Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Available Reviews | ||
![]() |
Power Strike review (SMS)Reviewed on August 03, 2011While going through its six levels, I grew tired of its repetitive nature, limited power-ups and slew of bosses that all were essentially bases with lots of guns. However, I was glued to my controller, my attention completely absorbed by its frenetic action while I constantly weaved and dodged between bullets while hoping my sub-weapons could hold out long enough to carry me just a little farther. |
![]() |
![]() |
Ace Gals Tennis review (X360)Reviewed on August 01, 201180 MSP may not be much to spend on a casual tennis game, but the fact still remains that there are much better indie titles out there for the same price. |
![]() |
![]() |
Catherine review (PS3)Reviewed on July 31, 2011In the evenings, after spending entirely too much time drinking with his buddies at a bar called the Stray Sheep and talking about nightmares that leave his mind when he awakens in the morning, Vincent goes home and goes to bed and dreams that he is climbing a seemingly endless tower of blocks while many others around him—all of them appearing as sheep—do the same thing. If Vincent can only reach the cathedral on the eighth floor, a mysterious stranger in a confessional booth promises him, the recurring nightmares will cease. |
![]() |
![]() |
Trapped Dead review (PC)Reviewed on July 31, 2011The errors, the bugs, the flaws, oh god, they're everywhere. In number and in menace, they drown out the game’s zombies. They’ll become your biggest fear. But instead of eating away at your brains, they’ll instead devour any interest you once had. |
![]() |
![]() |
Silent Hill review (PS3)Reviewed on July 29, 2011The car won’t drive anymore -- you'll have to ditch it. You strain your eyes to seek her out, but the snow makes it hard to see. Cheryl is out there, somewhere in the whiteness. She’s a little girl lost, drowning in a sea of powder: The lonely resort town of Silent Hill has claimed her. |
![]() |
![]() |
Dead Space 2 review (X360)Reviewed on July 28, 2011There’s no sneaking terror. There’s no sneaking. There’s no calm before the storm. There’s just storm. |
![]() |
![]() |
The Tiny Bang Story review (PC)Reviewed on July 28, 2011The latest lovely hidden object/adventure hybrid is The Tiny Bang Story - and, frustratingly, it gets the mix half-right. It’s evocative, painting a world that seems to spring more and more to life the further you progress into the game. But it falls into some of the classic traps that both adventures and hidden object games have succumbed to over the years, and the result is a game I wish I could recommend more than I’m about to. |
![]() |
![]() |
Call of Cthulhu: Dark Corners of the Earth review (XBX)Reviewed on July 26, 2011Lovecraft always waxed poetic about dangers “not to be met or dealt with, but only to be fled from as precipitately as possible.” None of his scholarly protagonists ever kicked Dagon's ass, or put buckshot into any of the Deep Ones. But that is what this game expects of us. |
![]() |
![]() |
Bastion review (X360)Reviewed on July 26, 2011As you run around each gorgeous environment, admiring the dense foliage or the imposing brambles or the stone walls or whatever else, the path ahead of you fills in abruptly. Tiles fly up from beneath the screen, as if drawn to you like magnets. It’s an interesting dynamic to see in action, distracting at first before soon becoming intuitive. Pathways prevent you from wandering too far off the beaten path—because you really can’t—and they give the world its own identity. To an extent, it feels like you’re truly living through an apocalypse. |
![]() |
![]() |
Neptune's Pride review (PC)Reviewed on July 26, 2011Perhaps I betrayed they who trusted me the most. Maybe I delighted in the slaughter of those who stood in my way and maybe, when my strategies hit a speed bump, I manipulated the field to my liking. Maybe I broke more hearts than defensive walls, but I crossed that finish line first. |
![]() |
![]() |
Dungeon Siege III review (PC)Reviewed on July 25, 2011Weapon selection isn’t all there is to the combat, though. Each character can master specialized skills that you can then use profusely. A skill requires a bit of focus from your meter, but you can swiftly refill that meter simply by hitting your adversaries with a few standard shots or strikes. The result is that it’s entirely feasible to roll through the whole game using the “fun” moves almost exclusively. Yet you can also roll out of the way of incoming targets, block sword strokes and projectiles and even heal yourself. |
