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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Donkey Kong Junior (Arcade)

Donkey Kong Junior review (ARC)

Reviewed on April 02, 2011

With all respects to Ms. Pac-Man, you've heard of Donkey Kong Junior because it is perhaps the first great sequel to advance the original concept, cleverly reworking the formula while at the same time feeling immediately familiar to dedicated Donkey Kong players.
Leroux's avatar
Homefront (Xbox 360)

Homefront review (X360)

Reviewed on April 02, 2011

That Homefront permits us to wage warfare in our neighbour’s backyard is an instant coup; the gritty, literally grassroots shootouts elevate the experience from me-too shooter; a role which most other FPS games have seemed content to fill, constantly improving graphics and increasingly outlandish plots notwithstanding.
Masters's avatar
Super Meat Boy (Xbox 360)

Super Meat Boy review (X360)

Reviewed on April 02, 2011

With its retro aesthetic and punishing difficulty, Super Meat Boy is the type of release that shakes things up and gets people’s attention.
Calvin's avatar
Epic Dungeon (Xbox 360)

Epic Dungeon review (X360)

Reviewed on March 31, 2011

Epic Dungeon does itself credit by showcasing the best elements from years of Rogue-liking, but then manages to stand out of the crowd by daring to be different. Successful runs can last a matter of hours, premature ones a matter of seconds, but there’s always reason to come back and try again.
EmP's avatar
Pilotwings Resort (3DS)

Pilotwings Resort review (3DS)

Reviewed on March 31, 2011

There are more than 40 missions, the game’s packaging cheerfully notes, but those missions typically can be completed within 2 or 3 minutes each. A higher score and a better star rating are your only reason to return to a mission once you satisfy its conditions, and once you unlock the next tier of missions, you might not wish to revisit the early challenges at all.
honestgamer's avatar
Dreamcast Collection (Xbox 360)

Dreamcast Collection review (X360)

Reviewed on March 28, 2011

Sega had a legacy here to uphold. You know how hardcore gamers love to laud accolades on lesser known, dead systems and celebrate their obscure appeal? Well Dreamcast was one of those systems. Hell, Dreamcast might have been the system – only the near-mythical Turbo Duo vies with it for that title.
Masters's avatar
Myst (PC)

Myst review (PC)

Reviewed on March 25, 2011

If you bought a computer between about 1993 and 1996, you'll have got a free computer game with it. Perhaps your mum will have played it, sitting in front of the PC for hours on end, trying to figure out solutions to the game's many puzzles as she wandered around the pretty environments. Myst quickly became one of the most popular games in the world, mainly because you couldn't bloody avoid the thing.
Lewis's avatar
Phantom Brave: The Hermuda Triangle (PSP)

Phantom Brave: The Hermuda Triangle review (PSP)

Reviewed on March 24, 2011

This is an interesting try at making the game a portable smash, but in the end it falls a little short of the mark.
MolotovCupcake's avatar
Prinny 2: Dawn of Operation Panties, Dood! (PSP)

Prinny 2: Dawn of Operation Panties, Dood! review (PSP)

Reviewed on March 24, 2011

Prinny 2: Dawn of Operation Panties, Dood! is a side-scrolling throwback that classic gamers should definitely enjoy.
MolotovCupcake's avatar
Lufia: The Legend Returns (Game Boy Color)

Lufia: The Legend Returns review (GBC)

Reviewed on March 24, 2011

Anyhow, not only is the Ancient Cave back in this game, but with twice the number of floors (because, you know, measly 100-floor dungeons are for wimps) AND every single dungeon in the game takes its cue from this place. Yes, they all are multi-floor extravaganzas where everything seems randomly created. This makes things boring. You have no puzzles (unless you consider "striking things on walls to see if that opens up a corridor" to be one) or anything to detract from the tedium. All you do is walk through each floor, avoiding traps, killing monsters and collecting treasures...and then do the same on the next floor and the next until you've completed the dungeon. Then you go to the next town, find out about the next dungeon and do the same there.
overdrive's avatar
Dragon Age II (Xbox 360)

