4,731 reviews · showing 2,041–2,060
Staff Xbox 360 HG exclusive
WotW isn't exactly unplayable; the tense narrative and bleak, nearly monochromatic presentation does much to convey the hopelessness of the human plight in London in the face of merciless invaders.
Marc Golding · November 23, 2011
Staff Xbox 360 HG exclusive
When the rocket launcher and shotgun appear later in the game, they appear for specific situations and not because your arsenal has been lacking up to this point. And from the early appearance of grunts on the Pillar of Autumn all the way…
Tom Chick · November 20, 2011
Staff Xbox 360 HG exclusive
In over 1,000 years, he's seen people and kingdoms come and go and has had to find his own way to cope with being seemingly the only constant in a life where everything else is temporary. For much of his existence on this world, Kaim has…
Rob Hamilton · November 18, 2011
Staff PC
It fails on just about every imaginable level. The only thing even approaching a saving grace is the price: it's free. But even that's irritating because it means I can't even have the pleasure of angrily demanding my money back.
Andy Chalk · November 16, 2011
Staff PC Review of the Week
The central narrative arc is beautiful: this is a game which expands on its predecessor’s coming of age story, and presents something altogether more grown-up. If The Longest Journey demonstrated the progression from the naivety of youth…
Lewis Denby · November 14, 2011
Staff Xbox 360 HG exclusive
This final chapter in the trilogy provides what is unquestionably the purest adrenaline rush that the series has yet seen. I’m left imagining someone on the development team turning a giant crank until it rests at ‘11’ and then just…
Jason Venter · November 11, 2011
Staff Xbox 360 HG exclusive
This game finds a way to turn exciting-sounding historical events, such as the siege of the Croatian city Zara, into linear marches through static environments cluttered with a bunch of melee battles that all play out the same. This might…
Rob Hamilton · November 11, 2011
Staff Xbox 360 HG exclusive
It is immaculately paced because it loves you. Most games can be insensitive clods with occasional rough patches. You get stuck for a while, or it's slow to start, or you cruise through some filler, or certain design choices are clunky, or…
Tom Chick · November 10, 2011
Staff DS
Customizing your characters has seldom been simpler in an RPG. Any hero in your merry band can be anything you like. It all comes down to the crowns with which you equip everyone. As you progress through the game and defeat powerful…
Jason Venter · November 10, 2011
Staff 3DS HG exclusive
Super Mario 3D Land is clearly ready to have a love affair with your nostalgic side. You can make a game out of recognizing musical compositions, enemies and even platform types that you recall from elsewhere. Given the raccoon tail, the…
Jason Venter · November 9, 2011
Staff Wii
The themes in Disney Epic Mickey are more complex than you might expect from a children’s game, but they’re handled in the best way possible: through gameplay. The developers didn’t simply give the player dialog choices and consider that…
Jason Venter · November 8, 2011
Staff Wii
Tails makes an appearance, but he’s a plot device and the role he plays is almost completely non-annoying. As you complete the various stages, you’ll rely on the franchise’s true star, not second-rate bit players who a part of you wishes…
Jason Venter · November 7, 2011
Staff PC HG exclusive
More than any other graphics engine today, it's a complete package, featuring scale, scope, spectacle, on-foot detail and in-airplane elbow room, multiplayer, meaningful destruction, and absurdly good animation. Absurdly good. The…
Tom Chick · November 6, 2011
Staff Xbox 360 Review of the Week HG exclusive
Remember how back when you first got your PC and you played Sim City for hours on end without really understanding why? Welcome to the 2011 version of that phenomenon. Say goodbye to large chunks of your time.
Gary Hartley · November 6, 2011
Staff Xbox 360 HG exclusive
Stages may feel generic, but they now flow in a more natural fashion and enemy placement was more carefully considered to provide interesting challenges. It’s clear that you’re going through the same motions you always did, but now those…
Jason Venter · November 5, 2011
Staff Xbox 360 HG exclusive
With Front Mission Evolved, Square-Enix and Double Helix take virtually all of the strategy out of the title and leave us with a clunky third-person shooter with an uninspired terrorism plot featuring shallow, one-dimensional characters.
Rob Hamilton · November 4, 2011
Staff Xbox 360 HG exclusive
Daytona USA was an experience. And it’s the sort of experience that can never be brought home. Sure, we can search online for seven like-minded old school players to have a go, but that doesn’t come close. What might have come close, would…
Marc Golding · November 4, 2011
Staff PC HG exclusive
The Random Encounter ends almost as fast as it begins, but your five bucks get you a punchy, colorful, and vivid throwback to the heyday of the RPG, mashed up with all the violent insanity of Serious Sam. Fans who need their next fix would…
Brittany Vincent · November 3, 2011
Staff PlayStation 3 Review of the Week HG exclusive
Uncharted 3 is mostly filler without gameplay. It's the modern equivalent of those full motion video games folks made back in the 90s when new CD-ROMs afforded all that storage space. So developers shot video footage, grafted it onto…
Tom Chick · November 1, 2011
Staff Wii HG exclusive
Levels are built more like playgrounds than obstacles. You’ll hop along hills, dodge slow-moving arrow projectiles and knights who wield swords that could easily have been drawn with Crayons. Kirby’s Return to Dream Land is comfort food…
Jason Venter · November 1, 2011