![]() |
![]() |
Limbo review (PS3)Reviewed on July 25, 2011From malevolent children bearing bows and arrows and the inexorable presence of a giant spider early on, to crushing gears and high-voltage surfaces in later industrial-themed levels—everything is beset upon you to bring about your ruin. You will be skewered, bludgeoned, electrocuted, decapitated. And you’ll get used to it. It's a small price to pay to learn, to see what comes next. |
![]() |
![]() |
Boulder Dash-XL review (X360)Reviewed on July 24, 2011Some stages have a strict time limit, forcing you to sprint from gem to gem while hoping your speed can keep you out of the way of all those boulders you're dislodging as you wildly progress. Others are designed to make you think a little bit by giving you doors to unlock, one-way doors and warps; while placing you in a more maze-like environment. You might have a bit more time to reach the exit, but you'll have to make good use of it in order to figure out how to snare all the gems. |
![]() |
![]() |
Adventures of Lolo 2 review (NES)Reviewed on July 23, 2011I would ordinarily slate a game for making almost no changes. However, there's something magical about Lolo that retains the freshness even after you've played the living crap out of the first one. It could be that there are so many stimuli to work with that the possibilities for new and more challenging levels are limitless. Instead of attaching new gameplay features, Hal focused on turning up the difficulty and giving you more of the same worries and problems, yet trickier puzzles. |
![]() |
![]() |
Akane the Kunoichi review (X360)Reviewed on July 17, 2011Akane is light, bite-sized and can be picked up and put down at will; this is appreciated. But that doesn’t mean to say it won’t claw your face off and have you thank it for the maiming by the end. |
![]() |
![]() |
Ms. Splosion Man review (X360)Reviewed on July 13, 2011Whenever I thought a particular ordeal wasn't too tough, it seemed like it wouldn't take long for me to have to face a tougher version of it...likely with some sort of instant-death trap added to the mix in order to provide a bit of extra pressure. I'd need split second timing to outrace a series of propelled spiked walls. Or bounce from one flying car to the next, occasionally 'sploding on a barrel so it could propel me to the next group of vehicles (as opposed to meeting my demise courtesy of one obstacle or another). Or any number of other tasks. |
![]() |
![]() |
Cloud Master review (SMS)Reviewed on July 12, 2011Cloud Master has tepid and disposable written all over it, but its accessibility is its saving grace. |
![]() |
![]() |
The Magic Obelisk review (WII)Reviewed on July 11, 2011Faulty cooperative AI is usually where I draw the line. If I can't work with a game without talking down to it, then it's just not worth my time. I learned that when I played Brute Force. Yet, I still wanted to give The Magic Obelisk the benefit of the doubt and try to make it all the way through. |
![]() |
![]() |
Puzzle Agent 2 review (PC)Reviewed on July 09, 2011Following the closure of his last case, Nelson Tethers is racked with guilt over the string of unsolved disappearances in the eerie, insular community of Scoggins, Minnesota. And so, after taking vacation from his job as an FBI Puzzle Detective, our protagonist fires up his snowmobile and treks back to tie up any loose ends. |
![]() |
![]() |
Nancy Drew: The Captive Curse review (PC)Reviewed on July 07, 2011Young gamers, and perhaps those who are new to the point-and-click adventure genre, would find a lot to enjoy here – it is obviously marketed towards these audiences, and the developers succeeded in delivering a great product for them. |
![]() |
Additional Results (20 per page)
[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151] [152] [153] [154] [155] [156] [157] [158] [159] [160] [161] [162] [163] [164] [165] [166] [167] [168] [169] [170] [171] [172] [173] [174] [175] [176] [177] [178] [179] [180] [181] [182] [183] [184] [185] [186] [187] [188] [189] [190] [191] [192] [193] [194] [195] [196] [197] [198] [199] [200] [201] [202] [203] [204] [205] [206] [207] [208] [209] [210] [211] [212] [213] [214] [215] [216] [217] [218] [219] [220] [221] [222] [223] [224] [225] [226] [227] [228] [229] [230] [231] [232] [233] [234]
User Help | Contact | Ethics | Sponsor Guide | Links