Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Crime Lab: Body of Evidence review (DS)Reviewed on April 23, 2011Crime Lab tries to present an interesting run through puzzles and crime scene investigation, but it's underwhelming in all respects. |
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Beyond Good & Evil HD review (X360)Reviewed on April 23, 2011The Live Arcade download is a perfect way for any of the too many people who missed out upon release to catch up. It has shiny new HD enhancements, and Christophe Héral’s fantastically atypical score is all the sharper. More to the point, it’s an easy way to snag a great game without going outside. I hear there’s wolves out there. |
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Super Monkey Ball 3D review (3DS)Reviewed on April 21, 2011In appearance, it’s the polished follow-up to Super Monkey Ball, with moderately large environments full of bumpers, slopes, sharp curves and rail-free edges that allow you to drop frequently to your doom. Purists will probably object, however, to the fact that many of the 80 included courses are much simpler than those that were featured in earlier titles. I promise that’s not just a complaint resulting from me becoming a pro at the series after all of these years. I still suck. |
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NASCAR 2011: The Game review (X360)Reviewed on April 19, 2011There's plenty of good in here for the true fan; a lot of love went into trivia, racers, cars and feel. If you're into NASCAR this is a good buy, but a leftover copy of Forza 3 or Gran Turismo 5 would be a better purchase for the casual fan of realistic racers. |
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Okamiden review (DS)Reviewed on April 18, 2011The game’s structure most closely resembles something that you’d expect to find in The Legend of Zelda. There’s a general overworld, with fields and mountain pathways, forests and beaches. That world connects a number of small towns, shrines and dungeons. You start with only a handful of locations that you can visit, but later in the game you’ll be able to wander the map freely as you search every nook and cranny for the numerous collectibles secreted throughout the land. The overworld is a delight to explore, neither too large nor too simple for its own good, but the real attraction is the game’s assortment of dungeons. |
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Hydrophobia review (X360)Reviewed on April 14, 2011There’s now enough going right to subtract from the things that go wrong in Hydrophobia’s increasingly damp world. Survivalists may want to get in on the action early while the genre-curious might want to hang on and see what the completed product can offer. |
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Super Street Fighter IV: 3D Edition review (3DS)Reviewed on April 10, 2011The game’s third significant change is more difficult to pin down as either a flaw or an improvement. Since the 3DS only has so many standard buttons available, extra moves are now mapped to the touch screen (which is quartered). By default, the touch screen allows you to execute up to four special moves with a single tap of your stylus or finger. If you find such coddling insulting, you can instead set your configuration so that those touch screen functions allow you to use more standard moves and throws. |
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Donkey Kong Junior review (ARC)Reviewed on April 02, 2011With all respects to Ms. Pac-Man, you've heard of Donkey Kong Junior because it is perhaps the first great sequel to advance the original concept, cleverly reworking the formula while at the same time feeling immediately familiar to dedicated Donkey Kong players. |
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Homefront review (X360)Reviewed on April 02, 2011That Homefront permits us to wage warfare in our neighbour’s backyard is an instant coup; the gritty, literally grassroots shootouts elevate the experience from me-too shooter; a role which most other FPS games have seemed content to fill, constantly improving graphics and increasingly outlandish plots notwithstanding. |
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Super Meat Boy review (X360)Reviewed on April 02, 2011With its retro aesthetic and punishing difficulty, Super Meat Boy is the type of release that shakes things up and gets people’s attention. |
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Epic Dungeon review (X360)Reviewed on March 31, 2011Epic Dungeon does itself credit by showcasing the best elements from years of Rogue-liking, but then manages to stand out of the crowd by daring to be different. Successful runs can last a matter of hours, premature ones a matter of seconds, but there’s always reason to come back and try again. |
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Pilotwings Resort review (3DS)Reviewed on March 31, 2011There are more than 40 missions, the game’s packaging cheerfully notes, but those missions typically can be completed within 2 or 3 minutes each. A higher score and a better star rating are your only reason to return to a mission once you satisfy its conditions, and once you unlock the next tier of missions, you might not wish to revisit the early challenges at all. |
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Dreamcast Collection review (X360)Reviewed on March 28, 2011Sega had a legacy here to uphold. You know how hardcore gamers love to laud accolades on lesser known, dead systems and celebrate their obscure appeal? Well Dreamcast was one of those systems. Hell, Dreamcast might have been the system – only the near-mythical Turbo Duo vies with it for that title. |
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Myst review (PC)Reviewed on March 25, 2011If you bought a computer between about 1993 and 1996, you'll have got a free computer game with it. Perhaps your mum will have played it, sitting in front of the PC for hours on end, trying to figure out solutions to the game's many puzzles as she wandered around the pretty environments. Myst quickly became one of the most popular games in the world, mainly because you couldn't bloody avoid the thing. |
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Phantom Brave: The Hermuda Triangle review (PSP)Reviewed on March 24, 2011This is an interesting try at making the game a portable smash, but in the end it falls a little short of the mark. |
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Prinny 2: Dawn of Operation Panties, Dood! review (PSP)Reviewed on March 24, 2011Prinny 2: Dawn of Operation Panties, Dood! is a side-scrolling throwback that classic gamers should definitely enjoy. |
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Lufia: The Legend Returns review (GBC)Reviewed on March 24, 2011Anyhow, not only is the Ancient Cave back in this game, but with twice the number of floors (because, you know, measly 100-floor dungeons are for wimps) AND every single dungeon in the game takes its cue from this place. Yes, they all are multi-floor extravaganzas where everything seems randomly created. This makes things boring. You have no puzzles (unless you consider "striking things on walls to see if that opens up a corridor" to be one) or anything to detract from the tedium. All you do is walk through each floor, avoiding traps, killing monsters and collecting treasures...and then do the same on the next floor and the next until you've completed the dungeon. Then you go to the next town, find out about the next dungeon and do the same there. |
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Dragon Age II review (X360)Reviewed on March 24, 2011I guess people liked the origin stories in the first game so much that BioWare went ahead and made the sequel one giant origin story that cuts short just before it actually goes anywhere. It’s as if someone made a Batman movie that ended with Bruce Wayne putting on his costume for the first time. |
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Thunder Force VI review (PS2)Reviewed on March 22, 2011So, the question for all Thunder Force fans concerns the game's difficulty, something that every shoot-them-up masochist thrives on. Will you bleed out of your eye-balls, curled into nothing more but a pathetic lump of flesh in the corner, knowing that you'll never, ever beat that damn boss on Level 3? |
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Thunder Force V: Perfect System review (PSX)Reviewed on March 22, 2011The Pièce de résistance, is the Final Guardian. He is so alien in his prettiness, so well animated, so deliciously cruel, that you begrudgingly endure how unfair he is. Beating him is hard enough, but what’s worse is that if you don’t beat him fast enough, he will fly away and leave you cursing at the screen as you are ‘awarded’ with the incomplete, false ending for the millionth time. |
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