Dragon Age II review (X360)

Reviewed on March 24, 2011

I guess people liked the origin stories in the first game so much that BioWare went ahead and made the sequel one giant origin story that cuts short just before it actually goes anywhere. It’s as if someone made a Batman movie that ended with Bruce Wayne putting on his costume for the first time.
Suskie's avatar
Thunder Force VI (PlayStation 2)

Thunder Force VI review (PS2)

Reviewed on March 22, 2011

So, the question for all Thunder Force fans concerns the game's difficulty, something that every shoot-them-up masochist thrives on. Will you bleed out of your eye-balls, curled into nothing more but a pathetic lump of flesh in the corner, knowing that you'll never, ever beat that damn boss on Level 3?
darketernal's avatar
Thunder Force V: Perfect System (PlayStation)

Thunder Force V: Perfect System review (PSX)

Reviewed on March 22, 2011

The Pièce de résistance, is the Final Guardian. He is so alien in his prettiness, so well animated, so deliciously cruel, that you begrudgingly endure how unfair he is. Beating him is hard enough, but what’s worse is that if you don’t beat him fast enough, he will fly away and leave you cursing at the screen as you are ‘awarded’ with the incomplete, false ending for the millionth time.
Masters's avatar
Lightening Force: Quest for the Darkstar (Genesis)

Lightening Force: Quest for the Darkstar review (GEN)

Reviewed on March 19, 2011

There's a story here somewhere, but it doesn't matter much--this is a side-scrolling shooter after all. And the story is especially irrelevant when the developers, Technosoft, changed things up when they released Thunder Force V packaged with a revised history of the series. Suffice it to say that you will be expected to kill everything in your path in the name of victory. Martyrdom has no place in space.
Masters's avatar
Thunder Force AC (Arcade)

Thunder Force AC review (ARC)

Reviewed on March 17, 2011

Thunder Force AC got things backwards. It is a book based on a movie. It went straight to DVD, only to be released in theaters the next year.
Leroux's avatar
Thunder Force III (Genesis)

Thunder Force III review (GEN)

Reviewed on March 17, 2011

Amazingly, on a system inundated with side-scrolling shoot 'em ups, TFIII managed to shine. Critics, shooter fanatics, and casual players alike, found common ground with this cartridge.
Masters's avatar
Thunder Force II (Genesis)

Thunder Force II review (GEN)

Reviewed on March 15, 2011

The ideal world is a pipedream. The majority of Thunder Force II is rotten.
EmP's avatar
Dragon Quest VI: Realms of Revelation (DS)

Dragon Quest VI: Realms of Revelation review (DS)

Reviewed on March 15, 2011

Though Dragon Quest VI features an interesting and surprisingly complex plot, that’s not actually its most impressive accomplishment. The game probably could have done just as well without doing anything interesting with its plot because the real appeal comes from its impressive scope, its ingenuity and its remarkable depth.
honestgamer's avatar
Thunder Force (Sharp X1)

Thunder Force review (SX1)

Reviewed on March 14, 2011

Your ship moves constantly — your input is simply to determine what direction it's moving in at any given time. Making all this movement a bit tricky are the enemies, who tend to constantly swarm your ship as you aimlessly work through each level attempting to figure out exactly what you have to do in order to make it to the next. Thunder Force was essentially a stripped-down version of my least favorite part of my least favorite Genesis game in this series.
overdrive's avatar
Breath of Death VII: The Beginning (Xbox 360)

Breath of Death VII: The Beginning review (X360)

Reviewed on March 12, 2011

What would you prefer? Sizable boosts to your health and magic or smaller ones to agility, offense and defense? A powerful spell that assaults one monster or a weaker one that hits everything? A strong healing spell or a weaker one that also cures status ailments? From the beginning, you're involved in the evolution of your party and your decisions will wind up determining just how difficult the game's toughest challenges are.
overdrive's avatar

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