Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Thunder Force III review (GEN)Reviewed on March 17, 2011Amazingly, on a system inundated with side-scrolling shoot 'em ups, TFIII managed to shine. Critics, shooter fanatics, and casual players alike, found common ground with this cartridge. |
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Thunder Force II review (GEN)Reviewed on March 15, 2011The ideal world is a pipedream. The majority of Thunder Force II is rotten. |
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Dragon Quest VI: Realms of Revelation review (DS)Reviewed on March 15, 2011Though Dragon Quest VI features an interesting and surprisingly complex plot, that’s not actually its most impressive accomplishment. The game probably could have done just as well without doing anything interesting with its plot because the real appeal comes from its impressive scope, its ingenuity and its remarkable depth. |
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Thunder Force review (SX1)Reviewed on March 14, 2011Your ship moves constantly — your input is simply to determine what direction it's moving in at any given time. Making all this movement a bit tricky are the enemies, who tend to constantly swarm your ship as you aimlessly work through each level attempting to figure out exactly what you have to do in order to make it to the next. Thunder Force was essentially a stripped-down version of my least favorite part of my least favorite Genesis game in this series. |
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Breath of Death VII: The Beginning review (X360)Reviewed on March 12, 2011What would you prefer? Sizable boosts to your health and magic or smaller ones to agility, offense and defense? A powerful spell that assaults one monster or a weaker one that hits everything? A strong healing spell or a weaker one that also cures status ailments? From the beginning, you're involved in the evolution of your party and your decisions will wind up determining just how difficult the game's toughest challenges are. |
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Vigilante review (ARC)Reviewed on March 11, 2011Somewhere in between things got goofy. Somehow between the two titans, the earth and the heavens, there were noxious fumes in the atmosphere. Some time in 1988, there was Vigilante. |
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Lylian: Episode 1: Paranoid Friendship review (PC)Reviewed on March 10, 2011Some time into her stay, she mysteriously finds her restraints loose and door unlocked. Free to explore the bleak and darkened corridors of the institute in search of donuts and a kidnapped Bob, the child encounters many bizarre phenomena. Crazed nurses wander the halls, determined to kick the girl into submission, while donut-stuffed fatties try their best to crush her beneath their obese weight. |
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Shin Megami Tensei: Strange Journey review (DS)Reviewed on March 09, 2011Shin Megami Tensei: Strange Journey is something of a departure from Atlus's more recent first-party titles: it is very unlike Persona 3 and Persona 4. It is relatively light on plot (and named characters), and instead is much more focused on being a good old-fashioned dungeon crawler. Fans of Nocturne will feel right at home. |
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Silent Hill 3 review (PS2)Reviewed on March 09, 2011The start of the downward spiral. |
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Bulletstorm review (X360)Reviewed on March 08, 2011The game’s a riot, and if supposed top-tier titles like Call of Duty: Black Ops and Killzone 3 are any indication of the degree of stagnation the genre is suffering from, then Bulletstorm is exactly the kick in the nuts that mainstream gaming needs right now. Do what you wouldn’t do for MadWorld: Buy it, and tell the industry that you want more games like it. |
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One Chance review (PC)Reviewed on February 26, 2011One Chance is a bad game for obvious reasons. The graphics are poor, the music is repetitive, the guy walks slowly, the story is silly, player interaction is minimal, and victory is achieved through repetition instead of mastery. Its claim to fame is that you only have one chance unless you game the system. |
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Mass Effect 2 review (X360)Reviewed on February 24, 2011If I’m struggling to record my thoughts on Mass Effect 2 it’s because it excels on so many fronts and does so many things right that it’s hard to settle on just one thing. So I’ll ramble in a word document instead, talk about a few things that caught in my mind and then reveal that I’ve hardly scratched the surface. |
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Canabalt review (PC)Reviewed on February 23, 2011I view people who subscribe to the holy book of Canabalt the same way that Orson Scott Card intended readers to view Xenocide's Qing-Jao: as obsessive and deranged failures, compulsively tracing lines in wood until they realize they've accomplished nothing. Then they die. |
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Antipole review (X360)Reviewed on February 22, 2011The gimmick is simple. Go to the right and win. You can jump, you can shoot, and you can invert gravity within a certain radius of the character. And that's it. There's no plot or villain, just you, a plasma rifle, and a hellish maze of circular saws, moving platforms, and angry robots. |
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Castlevania: Symphony of the Night review (X360)Reviewed on February 10, 2011On the other hand, the Reverse Castle possesses the Crissaegrim. This sword, only obtainable as a dropped item by a particular monster (one so weak, you'd never expect it to hold something so godly) is one of my all-time guilty pleasures in gaming. In an instant, Alucard goes from a mere overpowered protagonist to a deity of unholy destruction, flinging waves of agony in front of him with every tap of the attack button. Even the fearsome Guardian suits of armor will fall in no time, while many bosses can be obliterated before they even seem to be fully aware an intruder is in their lair. Few things in gaming can provide the sort of savage, sadistic joy this sword does. |
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The Ball review (PC)Reviewed on February 06, 2011Ballin' |
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LittleBigPlanet 2 review (PS3)Reviewed on February 02, 2011Today’s play session lasted several hours, but I could have just as easily have devoted weeks to the same endeavor. There are literally thousands of options left for me to explore. I’m not sure that I would have believed just how much there is to the LittleBigPlanet 2 community if I hadn’t had the chance to experience it for myself. The people at Media Molecule and Sony have the right to be proud of what they have accomplished, and so do the creative gamers who have become a part of it. |
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Crimecraft: Bleedout review (PC)Reviewed on January 30, 2011It has the chance to stand out from the crowd, to not be just another also-ran, but it would be unfair to say it’s there right now. Should it continue down this path, its future looks promising. |
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Cthulhu Saves the World review (X360)Reviewed on January 28, 2011Thus begins the Old One’s quest for backwards redemption -- defeating some evil so he can unleash a greater evil. Sulking along the sandy beach he arrived at, he rescues his first party member, a star-struck water-based healer who incorrectly paints Cthulhu as her rescuing knight, and stomps off to his first village where he undertakes such heroic tasks as Saving A Boy’s Dog From A Cave. |
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ZP2KX: Zombies and Pterodactyls 20XX review (X360)Reviewed on January 24, 2011You could choose to mow them down with machine pistols or shotguns. With rocket launchers, plasma cannons or flare guns. With flamethrowers, assault rifles, proxy mines, grenade launchers or samurai swords. Railguns, icebeams, mini-nukes, souped-up pistols, golden guns or just a plain old kick to the head. |
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