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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dragon Age II (Xbox 360)

Dragon Age II review (X360)

Reviewed on March 24, 2011

I guess people liked the origin stories in the first game so much that BioWare went ahead and made the sequel one giant origin story that cuts short just before it actually goes anywhere. It’s as if someone made a Batman movie that ended with Bruce Wayne putting on his costume for the first time.
Suskie's avatar
Thunder Force VI (PlayStation 2)

Thunder Force VI review (PS2)

Reviewed on March 22, 2011

So, the question for all Thunder Force fans concerns the game's difficulty, something that every shoot-them-up masochist thrives on. Will you bleed out of your eye-balls, curled into nothing more but a pathetic lump of flesh in the corner, knowing that you'll never, ever beat that damn boss on Level 3?
darketernal's avatar
Thunder Force V: Perfect System (PlayStation)

Thunder Force V: Perfect System review (PSX)

Reviewed on March 22, 2011

The Pièce de résistance, is the Final Guardian. He is so alien in his prettiness, so well animated, so deliciously cruel, that you begrudgingly endure how unfair he is. Beating him is hard enough, but what’s worse is that if you don’t beat him fast enough, he will fly away and leave you cursing at the screen as you are ‘awarded’ with the incomplete, false ending for the millionth time.
Masters's avatar
Lightening Force: Quest for the Darkstar (Genesis)

Lightening Force: Quest for the Darkstar review (GEN)

Reviewed on March 19, 2011

There's a story here somewhere, but it doesn't matter much--this is a side-scrolling shooter after all. And the story is especially irrelevant when the developers, Technosoft, changed things up when they released Thunder Force V packaged with a revised history of the series. Suffice it to say that you will be expected to kill everything in your path in the name of victory. Martyrdom has no place in space.
Masters's avatar
Thunder Force AC (Arcade)

Thunder Force AC review (ARC)

Reviewed on March 17, 2011

Thunder Force AC got things backwards. It is a book based on a movie. It went straight to DVD, only to be released in theaters the next year.
Leroux's avatar
Thunder Force III (Genesis)

Thunder Force III review (GEN)

Reviewed on March 17, 2011

Amazingly, on a system inundated with side-scrolling shoot 'em ups, TFIII managed to shine. Critics, shooter fanatics, and casual players alike, found common ground with this cartridge.
Masters's avatar
Thunder Force II (Genesis)

Thunder Force II review (GEN)

Reviewed on March 15, 2011

The ideal world is a pipedream. The majority of Thunder Force II is rotten.
EmP's avatar
Dragon Quest VI: Realms of Revelation (DS)

Dragon Quest VI: Realms of Revelation review (DS)

Reviewed on March 15, 2011

Though Dragon Quest VI features an interesting and surprisingly complex plot, that’s not actually its most impressive accomplishment. The game probably could have done just as well without doing anything interesting with its plot because the real appeal comes from its impressive scope, its ingenuity and its remarkable depth.
honestgamer's avatar
Thunder Force (Sharp X1)

Thunder Force review (SX1)

Reviewed on March 14, 2011

Your ship moves constantly — your input is simply to determine what direction it's moving in at any given time. Making all this movement a bit tricky are the enemies, who tend to constantly swarm your ship as you aimlessly work through each level attempting to figure out exactly what you have to do in order to make it to the next. Thunder Force was essentially a stripped-down version of my least favorite part of my least favorite Genesis game in this series.
overdrive's avatar
Breath of Death VII: The Beginning (Xbox 360)

Breath of Death VII: The Beginning review (X360)

Reviewed on March 12, 2011

What would you prefer? Sizable boosts to your health and magic or smaller ones to agility, offense and defense? A powerful spell that assaults one monster or a weaker one that hits everything? A strong healing spell or a weaker one that also cures status ailments? From the beginning, you're involved in the evolution of your party and your decisions will wind up determining just how difficult the game's toughest challenges are.
overdrive's avatar
Vigilante (Arcade)

Vigilante review (ARC)

