by using items immediately rather than hoarding them. |
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Picross 3D review (DS)Reviewed on June 06, 2010You basically just knock blocks around with your stylus and hope that you hit the right ones so that you can keep chipping away at a mass of blocks and turn them into a three-dimensional image of a flower or a butterfly or some guy walking through a doorway or whatever else. It doesn't sound exciting—and it isn't—and it doesn't sound engaging... but it is. |
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Uno review (X360)Reviewed on June 02, 2010For the most part, Uno is a laid-back, chilled experience that can either be played as a bite-sized relaxant in between bigger games or as a surprisingly easy way to burn away several hours. |
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Jewel Quest Mysteries: Curse of the Emerald Tear review (DS)Reviewed on May 31, 2010As things stand, there absolutely no reason to recommend this over any of the other Jewel Quest entries already out there. By picking up an older version, you are spared from inclusions that lessen the overall effect and get the experience the game as it should have been kept. |
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3D Dot Game Heroes review (PS3)Reviewed on May 31, 2010The Legend of Zelda: Ocarina of Time did many things well and earned itself a gold star in the gaming annals, but it made some changes that moved its franchise away from some of its core values and started it down what I would call "the wrong road." The move into the third dimension definitely could have gone a lot of differently than it did. What I like about 3D Dot Game Heroes is that it fearlessly explores one of those other directions. What I adore about the game is that it actually makes that revised direction work! |
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Sam & Max: The Tomb of Sammun-Mak review (PC)Reviewed on May 30, 2010Forget about this shaping up to be the best Sam & Max season yet: this is shaping up to be the best thing Telltale have produces thus far. |
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Wings of Prey review (PC)Reviewed on May 30, 2010It’s not an easy task to please everyone, but Wings of Prey tries to do just that and, in a lot of ways, actually manages to succeed. |
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Call of Duty: Modern Warfare 2 review (PS3)Reviewed on May 23, 2010The designers succeeded in creating a strong sense of chaos throughout the campaign where it seemed that calamity was waiting around every corner. Maybe I was skulking through the back alleys of a South American city to capture someone with information I needed while fighting off that guy's personal militia. Or storming a governmental building in order to retake it from enemy forces. Or defending my position inside a house from wave after wave of soldiers. It seemed like I was nearly always under siege from multiple angles. |
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Alan Wake review (X360)Reviewed on May 23, 2010While it doesn't boast the same degree of maddening obscurity as Twin Peaks or the seriously refined scripts of The X-Files, it's up there as far as games go. Wake's increasingly loose grip on reality makes for a satisfyingly confusing plot, though a few more risks with the presentation and pacing could really have made his journey as screwed up as the one that Dale Cooper undertook in Twin Peaks. |
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Peter Jackson's King Kong: The Official Game of the Movie review (X360)Reviewed on May 22, 2010There’s brilliance included, and stand-out moments litter the game like pinpricks of inspiration, but they tend to get lost in the bog of over-championed ideas best explored in moderation but dished out mercilessly in servings of pure overkill. |
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