Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Independence War review (PC)Reviewed on August 19, 2011The great dream of space-flight! Romantic and glorious. But how would you actually fly a space-ship in completely dark space anyway? And how about spotting those incoming black dots travelling at near light speed, for example? |
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Elevator Action review (NES)Reviewed on August 18, 2011The gameplay remains repetitive, the pace never quickens, the challenge spikes early on, and if you haven't lost interest by level 3 I would be surprised. Elevator Action may be regarded as a classic, but that doesn't mean its still relevant or worthwhile. |
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Rocket Jockey review (PC)Reviewed on August 16, 2011The rocket jockey theatrically loses the grip with one arm as the cable disengages, but hangs on valiantly around the improbable turn anyway. How does the rocket not start to rotate and spin out of control, you ask? Well, obviously the guy sits on top of the rocket sled, and it has all these steering fins and stuff, so obviously it's going to zoom at a straight path when it reaches supersonic speeds! Don't ask so many questions! |
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Left 4 Dead review (PC)Reviewed on August 16, 2011Left 4 Dead is an intense horror experience with a pitch-perfect atmosphere of paranoia and portending doom, punctuated with madcap battles against massive zombie hordes. Or, at least, it is for about an hour or so. Once the player becomes immune to the creepy music, desensitized to clawing swarms of zombies, and gets to know the maps a little better, the game quickly becomes nothing more than a straight-faced co-op shooter. |
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Dead Nation review (PS3)Reviewed on August 14, 2011Dead Nation did something that I didn't think could be done anymore: it scared me with zombies. |
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Salamander Deluxe Pack Plus review (SAT)Reviewed on August 14, 20111986's Salamander, the first title in the 1997 release of Salamander Deluxe Pack Plus, acts as an ungrounded version of Gradius, which came out a year prior. Whereas Gradius required a near-methodical mindset, thanks to its checkpoint system, Salamander is more high-octane and in your face, adjusting the gameplay accordingly. |
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Lander review (PC)Reviewed on August 13, 2011"It takes subtlety to succeed here. But it is extremely rewarding when you do, and float through the maze-like levels inside the planet's surface - or through the canyons and caves. The eerie space-music perfectly accompanies you on the trip there." |
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West review (X360)Reviewed on August 12, 2011West is not quite the deep wonderland I had hoped for. It's a straightforward RPG with overt moral prattle. Guiding us into deep thought is something an intelligent game should do, but forcing us down that avenue dulls the experience. |
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The Fancy Pants Adventures review (PS3)Reviewed on August 06, 2011Run Fast! Run Fancy! |
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Dragon Ball Z: Sagas review (PS2)Reviewed on August 06, 2011Dragon Ball Z: Sagas is an uninteresting brawler made worse by a gaping hole in the gameplay. It was a novel idea turning DBZ into a brawler, but Avalanche would have been better off taking the expected route in creating an arcade style beat 'em up. |
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Bastion review (X360)Reviewed on August 03, 2011...you almost feel like you didn't want it to end in the first place, and it wasn't just because of that welcoming old voice or the awesome visuals. The game itself is fun, challenging and addictive thanks to it's simple and easy to pick up gameplay. Bastion has something that a lot of recent “artsy” games don't: both style and substance. |
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Gradius V review (PS2)Reviewed on August 01, 2011I've stated that I like playing the first Gradius because of its fine balance, but Gradius V is the first time in the main series where I've genuinely enjoyed playing the whole thing, from start to finish. |
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Shadows of the Damned review (X360)Reviewed on July 31, 2011It's rare to experience a truly funny video game these days. It seems most games stumble over themselves trying to create life-like experiences and gritty, scintillating gameplay; humor is a mere afterthought. |
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Cthulhu Saves the World review (X360)Reviewed on July 31, 2011On occasion, the tributes to its inspirations are a bit over-enthusiastic and the frequent fourth-wall breaking can be obnoxious, but the vast majority of this game is well written and funny. |
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Tales of Vesperia review (X360)Reviewed on July 29, 2011Even when it stumbles - and make no mistake, it stumbles - it's hard to not like Tales of Vesperia. It's big, dumb, JRPG fun. |
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Door Door review (NES)Reviewed on July 28, 2011A game like this thrives on simple, addictive and fast-paced gameplay. It has simplicity down pat, but where it falters is speed. |
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Antipole review (X360)Reviewed on July 26, 2011Antipole is like a blast from the past, except it came out recently. It's loaded with simple 2D platforming and basic gunplay, but the game is far from easy. Your character's motions are fast and intense, poignantly loose to add challenge to the platforming aspect. Timing your jumps and maneuvering is the key, but it's not all that will save your red-coated butt. |
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Samurai Warriors Chronicles review (3DS)Reviewed on July 25, 2011There could have been so much more to Samurai Warriors Chronicles…but there isn’t. |
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Gradius III & IV review (PS2)Reviewed on July 24, 2011You poor bastards. |
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Tomena Sanner review (WII)Reviewed on July 20, 2011A thankfully not-so-endless runner |
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