Reviewed on March 11, 2011

Somewhere in between things got goofy. Somehow between the two titans, the earth and the heavens, there were noxious fumes in the atmosphere. Some time in 1988, there was Vigilante.
Leroux's avatar
Lylian: Episode 1: Paranoid Friendship (PC)

Lylian: Episode 1: Paranoid Friendship review (PC)

Reviewed on March 10, 2011

Some time into her stay, she mysteriously finds her restraints loose and door unlocked. Free to explore the bleak and darkened corridors of the institute in search of donuts and a kidnapped Bob, the child encounters many bizarre phenomena. Crazed nurses wander the halls, determined to kick the girl into submission, while donut-stuffed fatties try their best to crush her beneath their obese weight.
wolfqueen001's avatar
Shin Megami Tensei: Strange Journey (DS)

Shin Megami Tensei: Strange Journey review (DS)

Reviewed on March 09, 2011

Shin Megami Tensei: Strange Journey is something of a departure from Atlus's more recent first-party titles: it is very unlike Persona 3 and Persona 4. It is relatively light on plot (and named characters), and instead is much more focused on being a good old-fashioned dungeon crawler. Fans of Nocturne will feel right at home.
lassarina's avatar
Silent Hill 3 (PlayStation 2)

Silent Hill 3 review (PS2)

Reviewed on March 09, 2011

The start of the downward spiral.
Masters's avatar
Bulletstorm (Xbox 360)

Bulletstorm review (X360)

Reviewed on March 08, 2011

The game’s a riot, and if supposed top-tier titles like Call of Duty: Black Ops and Killzone 3 are any indication of the degree of stagnation the genre is suffering from, then Bulletstorm is exactly the kick in the nuts that mainstream gaming needs right now. Do what you wouldn’t do for MadWorld: Buy it, and tell the industry that you want more games like it.
Suskie's avatar
One Chance (PC)

One Chance review (PC)

Reviewed on February 26, 2011

One Chance is a bad game for obvious reasons. The graphics are poor, the music is repetitive, the guy walks slowly, the story is silly, player interaction is minimal, and victory is achieved through repetition instead of mastery. Its claim to fame is that you only have one chance unless you game the system.
zigfried's avatar
Mass Effect 2 (Xbox 360)

Mass Effect 2 review (X360)

Reviewed on February 24, 2011

If I’m struggling to record my thoughts on Mass Effect 2 it’s because it excels on so many fronts and does so many things right that it’s hard to settle on just one thing. So I’ll ramble in a word document instead, talk about a few things that caught in my mind and then reveal that I’ve hardly scratched the surface.
EmP's avatar
Canabalt (PC)

Canabalt review (PC)

Reviewed on February 23, 2011

I view people who subscribe to the holy book of Canabalt the same way that Orson Scott Card intended readers to view Xenocide's Qing-Jao: as obsessive and deranged failures, compulsively tracing lines in wood until they realize they've accomplished nothing. Then they die.
zigfried's avatar
Antipole (Xbox 360)

Antipole review (X360)

Reviewed on February 22, 2011

The gimmick is simple. Go to the right and win. You can jump, you can shoot, and you can invert gravity within a certain radius of the character. And that's it. There's no plot or villain, just you, a plasma rifle, and a hellish maze of circular saws, moving platforms, and angry robots.
dragoon_of_infinity's avatar
Castlevania: Symphony of the Night (Xbox 360)

Castlevania: Symphony of the Night review (X360)

Reviewed on February 10, 2011

On the other hand, the Reverse Castle possesses the Crissaegrim. This sword, only obtainable as a dropped item by a particular monster (one so weak, you'd never expect it to hold something so godly) is one of my all-time guilty pleasures in gaming. In an instant, Alucard goes from a mere overpowered protagonist to a deity of unholy destruction, flinging waves of agony in front of him with every tap of the attack button. Even the fearsome Guardian suits of armor will fall in no time, while many bosses can be obliterated before they even seem to be fully aware an intruder is in their lair. Few things in gaming can provide the sort of savage, sadistic joy this sword does.
overdrive's avatar

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