Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Etrian Odyssey III: The Drowned City review (DS)Reviewed on September 19, 2010As you venture through the unknown environments, you'll find points where it's possible to harvest, mine or just snatch up items that you can take back with you to town and possibly turn into new armor and weapons at the local city's single shop. So there's that element prodding you to actually explore (instead of simply walking circles in close proximity to a staircase) and there's the realization that at some point, you're going to have to actually plot your way into the darkness or you'll never find the next staircase and the next boss. The likelihood that said boss will summarily demolish you upon contact is really beside the point. |
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Zombie Estate review (X360)Reviewed on September 18, 2010B>Zombie Estate is sadistic. It’s pure, overwhelming numbers that know they boarder on cheapness, then double up out of spite, and you’ll love them for it. I’d like to start out by saying ‘things start off slowly’ out of a misguided sense of cliché, but I’d be lying. Things start out manageably. At this point, you’ll only have your basic pistol weapon, and you can finish the hordes off with a small sense of comfort if you find yourself proficient at dual-stick shooters. |
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Puzzle Bots review (PC)Reviewed on September 18, 2010 |
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Top Gun review (PS3)Reviewed on September 11, 2010It would be completely fair to suggest that there are worse flight sims available than the newest reiteration of Top Gun, but it would be foolish not to then consider just how many are better. |
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Broken Sword: Director's Cut review (PC)Reviewed on September 09, 2010It’s almost like Revolution have silently admitted the world is getting dumber, and wanted to baby a new generation along whilst they used to be content with challenging them. |
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Cho Aniki review (TGCD)Reviewed on September 08, 2010Ever since composer Koji Hayama played the drums for classmates at a school festival, his dream was to "be famous". Cho Aniki's serendipitous success made his dream come true. When the Japanese speak of culturally significant videogames, they speak of Dragon Quest, Final Fantasy, and Cho Aniki. |
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Virtua Fighter CG Portrait Series Vol. 3: Akira Yuki review (SAT)Reviewed on September 06, 2010Virtua Fighter CG Portrait Series Vol. 3 is a tale about one warrior versus mother nature. A non-interactive, grainy tale that’s over in five minutes. Pity poor Akira’s plight, but don’t line the pockets of those who wish to profit from it with shoddy Saturn imports! |
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Kane & Lynch 2: Dog Days review (X360)Reviewed on September 05, 2010Bullets rarely feel as if they’re making proper contact, and aiming serves little purpose other than to give the illusion of accuracy. In an attempt to make the game seem a little more realistic, weapons have been “handicapped,” if you will, to maintain the illusion that these are still two men on the run, testosterone and adrenaline fueling their every move. It doesn’t work, and as a result the game feels artificially lengthened by frustrating firefights and enemies who take more punishment than your controller while playing this game. |
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Sam & Max: The City That Dares Not Sleep review (PC)Reviewed on September 04, 2010Season Three follows this trend by not only being a more adventuresome series of bite-sized quests than those that precede it, but by spit-roasting the results over a curiously potent combination of insanity, Twilight Zone-esque noir and a healthy foundation of self deprecation. |
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Download 2 review (TGCD)Reviewed on September 02, 2010"Cyberpunk isn’t just a genre -- it’s a mindset. It’s a mindset that knows it’s beneath the thumb of corporate greed, but tries to dig itself out anyway. It’s a mindset that sneers at the shallow mainstreamers who swallow the recycled maxims of pseudo-intellectualism." |
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Halo 3: ODST review (X360)Reviewed on August 31, 2010It’s an adventuresome idea, but not one that works completely. ODST is, before anything else, largely competent and achieves most of what it sets out to do. The Halo lore is still very much intact, but the insertion of a new protagonist gives the game a new sheen: one of vulnerability. |
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Star Ruler review (PC)Reviewed on August 27, 2010Star Ruler has the scope, devotion, and solid base to do great things and go great distances. Keep watch for something amazing. |
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Heartwork review (PC)Reviewed on August 26, 2010He could still end up in a compromising position with a cold steel barrel up his butt. I consider it fitting payback for his other transgressions. Heartwork considers it the ultimate orgasm. |
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The Longest Journey review (PC)Reviewed on August 25, 2010The Longest Journey isn't perfect, but in that imperfection lies something hugely special: something so magical, and so human. It isn't the best adventure game I've ever played, but it is the one I adore the most. |
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Kane & Lynch 2: Dog Days review (PC)Reviewed on August 23, 2010So we get a corridor shooter with a bunch of set pieces. These will do in a bind. The early bits are the best, on the crowded streets of Shanghai, chasing a pantless couple, or pinned down by the cops in a video rental store, or gunfire shredding the flimsy wooden panels of a gaudy restaurant, or threading through a stretch of jammed chaotic freeway. Expect a lot of filler between these cool bits, usually in a warehouse or parking garage or something. |
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Fist of the North Star: Ken's Rage review (PS3)Reviewed on August 21, 2010Hokuto Musou -- coming to the West as Fist of the North Star: Ken's Rage -- is a proper sequel. Since this is a Musou game, I expected it to play like a Musou game. It often doesn't. Instead of presenting a series of sprawling warzones, the game gives us straightforward levels; simplistic obstacles must be passed, traps must be avoided, and switches must be flipped. Koei has built a world that's out to get noble Kenshiro -- they've built a world in the spirit of Hokuto. |
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Madden NFL 11 review (WII)Reviewed on August 16, 2010All of these choices reinforce your self-image, plus they present more challenges than simply winning games and piling up stats. There are many ways in which the Wii version of Madden can't ever compete with its HD counterparts, but these changes to Franchise Mode define it as a desirable parallel. |
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Worms review (X360)Reviewed on August 16, 2010Team 17 once did their level best to jump the shark, but, as seems to be the trend these days, have established a series reboot, travelled right back to their humble beginnings and rediscovered the magic all over again. |
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Clash of the Titans review (X360)Reviewed on August 13, 2010Early in the game, after Hades has threatened the royal family of Argos, Perseus has to prove he's worthy to champion their cause. No big deal...until you realize that the other royal soldiers have a seemingly endless list of tasks that get repetitive in a hurry. You'll be running around the city killing monsters, then you'll be trying to outperform a pair of guards at monster-slaying in a set amount of time, then you'll be fighting off five or six guards in the arena...and then you'll be doing it all again, but with different monsters and guards. After enough of this, being told to find a fish for a hungry comrade seems exciting. |
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NCAA Football 11 review (PS3)Reviewed on August 12, 2010Despite its many improvements, NCAA Football won’t be able to overtake the Madden franchise anytime soon. But as far as alternatives go – whether based in the college division or some fictional realm where late hits are encouraged – you can’t do much better than NCAA Football 11. |
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